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    Acccessing Inexclude Data

    PYTHON Development
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    • H
      Helper
      last edited by

      On 12/03/2013 at 03:32, xxxxxxxx wrote:

      Thanks littledevil!

      I made the following changes:

        
        def Message(self, node, type, data, ) :  
        
            if type == c4d.MSG_DESCRIPTION_COMMAND:    
                self.printInEx(node)  
            return True  
      

      And

        
        def printInEx(self, node) :  
            myPluginNode = c4d.GeListNode.GetDocument(node)  
            print myPluginNode[c4d.LAYER_ONE_INEX]  
      

      That gives me the error:

      AttributeError: 'module' object has no attribute 'LAYER_ONE_INEX'

      I also tried using the ID which is 1002, no luck with that either. Could it be, that it doesn't find my .res or .h file or something?

      Tahnks in advance!

      Aurel

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 12/03/2013 at 03:39, xxxxxxxx wrote:

        and just for the record, when overwriting methods inherited from c4d api classes the naming
        of the parameters does not make any difference, only the order matters, because c4d does not
        call the methods with their keywords. you could overwrite message also this way.

        def Message(self, a, b, c) :

        a(node) would be the the instance derived from gelistdnode of your plugin, a baseobject for
        example. b(type) would be an integer and c(data) would be a basecontainer/pyobject.

        python is pretty unique when it comes to method parameters. you could define message also 
        this way.

        def Message(self, *args) :
        def Message(self, *kwargs) :

        both versions accept any amount of  parameters, the first one is non keyworded, the second 
        one is keyworded.

        myclass.message((a)) # for *args
        myclass.message((a,b)) # for *args
        myclass.message((a,b,c)) # for *args
        ...
        myclass.message({'node': a, 'type': b, 'data':c}) # for *kwargs
        ...

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        • H
          Helper
          last edited by

          On 12/03/2013 at 03:47, xxxxxxxx wrote:

          Originally posted by xxxxxxxx

           
            def printInEx(self, node) :  
                myPluginNode = c4d.GeListNode.GetDocument(node)  
                print myPluginNode[c4d.LAYER_ONE_INEX]  
          

          That gives me the error:
          AttributeError: 'module' object has no attribute 'LAYER_ONE_INEX'

          myPluginNode is a basedocument, the basedocument the instance of the gelistnode
          attached to your pluginclass is attached to. therefore trying to read your inex list does 
          not make much sense, because the inex list is a member of your your plugin instance, 
          not of the document.

          def printInEx(self, node) :
          	if isinstance(node, c4d.GeListNode) :  
                	doc = node.GetDocument()  
                	print node[c4d.LAYER_ONE_INEX]  
          
          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            On 12/03/2013 at 05:03, xxxxxxxx wrote:

            It works so far, except that it still doesn't find LAYER_ONE_INEX.

            my code ATM:

              
              def printInEx(self, node) :  
                  if isinstance(node, c4d.GeListNode) :  
                      doc = node.GetDocument()  
                  print node[c4d.LAYER_ONE_INEX]   
            

            Error:
            Traceback (most recent call last) :
            File "'MLR.pyp'", line 62, in Message
            File "'MLR.pyp'", line 22, in printInEx
            NameError: global name 'LAYER_ONE_INEX' is not defined

            If i change

              
              
                  print node[c4d.LAYER_ONE_INEX]   
            

            to

              
              
                  print doc[c4d.LAYER_ONE_INEX]   
            

            i get the error:
            Traceback (most recent call last) :
            File "'MLR.pyp'", line 62, in Message
            File "'MLR.pyp'", line 22, in printInEx
            AttributeError: 'module' object has no attribute 'LAYER_ONE_INEX'

            Do i have to specifically include stuff from Omlr.res / .h? I find it hard to believe that it can be this hard to get that inexclude data - I feel like i'm doing something fundamentaly wrong.

            EDIT:

            I just noticed that

              
              
                  print doc[c4d.LAYER_ONE_INEX]   
            

            Doesn't make much sense, because i don't need the document for that, sorry bout that ;/

            Thanks

            Aurel

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              On 12/03/2013 at 05:14, xxxxxxxx wrote:

              have you initialized your attribute ? most customedatatypes have to be initialized, otherwise
              they won't work.

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              • H
                Helper
                last edited by

                On 12/03/2013 at 05:26, xxxxxxxx wrote:

                I GOT IT!!

                It's just that I, being a beginner and all, thought that it's supposed to be

                node[c4d.the name from the .h file]

                but it's actualy

                node[c4d.the ID associated with the name from the .h file]

                so i first had to define LAYER_ONE_INEX = 10002 in the .pyp file XD

                Sorry to bother you with such basic problems and THANK you a lot 😉

                Aurel

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  On 12/03/2013 at 05:30, xxxxxxxx wrote:

                  Originally posted by xxxxxxxx

                  I GOT IT!!

                  It's just that I, being a beginner and all, thought that it's supposed to be

                  node[c4d.the name from the .h file]

                  but it's actualy

                  node[c4d.the ID associated with the name from the .h file]

                  so i first had to define LAYER_ONE_INEX = 10002 in the .pyp file XD

                  Sorry to bother you with such basic problems and THANK you a lot 😉

                  Aurel

                  you have to init your attribute as i wrote. read c4d.plugins.NodeData.Init()
                  and c4d.plugins.NodeData.InitAttr() you do not have to define the ID in your 
                  py file again.

