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    Acccessing Inexclude Data

    PYTHON Development
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    • H
      Helper
      last edited by

      On 11/03/2013 at 14:29, xxxxxxxx wrote:

      c4d.InExcludeData it is all there. There also multiple threads here on PC dealing
      with the InExcludeData class. Nothing really out of the ordinary here. Only  thing 
      worth mentioning is, that you should always construct an instance with an
      existing instance, otherwise funny things tend to happen, despite the fact the
      parameter is flagged optional in the docs.

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      • H
        Helper
        last edited by

        On 12/03/2013 at 01:11, xxxxxxxx wrote:

        Thanks! I am however still unable to get it done. I must mention at this point that i'm  a beginner.

        I have this . res file:

          
        CONTAINER Omlr  
        {  
          NAME Omlr;  
          INCLUDE Obase;  
          
          GROUP ID_OBJECTPROPERTIES  
          {  
              GROUP  
              {  
                  BOOL DE_ACTIVATE {}  
                  BUTTON VISUAL_REP {}  
              }  
                
              IN_EXCLUDE LAYER_ONE_INEX  {}  
              IN_EXCLUDE LAYER_TWO_INEX   {}  
              IN_EXCLUDE LAYER_THREE_INEX   {}  
          
          }  
        }  
        

        and this .h file:

          
        #ifndef _Oatom_H_  
        #define _Oatom_H_  
          
        enum  
        {  
          
          Omlr                 = 1029977,  
          
          DE_ACTIVATE            = 1000,  
          VISUAL_REP            = 1001,  
          LAYER_ONE_INEX        = 1002,  
          LAYER_TWO_INEX        = 1003,  
          LAYER_THREE_INEX    = 1004  
        };  
          
        #endif  
        

        If yomeone could tell me what code gets me an inexcludedata object with the objects droped in that list i would be really gratefull, because i just can't get it done Confused

        Thanks
        Aurel

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        • H
          Helper
          last edited by

          On 12/03/2013 at 01:21, xxxxxxxx wrote:

          this loops through the list.

          def someMethod(mypluginnode, document) :
          \> inExcludeList = mypluginnode[c4d.LAYER_ONE_INEX]
          \> for i in xrange(inExcludeList.GetObjectCount()) :
          \> > obj = inExcludeList.ObjectFromIndex(document, i)
          
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          • H
            Helper
            last edited by

            On 12/03/2013 at 01:57, xxxxxxxx wrote:

            Thanks! I think i kind of understand how to access things from the .res file. But i still can't get it to work, because i would like to trigger the printing of the inexclude list so to say with a button, in a Message function, which doesn't have op as a parameter (if any of this sounds wrong i'm sorry). Here is the code, hope it isn't too much of a bother:

              
            import c4d  
            from c4d import gui, plugins, documents  
            import os  
              
            PLUGIN_ID = 1029977   
              
            class MultiLayerRender(c4d.plugins.ObjectData) :  
              
              def Execute(self, op, doc, bt, priority, flags) :  
                  return True  
              
                def printInEx(op, doc) :  
                  inExcludeList = op[c4d.LAYER_ONE_INEX]  
                  print inExcludeList  
              
              
              def createTags(self, op, doc) :  
              
                    self.printInEx(op, doc)  
              
                  doc = c4d.documents.GetActiveDocument()  
                  selection = doc.GetSelection()  
                  tagID = 5637  
                  for hostObject in selection:  
                      existing = False  
                      tags = hostObject.GetTags()  
                      for tag in tags:  
                          if tag.GetType() == tagID:  
                              existing = True  
                      if existing == False:  
                          hostObject.InsertTag(c4d.BaseTag(tagID))  
                  c4d.EventAdd()  
              
              def VisibilityOn(self) :  
                  doc = c4d.documents.GetActiveDocument()  
                  selection = doc.GetSelection()  
                  tagID = 5637  
                  for hostObject in selection:  
                      tags = hostObject.GetTags()  
                      for tag in tags:  
                          if tag.GetType() == tagID:  
                              tag[c4d.COMPOSITINGTAG_SEENBYCAMERA] = True  
              
