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    Bitmap in UserArea

    PYTHON Development
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    • H
      Helper
      last edited by

      On 12/05/2013 at 03:13, xxxxxxxx wrote:

      Why do you call Redraw() in DrawMsg()? This will call DrawMsg() again. Also, load the bitmap once and
      draw it in DrawMsg(). The way you're doing it looks fine, try again with these changes.

      Best,
      -Niklas

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      • H
        Helper
        last edited by

        On 12/05/2013 at 03:21, xxxxxxxx wrote:

        Maybe not load the bitmap becuse the coords of the UserArea and the DrawBitmap not the same?

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        • H
          Helper
          last edited by

          On 12/05/2013 at 03:30, xxxxxxxx wrote:

          I resolve the problem. The AttachUserArea don´t have the AddUserArea ID.

          Now i have to scale the bitmap in the UserArea.

          Thanks for all.

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          • H
            Helper
            last edited by

            On 12/05/2013 at 03:38, xxxxxxxx wrote:

            .. and hopefully load the bitmap once only instead of everytime it needs to be drawn! 🙂

            You're welcome.

            Best,
            -Niklas

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            • H
              Helper
              last edited by

              On 12/05/2013 at 04:37, xxxxxxxx wrote:

              With this code:
               
                   path=c4d.storage.GeGetC4DPath(c4d.C4D_PATH_LIBRARY)
                   archi= path + "\Joyeria\100.png"
                   bmp=c4d.bitmaps.BaseBitmap()
                   bmp.InitWith(archi)
               
              The result path is: C:\PROGRAM FILES\MAXON\CINEMA 4D R14\library\Joyeria.bmp
               
              Why?

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              • H
                Helper
                last edited by

                On 12/05/2013 at 05:29, xxxxxxxx wrote:

                You can't just use backslashes, since those are specific to the Windows OS. Try it like this:

                  
                archi = path + "Joyeria" + "100.png"   
                

                That may seem strange at first glance, but since every separate string is auto-cast to Filename, it does make sense.

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                • H
                  Helper
                  last edited by

                  On 12/05/2013 at 05:46, xxxxxxxx wrote:

                  Originally posted by xxxxxxxx

                  You can't just use backslashes, since those are specific to the Windows OS. Try it like this:

                   
                  archi = path + "Joyeria" + "100.png"   
                  

                  That may seem strange at first glance, but since every separate string is auto-cast to Filename, it does make sense.

                  as he is under windows he can, but there is the danger to trigger a control character if he uses
                  the strings the way he does. the way jack posted should not work imho.

                  archi= path + "\Joyeria\100.png" should be written in python as:

                  archi= path + r"\Joyeria\100.png" or
                  archi= path + "\\Joyeria\\100.png" or the best way
                  archi= os.path.join(path,"\Joyeria\100.png")

                  result = 'SomePath' + '\100' would become 'SomePath@' as \100 is the @ character.

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                  • H
                    Helper
                    last edited by

                    On 12/05/2013 at 07:33, xxxxxxxx wrote:

                    Thanks littledevil, problem solved. Thumbs Up

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                    • H
                      Helper
                      last edited by

                      On 12/05/2013 at 07:55, xxxxxxxx wrote:

                      Originally posted by xxxxxxxx

                      You can't just use backslashes, since those are specific to the Windows OS. Try it like this:

                         
                      archi = path + "Joyeria" + "100.png"   
                      

                      That may seem strange at first glance, but since every separate string is auto-cast to Filename, it does make sense.

                      We're in Python here, there's no Filename class like in C++. 🙂

                      archi = os.path.join(path, 'Joyeria', '100png')
                      

                      Best,
                      -Niklas

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                      • H
                        Helper
                        last edited by

                        On 12/05/2013 at 11:13, xxxxxxxx wrote:

                        I'm having an issue related to using images in the UA.
                        Rather than post a brand new thread. I think it would fit in here.

                        I can load an image file into my UA just fine.
                        But when I try to move the image when I press a button in the GeDialog class. The UA doesn't update properly.
                        The image does move. But it also leaves behind a ghost of where it was originally. And also one of the GeDialog buttons also pops up in the corner of the UA!!???