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    On 12/03/2013 at 05:45, xxxxxxxx wrote:

                    Allright, i will do that! btw. As an obviously pretty expirienced plugin creator, what's in your oppinion the best way of becoming better and understanding the general concept behind cinema? because i would have never thought of looking in those places:

                    c4d.plugins.NodeData.Init() and c4d.plugins.NodeData.InitAttr()

                    And i most of the time find the plugins more confusing than helping ;(

                    Thanks

                    Aurel

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      On 12/03/2013 at 07:55, xxxxxxxx wrote:

                      i don't think there is any easy way to learn the c4d api, but it is easier than it might look
                      on the first glance. simply read the documenation. i started with scripts and added stuff
                      as i needed it. you should know and understand the basic principles of oo-programming,
                      when you to start writing plugins for c4d (polymorphism and so on).

                      those are the most important classes/modules in the python api. >> means read also any 
                      class which inherits from this class.

                      c4d.Matrix
                      c4d.Vector
                      c4d.BaseTime
                      c4d.BaseContainer
                      c4d.C4dAtom (>>)
                      c4d.documents.BaseDocument
                      c4d.plugins.BaseData (>>)
                      c4d.utils

                      when you know these you have pretty much the basic tools to write plugins.

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        On 12/03/2013 at 16:46, xxxxxxxx wrote:

                        Here's some utility functions and examples how I deal with an In/Ex list in an ObjectData plugin and button presses and UI updates.  These are methods in that ObjectData derived class (i.e., my plug-in). Some is pseudo so don't literally try and use this.  More to see how another person approaches it.

                        #----------------------------------------------------------------- 
                            def __init__(self, node, op) :
                                
                                node.InitAttr(op, c4d.InExcludeData, [c4d.YOUR_INEX_HERE])

                        #-----------------------------------------------------------------

                        CALLED WHENEVER A BUTTON IS PRESSED

                        def HandleButton(self, id, op) :
                                """Make an if statement to do something depending on DescID"""
                                #SAMPLE: if id['id'][0].id == 2008: self.__dropdowngrey = False
                                #if id['id'][0].id == c4d.NAMELISTBUTTON: self.__NAMEPRINTFUNCTION(op)
                                
                        #-----------------------------------------------------------------

                        CALLED WHENEVER AN ATTRIBUTE CHANGES

                        def UpdateChange(self, op) :
                                """Any time a user changes an attribute this gets called"""
                                print 'someone changed a user doodad'

                        #-----------------------------------------------------------------

                        RECEIVE MESSAGES FROM C4D

                        def Message(self, op, type, data) :

                        #Check for button press to call HandleButton function
                                if type == c4d.MSG_DESCRIPTION_COMMAND: self.HandleButton(data, op)
                             
                                #Check for any attribute changes to call UpdateChange function  
                                if type == c4d.MSG_DESCRIPTION_CHECKUPDATE: self.UpdateChange(op)
                                
                                return True

                        #-------------------

                        def \__NAMEPRINTFUNCTION(self, op) :
                        	list = op[c4d.YOUR_INEX_HERE]
                        	for i in xrange(list.GetObjectCount()) :
                        		#get the object, then get the name and print it
                        
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                        • H
                          Helper
                          last edited by

                          On 13/03/2013 at 00:27, xxxxxxxx wrote:

                          Originally posted by xxxxxxxx

                          def Message(self, *args) :
                          def Message(self, *kwargs) :

                          both versions accept any amount of  parameters, the first one is non keyworded, the second 
                          one is keyworded.

                          myclass.message((a)) # for *args
                          myclass.message((a,b)) # for *args
                          myclass.message((a,b,c)) # for *args
                          ...
                          myclass.message({'node': a, 'type': b, 'data':c}) # for *kwargs
                          ...

                          For the completeness: This is not correct. kwargs is short for "keyword arguments" and using them
                          in an "arguments" context is a bit confusing.

                          def func(*args, **kwargs) :
                              pass
                          

                          To pass arguments for *args and **kwargs, you can pass them like any other arguments. You
                          wouldn't need the *args and **kwargs arguments in the examples you've mentioned.

                          def func_1(args, kwargs) :
                              print args
                              print kwargs
                            
                          def func_2(*args, **kwargs) :
                              print args
                              print kwargs
                            
                          func_1((3, 4, 5), {'node': op, 'data': data})
                          func_2(3, 4, 5, node=op, data=data)
                            
                          args = (3, 4, 5)
                          kwargs = {'node': op, 'data': data}
                            
                          func_1(args, kwargs)
                          func_2(*args, **kwargs)
                          

                          All four function-calls will print the exactly same output here.

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                          • H
                            Helper
                            last edited by

                            On 13/03/2013 at 01:21, xxxxxxxx wrote:

                            Thank you all!

                            My plugin is coming along very well all in all and it's quite a lot thanks to you guys 😉 i will study your approach, Chris Smith, on how to deal with InExclude and improve my own accordingly.

                            Much appreciated

                            Aurel

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