              def VisibilityOff(self) :  
                  doc = c4d.documents.GetActiveDocument()  
                  selection = doc.GetSelection()  
                  tagID = 5637  
                  for hostObject in selection:  
                      tags = hostObject.GetTags()  
                      for tag in tags:  
                          if tag.GetType() == tagID:  
                              tag[c4d.COMPOSITINGTAG_SEENBYCAMERA] = False  
              
              def Message(self, node, type, data) :  
                  # print "node: " + str(node)  
                  if type == c4d.MSG_DESCRIPTION_COMMAND:    
                        self.createTags(op, doc) # obviously "op" is not defined  
                      # self.VisibilityOn()  
                      # self.VisibilityOff()  
                      print "type: " + str(type)  
                      print "node: " + str(node)  
                      print "data: " + str(data)  
                  return True  
              
            if __name__=='__main__':  
              bmp = c4d.bitmaps.BaseBitmap()  
              dir, file = os.path.split(__file__)  
              fn = os.path.join(dir, "res", "Icon.tif")  
              bmp.InitWith(fn)  
              result = plugins.RegisterObjectPlugin(  
                  id = PLUGIN_ID,  
                  str = "MultiLayerRender",  
                  g = MultiLayerRender,  
                  description ="Omlr",  
                  info = c4d.OBJECT_GENERATOR,  
                  icon =bmp  
              )  
              
            

            All it gives me, is op is not defined. Including op in the Message parameters howvere doesn't work, i can't just add stuff there apparently.

            I tried figuring out what to do with the help of other threads and the docs but i'm apparently not too good at gathering info yet - couldn't get it solved at all.
            Hope this isn't completly wrong and thanks in advance!

            Aurel

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            • H
              Helper
              last edited by

              On 12/03/2013 at 02:02, xxxxxxxx wrote:

              self is the first parameter to every instance-bound method.

              printInEx(self, op, doc)

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              • H
                Helper
                last edited by

                On 12/03/2013 at 02:05, xxxxxxxx wrote:

                btw. I'm using this op parameter because in another plugin (LiveCaptureNull by Michael Auerswald) he uses op[LAYER_ONE_INEX] or whatever his .res entries are.

                  
                  def Draw(self, op, drawpass, bd, bh) :  
                      if drawpass == c4d.DRAWPASS_OBJECT:  
                          if op[LIVECAPTURE_POS] == True or op[LIVECAPTURE_ROT] == True or op[LIVECAPTURE_SCA] == True:  
                              o = op[LIVECAPTURE_LINK]  
                              if o is not None:  
                                  self.setKey(op, o.GetAbsPos(), o.GetAbsRot(), o.GetAbsScale())  
                      return c4d.DRAWRESULT_OK  
                
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                • H
                  Helper
                  last edited by

                  On 12/03/2013 at 02:19, xxxxxxxx wrote:

                  Thanks littledevil and NiklasR for your help so far!

                  Forgetting the self there was really stupid of me -.- however, that doesn't do the trick either. printInEx takes3 arguments (self, op, doc) so i need to call it with those three. In createTags however "op" is not defined. So i have to add it to the list of parameters it takes as well, right? -> createTags(self, op, doc) but then i have to call it with those arguments in the Message method, and

                  def Message(self, node, type, data, op, doc) :

                  gives me an ERROR:

                  TypeError: Message() takes exactly 6 arguments (4 given)

                  Is there a way to solve that?