                        In other words. The UA freaks out. 😂
                        How do we make the UA update properly if we move the image?
                        Here is the entire plugin code:

                        import  c4d,os  
                        from c4d import gui, plugins  
                          
                        class MyUA(c4d.gui.GeUserArea) :  
                          
                          bmp = None  
                          xValue = 0               #Where to position the image in the UA  
                          yValue = 0      
                          
                          def __init__(self) :      
                              dir, file = os.path.split(__file__)   #Gets the plugin's directory   
                              path = os.path.join(dir, "res")       #Adds the res folder to the directory to target the res folder      
                              image = path + "\myimage.png"         #Adds the image to the path  
                                
                              self.bmp = c4d.bitmaps.BaseBitmap()   #Create an instance of the BaseBitmap class  
                              self.bmp.InitWith(image)              #Initialize it with the image      
                          
                          def DrawMsg(self, x1, y1, x2, y2, msg) :          
                              self.OffScreenOn()                    #Helps to stabilize the bitmap drawing in the UA  
                              w = self.bmp.GetBw()  
                              h = self.bmp.GetBh()  
                              self.DrawBitmap(self.bmp, self.xValue, self.yValue, w, h, 0, 0, w, h, c4d.BMP_ALLOWALPHA)  
                              self.DrawBorder(c4d.BORDER_OUT, x1, y1, x2, y2)  
                          
                          def InputEvent(self, msg) :  
                              return True  
                          
                        class MyDialog(c4d.gui.GeDialog) :  
                          ua = MyUA()                #Create a local class instance of the UserArea  
                          
                          def CreateLayout(self) :  
                              self.AddUserArea(2000, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT)  
                              self.AttachUserArea(self.ua, 2000)  
                                
                              self.AddButton(1000, c4d.BFH_CENTER, 80, 15, "Click Me")  
                              self.AddButton(1001, c4d.BFH_CENTER, 80, 15, "Close")  
                              return True  
                                
                          
                          #This method initializes things when the plugin starts           
                          def InitValues(self) :    
                              return True  
                          
                          def Command(self, id, msg) :  
                              if id==1000:  
                                  self.ua.xValue = 100       #Moves the Bitmap image to another location  
                                  self.ua.yValue = 100  
                                  self.ua.LayoutChanged()    #<---Trying to solve UA image display problems...Not Working!!  
                                  self.ua.Redraw()  
                                    
                              elif id==1001:   
                                  self.Close()              
                              return True          
                                
                          
                                
                        ###### This class is only used to register the plugin...Don't change!!!#######  
                        class BitmapUaExample(c4d.plugins.CommandData) :  
                          
                          dlg = None  
                          ua = None  
                          PLUGIN_ID   = 10000090 # TESTING ID ONLY!!!  
                          ICON = None  
                          
                          def Execute(self, doc) :          
                              if not self.dlg: self.dlg = MyDialog()  
                              self.dlg.Open(c4d.DLG_TYPE_ASYNC, self.PLUGIN_ID)  
                              return True  
                          
                          def RestoreLayout(self, subid) :  
                              if not self.dlg:  
                                  self.dlg  = MyDialog()  
                              return self.dlg.Restore(self.PLUGIN_ID, subid)  
                            
                          
                          @classmethod  
                          def Register(myPlugin) :  
                              data = {  
                                  "id":     myPlugin.PLUGIN_ID,  
                                  "icon":   myPlugin.ICON,  
                                  "str":    "Bitmap UA Example",  
                                  "help":   "Some text that shows up at the bottom of the C4D UI",  
                                  "info":   c4d.PLUGINFLAG_COMMAND_HOTKEY,  
                                  "dat":    myPlugin(),  
                              }  
                              c4d.plugins.RegisterCommandPlugin(**data)  
                          
                        if __name__ == "__main__":  
                          BitmapUaExample.Register()
                        

                        -ScottA

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                        • H
                          Helper
                          last edited by

                          On 12/05/2013 at 11:38, xxxxxxxx wrote:

                          Hi Scott,

                          just draw the background color onto the rectangle. 😉

                          * before drawing the bitmap of course

                          self.DrawSetPen(c4d.COLOR_BG)
                          self.DrawRectangle(x1, y1, x2, y1)
                          

                          Best,
                          Niklas

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                          • H
                            Helper
                            last edited by

                            On 12/05/2013 at 12:00, xxxxxxxx wrote:

                            Still freaking out on me.

                                def DrawMsg(self, x1, y1, x2, y2, msg) :          
                                  self.OffScreenOn()                    #Helps to stabilize the bitmap drawing in the UA  
                                  w = self.bmp.GetBw()  
                                  h = self.bmp.GetBh()  
                                    
                                  self.DrawSetPen(c4d.COLOR_BG)        #Doesn't do anything :-(  
                                  self.DrawRectangle(x1, y1, x2, y1)  
                                    
                                  self.DrawBitmap(self.bmp, self.xValue, self.yValue, w, h, 0, 0, w, h, c4d.BMP_ALLOWALPHA)  
                                  self.DrawBorder(c4d.BORDER_OUT, x1, y1, x2, y2)
                            

                            -ScottA

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                            • H
                              Helper
                              last edited by

                              On 12/05/2013 at 12:49, xxxxxxxx wrote:

                              Works fine here. Resize the dialog and the x position of the image will change.

                              import c4d
                              from c4d.gui import *
                              from c4d.bitmaps import *
                                
                              class Area(GeUserArea) :
                                  def __init__(self) :
                                      super(Area, self).__init__()
                                      self.bmp = BaseBitmap()
                                      self.bmp.InitWith('C:/Users/niklas/Desktop/01.jpg')
                                      self.x = 0
                                      self.y = 0
                                      self.d = 1
                                
                                  def DrawMsg(self, x1, y1, x2, y2, msg) :
                                      if self.x > 100:
                                          self.d = -1
                                      elif self.x <= 0:
                                          self.d = 1
                                      self.x += self.d
                                
                                      self.DrawSetPen(c4d.COLOR_BG)
                                      self.DrawRectangle(x1, y1, x2, y2)
                                      w, h = self.bmp.GetSize()
                                      self.DrawBitmap(self.bmp, x1 + self.x, y1 + self.y,
                                              w, h, 0, 0, w, h, c4d.BMP_ALLOWALPHA)
                                
                              class Dlg(GeDialog) :
                                  def CreateLayout(self) :
                                      self.ua = Area()
                                      self.AddUserArea(1000, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT)
                                      self.AttachUserArea(self.ua, 1000)
                                      return True
                                
                              dlg = Dlg()
                              dlg.Open(c4d.DLG_TYPE_MODAL_RESIZEABLE)
                              

                              remark: relatively dirty code, please don't use as reference for coding style.

                              Best,
                              -Niklas

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                              • H
                                Helper
                                last edited by

                                On 12/05/2013 at 13:23, xxxxxxxx wrote:

                                Thanks Nik,

                                Apparently. The UA doesn't work well with class member variables. Or at least not the way I'm using them.
                                When I use a class member variable as the target variable for the DrawBitmap() method. The UA freaks out.

                                Not sure why this happens. But there's probably a good reason for it.

                                -ScottA

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                                • H
                                  Helper
                                  last edited by

                                  On 12/05/2013 at 13:26, xxxxxxxx wrote:

                                  Edit: Wait a sec, checking out the code you have posted. It freaks around here as well.

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                                  • H
                                    Helper
                                    last edited by

                                    On 12/05/2013 at 13:34, xxxxxxxx wrote:

                                    Ok so first of all: You should always draw a background color if what you can not assume what
                                    you are drawing fills the complete rectangle. The buffer is not simply all set to zero (black) but
                                    is left the way it is. You must fill it with the desired background color yourself.

                                    Second is: You can actually draw outside of the area because the dialog itself is drawn on the same
                                    buffer. You can clip the drawing by using SetClippingRegion(x1, y1, x2, y2)

                                        def DrawMsg(self, x1, y1, x2, y2, msg) :
                                            self.DrawSetPen(c4d.COLOR_BG)
                                            self.DrawRectangle(x1, y1, x2, y2)
                                            self.SetClippingRegion(x1, y1, x2, y2)
                                            w = self.bmp.GetBw()
                                            h = self.bmp.GetBh()
                                            self.DrawBitmap(self.bmp, self.xValue, self.yValue, w, h, 0, 0, w, h, c4d.BMP_ALLOWALPHA)
                                            self.DrawBorder(c4d.BORDER_OUT, x1, y1, x2, y2)
                                    

                                    -Niklas

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                                    • H
                                      Helper
                                      last edited by

                                      On 12/05/2013 at 14:24, xxxxxxxx wrote:

                                      No worries. I've got it all worked out now.
                                      It just didn't like the way I was using the class member variables.

                                      Here's the working version. Just in case anyone needs it. Or is curious about it.
                                      When the GeDialog button is clicked. The image moves to a new position properly now.
                                      I also threw in some mouse position checking code.

                                      import  c4d,os  
                                      from c4d import gui, plugins  
                                        
                                      class MyUA(c4d.gui.GeUserArea) :  
                                        
                                        xValue = 0           #These variables will set the position of the image  
                                        yValue = 0  
                                          
                                        def __init__(self) :      
                                            dir, file = os.path.split(__file__)   #Gets the plugin's directory   
                                            path = os.path.join(dir, "res")       #Adds the res folder to the directory to target the res folder      
                                            image = path + "\myimage.png"         #Adds the image to the path  
                                              
                                            self.bmp = c4d.bitmaps.BaseBitmap()   #Create an instance of the BaseBitmap class  
                                            self.bmp.InitWith(image)              #Initialize it with the image  
                                        
                                            self.xValue = 5  
                                            self.yValue = 5  
                                        
                                        def DrawMsg(self, x1, y1, x2, y2, msg) :   
                                              