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                  • H
                    Helper
                    last edited by

                    On 12/03/2013 at 03:13, xxxxxxxx wrote:

                    Originally posted by xxxxxxxx

                    def Message(self, node, type, data, op, doc) :

                    gives me an ERROR:

                    TypeError: Message() takes exactly 6 arguments (4 given)

                    Is there a way to solve that?

                    yes and no. you could implement message with op and doc as optional parameters.

                    def Message(self, node, type, data, op = None, doc = None) :

                    But i guess that is not what you want, because c4d still won't know that you
                    expect 6 parameters and call the method with 4 parameters. the only difference
                    would be that python won't raise an error and you could call the method from your 
                    code with 6 parameters.

                    but node and op are basically the same. so you can use node as a substiute.
                    and the document can be retrieved from node. with gelistnode.getdocument().

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      On 12/03/2013 at 03:32, xxxxxxxx wrote:

                      Thanks littledevil!

                      I made the following changes:

                        
                        def Message(self, node, type, data, ) :  
                        
                            if type == c4d.MSG_DESCRIPTION_COMMAND:    
                                self.printInEx(node)  
                            return True  
                      

                      And

                        
                        def printInEx(self, node) :  
                            myPluginNode = c4d.GeListNode.GetDocument(node)  
                            print myPluginNode[c4d.LAYER_ONE_INEX]  
                      

                      That gives me the error:

                      AttributeError: 'module' object has no attribute 'LAYER_ONE_INEX'

                      I also tried using the ID which is 1002, no luck with that either. Could it be, that it doesn't find my .res or .h file or something?

                      Tahnks in advance!

                      Aurel

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        On 12/03/2013 at 03:39, xxxxxxxx wrote:

                        and just for the record, when overwriting methods inherited from c4d api classes the naming
                        of the parameters does not make any difference, only the order matters, because c4d does not
                        call the methods with their keywords. you could overwrite message also this way.

                        def Message(self, a, b, c) :

                        a(node) would be the the instance derived from gelistdnode of your plugin, a baseobject for
                        example. b(type) would be an integer and c(data) would be a basecontainer/pyobject.

                        python is pretty unique when it comes to method parameters. you could define message also 
                        this way.

                        def Message(self, *args) :
                        def Message(self, *kwargs) :

                        both versions accept any amount of  parameters, the first one is non keyworded, the second 
                        one is keyworded.

                        myclass.message((a)) # for *args
                        myclass.message((a,b)) # for *args
                        myclass.message((a,b,c)) # for *args
                        ...
                        myclass.message({'node': a, 'type': b, 'data':c}) # for *kwargs
                        ...

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                        • H
                          Helper
                          last edited by

                          On 12/03/2013 at 03:47, xxxxxxxx wrote:

                          Originally posted by xxxxxxxx

                           
                            def printInEx(self, node) :  
                                myPluginNode = c4d.GeListNode.GetDocument(node)  
                                print myPluginNode[c4d.LAYER_ONE_INEX]  
                          

                          That gives me the error:
                          AttributeError: 'module' object has no attribute 'LAYER_ONE_INEX'

                          myPluginNode is a basedocument, the basedocument the instance of the gelistnode
                          attached to your pluginclass is attached to. therefore trying to read your inex list does 
                          not make much sense, because the inex list is a member of your your plugin instance, 
                          not of the document.

                          def printInEx(self, node) :
                          	if isinstance(node, c4d.GeListNode) :  
                                	doc = node.GetDocument()  
                                	print node[c4d.LAYER_ONE_INEX]  
                          
                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            On 12/03/2013 at 05:03, xxxxxxxx wrote:

                            It works so far, except that it still doesn't find LAYER_ONE_INEX.

                            my code ATM:

                              
                              def printInEx(self, node) :  
                                  if isinstance(node, c4d.GeListNode) :  
                                      doc = node.GetDocument()  
                                  print node[c4d.LAYER_ONE_INEX]   
                            

                            Error:
                            Traceback (most recent call last) :
                            File "'MLR.pyp'", line 62, in Message
                            File "'MLR.pyp'", line 22, in printInEx
                            NameError: global name 'LAYER_ONE_INEX' is not defined

                            If i change

                              
                              
                                  print node[c4d.LAYER_ONE_INEX]   
                            

                            to

                              
                              
                                  print doc[c4d.LAYER_ONE_INEX]   
                            

                            i get the error:
                            Traceback (most recent call last) :
                            File "'MLR.pyp'", line 62, in Message
                            File "'MLR.pyp'", line 22, in printInEx
                            AttributeError: 'module' object has no attribute 'LAYER_ONE_INEX'

                            Do i have to specifically include stuff from Omlr.res / .h? I find it hard to believe that it can be this hard to get that inexclude data - I feel like i'm doing something fundamentaly wrong.