                                            self.DrawSetPen(c4d.COLOR_BG)         #COLOR_BG is the image we load with DrawBitmap  
                                            self.DrawRectangle(x1, y1, x2, y2)    #Draws a rectangle and fills it with the image bitmap  
                                            self.SetClippingRegion(x1, y1, x2, y2)  
                                            w, h = self.bmp.GetSize()             #Gets the size values of the image  
                                            self.DrawBitmap(self.bmp, x1 + self.xValue, y1 + self.yValue, w, h, 0, 0, w, h, c4d.BMP_NORMAL | c4d.BMP_ALLOWALPHA)  
                                              
                                        
                                              
                                            self.DrawBorder(c4d.BORDER_ROUND, x1+5, y1+5, x2-5, y2-5)  #Draws a border around the UserArea          
                                        
                                        
                                        def InputEvent(self, msg) :  
                                          
                                            action = c4d.BaseContainer(c4d.BFM_ACTION)  
                                            action.SetLong(c4d.BFM_ACTION_ID, self.GetId())  
                                        
                                            while self.GetInputState(c4d.BFM_INPUT_MOUSE, c4d.BFM_INPUT_MOUSELEFT, msg) :    #While the left mouse button is held down  
                                                if msg.GetLong(c4d.BFM_INPUT_VALUE)==0: break  
                                          
                                                if msg[c4d.BFM_INPUT_DEVICE] == c4d.BFM_INPUT_MOUSE:  
                                                    x, y = msg[c4d.BFM_INPUT_X], msg[c4d.BFM_INPUT_Y]  
                                                    g2l  = self.Global2Local()  
                                                    x += g2l['x']  
                                                    y += g2l['y']  
                                        
                                                if msg[c4d.BFM_INPUT_CHANNEL] == c4d.BFM_INPUT_MOUSELEFT:  
                                                    print x, y  #The mouse's X & Y pos inside the user area  
                                                      
                                                    action.SetLong(c4d.BFM_ACTION_INDRAG, True)  
                                                    self.SendParentMessage(action)                    #Sends a message to the parent dialog that the mouse is dragging in the UA  
                                                    self.Redraw()                                     #Redraw while the left mouse button is held down  
                                        
                                            action.SetLong(c4d.BFM_ACTION_INDRAG, False)  
                                            self.SendParentMessage(action)                            #Sends a message to the parent dialog that the mouse has stopped dragging in the UA                  
                                        
                                            return True  
                                        
                                      class MyDialog(c4d.gui.GeDialog) :  
                                        ua = MyUA()                #Create a local class instance of the UserArea  
                                        
                                        def CreateLayout(self) :  
                                            self.AddUserArea(2000, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT)  
                                            self.AttachUserArea(self.ua, 2000)  
                                              
                                            self.AddButton(1000, c4d.BFH_CENTER, 80, 15, "Click Me")  
                                            self.AddButton(1001, c4d.BFH_CENTER, 80, 15, "Close")  
                                            return True  
                                              
                                        
                                        #This method initializes things when the plugin starts           
                                        def InitValues(self) :    
                                            return True  
                                        
                                        def Command(self, id, msg) :  
                                            if id==1000:  
                                                self.ua.xValue = 100  
                                                self.ua.yValue = 100  
                                                self.ua.Redraw()  
                                                  
                                            elif id==1001:   
                                                self.Close()              
                                            return True          
                                              
                                        
                                              
                                      ###### This class is only used to register the plugin...Don't change!!!#######  
                                      class BitmapUaExample(c4d.plugins.CommandData) :  
                                        
                                        dlg = None  
                                        ua = None  
                                        PLUGIN_ID   = 10000090 # TESTING ID ONLY!!!  
                                        ICON = None  
                                        
                                        def Execute(self, doc) :          
                                            if not self.dlg: self.dlg = MyDialog()  
                                            self.dlg.Open(c4d.DLG_TYPE_ASYNC, self.PLUGIN_ID, -1, -1, 400, 300)  
                                            return True  
                                        
                                        def RestoreLayout(self, subid) :  
                                            if not self.dlg:  
                                                self.dlg  = MyDialog()  
                                            return self.dlg.Restore(self.PLUGIN_ID, subid)  
                                          
                                        
                                        @classmethod  
                                        def Register(myPlugin) :  
                                            data = {  
                                                "id":     myPlugin.PLUGIN_ID,  
                                                "icon":   myPlugin.ICON,  
                                                "str":    "Bitmap UA Example",  
                                                "help":   "Some text that shows up at the bottom of the C4D UI",  
                                                "info":   c4d.PLUGINFLAG_COMMAND_HOTKEY,  
                                                "dat":    myPlugin(),  
                                            }  
                                            c4d.plugins.RegisterCommandPlugin(**data)  
                                        
                                      if __name__ == "__main__":  
                                        BitmapUaExample.Register()
                                      

                                      -ScottA

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