                            EDIT:

                            I just noticed that

                              
                              
                                  print doc[c4d.LAYER_ONE_INEX]   
                            

                            Doesn't make much sense, because i don't need the document for that, sorry bout that ;/

                            Thanks

                            Aurel

                            1 Reply Last reply Reply Quote 0
                            • H
                              Helper
                              last edited by

                              On 12/03/2013 at 05:14, xxxxxxxx wrote:

                              have you initialized your attribute ? most customedatatypes have to be initialized, otherwise
                              they won't work.

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                              • H
                                Helper
                                last edited by

                                On 12/03/2013 at 05:26, xxxxxxxx wrote:

                                I GOT IT!!

                                It's just that I, being a beginner and all, thought that it's supposed to be

                                node[c4d.the name from the .h file]

                                but it's actualy

                                node[c4d.the ID associated with the name from the .h file]

                                so i first had to define LAYER_ONE_INEX = 10002 in the .pyp file XD

                                Sorry to bother you with such basic problems and THANK you a lot 😉

                                Aurel

                                1 Reply Last reply Reply Quote 0
                                • H
                                  Helper
                                  last edited by

                                  On 12/03/2013 at 05:30, xxxxxxxx wrote:

                                  Originally posted by xxxxxxxx

                                  I GOT IT!!

                                  It's just that I, being a beginner and all, thought that it's supposed to be

                                  node[c4d.the name from the .h file]

                                  but it's actualy

                                  node[c4d.the ID associated with the name from the .h file]

                                  so i first had to define LAYER_ONE_INEX = 10002 in the .pyp file XD

                                  Sorry to bother you with such basic problems and THANK you a lot 😉

                                  Aurel

                                  you have to init your attribute as i wrote. read c4d.plugins.NodeData.Init()
                                  and c4d.plugins.NodeData.InitAttr() you do not have to define the ID in your 
                                  py file again.

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                                  • H
                                    Helper
                                    last edited by

                                    On 12/03/2013 at 05:45, xxxxxxxx wrote:

                                    Allright, i will do that! btw. As an obviously pretty expirienced plugin creator, what's in your oppinion the best way of becoming better and understanding the general concept behind cinema? because i would have never thought of looking in those places:

                                    c4d.plugins.NodeData.Init() and c4d.plugins.NodeData.InitAttr()

                                    And i most of the time find the plugins more confusing than helping ;(

                                    Thanks

                                    Aurel

                                    1 Reply Last reply Reply Quote 0
                                    • H
                                      Helper
                                      last edited by

                                      On 12/03/2013 at 07:55, xxxxxxxx wrote:

                                      i don't think there is any easy way to learn the c4d api, but it is easier than it might look
                                      on the first glance. simply read the documenation. i started with scripts and added stuff
                                      as i needed it. you should know and understand the basic principles of oo-programming,
                                      when you to start writing plugins for c4d (polymorphism and so on).

                                      those are the most important classes/modules in the python api. >> means read also any 
                                      class which inherits from this class.

                                      c4d.Matrix
                                      c4d.Vector
                                      c4d.BaseTime
                                      c4d.BaseContainer
                                      c4d.C4dAtom (>>)
                                      c4d.documents.BaseDocument
                                      c4d.plugins.BaseData (>>)
                                      c4d.utils

                                      when you know these you have pretty much the basic tools to write plugins.

                                      1 Reply Last reply Reply Quote 0
                                      • H
                                        Helper
                                        last edited by

                                        On 12/03/2013 at 16:46, xxxxxxxx wrote:

                                        Here's some utility functions and examples how I deal with an In/Ex list in an ObjectData plugin and button presses and UI updates.  These are methods in that ObjectData derived class (i.e., my plug-in). Some is pseudo so don't literally try and use this.  More to see how another person approaches it.

                                        #----------------------------------------------------------------- 
                                            def __init__(self, node, op) :
                                                
                                                node.InitAttr(op, c4d.InExcludeData, [c4d.YOUR_INEX_HERE])

                                        #-----------------------------------------------------------------

                                        CALLED WHENEVER A BUTTON IS PRESSED

                                        def HandleButton(self, id, op) :
                                                """Make an if statement to do something depending on DescID"""
                                                #SAMPLE: if id['id'][0].id == 2008: self.__dropdowngrey = False
                                                #if id['id'][0].id == c4d.NAMELISTBUTTON: self.__NAMEPRINTFUNCTION(op)
                                                
                                        #-----------------------------------------------------------------

                                        CALLED WHENEVER AN ATTRIBUTE CHANGES

                                        def UpdateChange(self, op) :
                                                """Any time a user changes an attribute this gets called"""
                                                print 'someone changed a user doodad'

                                        #-----------------------------------------------------------------

                                        RECEIVE MESSAGES FROM C4D

                                        def Message(self, op, type, data) :

                                        #Check for button press to call HandleButton function
                                                if type == c4d.MSG_DESCRIPTION_COMMAND: self.HandleButton(data, op)
                                             
                                                #Check for any attribute changes to call UpdateChange function  
                                                if type == c4d.MSG_DESCRIPTION_CHECKUPDATE: self.UpdateChange(op)
                                                
                                                return True

                                        #-------------------

                                        def \__NAMEPRINTFUNCTION(self, op) :
                                        	list = op[c4d.YOUR_INEX_HERE]
                                        	for i in xrange(list.GetObjectCount()) :
                                        		#get the object, then get the name and print it
                                        
                                        1 Reply Last reply Reply Quote 0
                                        • H
                                          Helper
                                          last edited by

                                          On 13/03/2013 at 00:27, xxxxxxxx wrote:

                                          Originally posted by xxxxxxxx

                                          def Message(self, *args) :
                                          def Message(self, *kwargs) :

                                          both versions accept any amount of  parameters, the first one is non keyworded, the second 
                                          one is keyworded.

                                          myclass.message((a)) # for *args
                                          myclass.message((a,b)) # for *args
                                          myclass.message((a,b,c)) # for *args
                                          ...
                                          myclass.message({'node': a, 'type': b, 'data':c}) # for *kwargs
                                          ...

                                          For the completeness: This is not correct. kwargs is short for "keyword arguments" and using them
                                          in an "arguments" context is a bit confusing.

                                          def func(*args, **kwargs) :
                                              pass
                                          

                                          To pass arguments for *args and **kwargs, you can pass them like any other arguments. You
                                          wouldn't need the *args and **kwargs arguments in the examples you've mentioned.

                                          def func_1(args, kwargs) :
                                              print args
                                              print kwargs
                                            
                                          def func_2(*args, **kwargs) :
                                              print args
                                              print kwargs
                                            
                                          func_1((3, 4, 5), {'node': op, 'data': data})
                                          func_2(3, 4, 5, node=op, data=data)
                                            
                                          args = (3, 4, 5)
                                          kwargs = {'node': op, 'data': data}
                                            
                                          func_1(args, kwargs)
                                          func_2(*args, **kwargs)
                                          

                                          All four function-calls will print the exactly same output here.

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                                          • H
                                            Helper
                                            last edited by

                                            On 13/03/2013 at 01:21, xxxxxxxx wrote:

                                            Thank you all!

                                            My plugin is coming along very well all in all and it's quite a lot thanks to you guys 😉 i will study your approach, Chris Smith, on how to deal with InExclude and improve my own accordingly.

                                            Much appreciated

                                            Aurel

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