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    Serial Numbers

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 20/01/2010 at 17:44, xxxxxxxx wrote:

      Okay so This is the code I have in my .cpp file now for the serial number..

        
      ////////////////////////////////////////////////////////////////////////////////////  
      //const ID_PLANET_OBJECT_SERIAL  = 1024924;  
          
      class PlanetXSerial : public SNHookClass  
      {  
      public:  
        String name;  
        
        PlanetXSerial()  
        {  
            name = GeLoadString(IDS_SERIAL_HOOK);  
            if(!name.Content())  
                name = "C++ SDK - Example Serial Hook";  
        }  
        
        virtual LONG SNCheck(const String &c4dsn,const String &sn,LONG regdate,LONG curdate)  
        {  
            return sn == String("123456789-abcdef") ? SN_OKAY : SN_WRONGNUMBER;  
        }  
        
        virtual const String& GetTitle()  
        {  
            return name;  
        }  
      };  
        
      PlanetXSerial *snhook = NULL;  
        
      Bool RegisterPlanetXSerial()  
      {  
        snhook = gNew PlanetXSerial;  
        if (!snhook->Register(450000241, SNFLAG_OWN))  
            return FALSE;  
        return TRUE;  
      }  
        
      void FreePlanetXSerial()  
      {  
        if (snhook)  
            gDelete(snhook);  
      }  
          
      ///////////////////////////////////////////////////////////////////////////////////////////////////////////  
      

      My question is, what am I supposed to do to prompt the user to put in their serial number, and where do I determine the algorithm for the serial number.    When I finally do determine that,  I will of course not post it on this forum .  LOL

      Also, shouldn't I see another serial field when I go to the personalize dialog box with the code I have?

      Once again I am new to this whole part of it so any help you can offer would be greatly appreciated.

      ~Shawn

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 21/01/2010 at 01:23, xxxxxxxx wrote:

        Originally posted by xxxxxxxx

        Also, shouldn't I see another serial field when I go to the personalize dialog box with the code I have?

        Did you call RegisterPlanetXSerial() during C4DPL_INIT_SYS to register the plugin with Cinema?

        cheers,
        Matthias

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 21/01/2010 at 02:40, xxxxxxxx wrote:

          Yes, I did,
          Here's my main.cpp

            
          /////////////////////////////////////////////////////////////  
          // Planet  
            
          // Starts the plugin registration  
            
          #include "c4d.h"  
          #include <string.h>  
            
          // forward declarations  
          Bool RegisterPlanet(void);  
          Bool RegisterSun(void);  
          Bool RegisterPlanetXSerial();  
          void FreePlanetXSerial();  
            
          C4D_CrashHandler old_handler;  
            
          void SDKCrashHandler(CHAR *crashinfo)  
          {  
            // don't forget to call the original handler!!!  
            if (old_handler) (*old_handler)(crashinfo);  
          }  
            
          void EnhanceMainMenu(void)   
          {  
            // do this only if necessary - otherwise the user will end up with dozens of menus!  
            
            if (!(GeGetVersionType()&VERSION_CINEMA4D)) // only if C4D is loaded  
                return;  
            
            BaseContainer *bc = GetMenuResource(String("M_EDITOR"));  
            if (!bc) return;  
            
            // search for the most important menu entry. if present, the user has customized the settings  
            // -> don't add menu again  
            if (SearchMenuResource(bc,String("PLUGIN_CMD_1000472")))  
                return;   
            
            GeData *last = SearchPluginMenuResource();  
            
            BaseContainer sc;  
            sc.InsData(MENURESOURCE_SUBTITLE,String("SDK Test"));  
            sc.InsData(MENURESOURCE_COMMAND,String("IDM_NEU")); // add C4D's new scene command to menu  
            sc.InsData(MENURESOURCE_SEPERATOR,TRUE);  
            sc.InsData(MENURESOURCE_COMMAND,String("PLUGIN_CMD_1000472")); // add ActiveObject dialog to menu  
              
            if (last)  
                bc->InsDataAfter(MENURESOURCE_STRING,sc,last);  
            else // user killed plugin menu - add as last overall entry  
                bc->InsData(MENURESOURCE_STRING,sc);  
          }  
            
          Bool PluginStart(void)  
          {  
            // example of installing a crashhandler  
            old_handler = C4DOS.CrashHandler; // backup the original handler (must be called!)  
            C4DOS.CrashHandler = SDKCrashHandler; // insert the own handler  
              
            // Planet Object  
            if (!RegisterPlanet()) return FALSE;  
            // Sun Object  
            if (!RegisterSun()) return FALSE;  
            
            return TRUE;  
          }  
            
          void PluginEnd(void)  
          {  
          FreePlanetXSerial();  
          }  
            
            
          Bool PluginMessage(LONG id, void *data)  
          {  
            //use the following lines to set a plugin priority  
            //  
            switch (id)  
            {  
                case C4DPL_INIT_SYS:  
                    if (!resource.Init()) return FALSE; // don't start plugin without resource  
                    return TRUE;  
                    if (!RegisterPlanetXSerial()) return FALSE;  
            
                case C4DPL_ENDACTIVITY:  
                    FreePlanetXSerial(); return TRUE;  
            
                case C4DMSG_PRIORITY:   
                    return TRUE;  
            
                case C4DPL_BUILDMENU:  
                    //EnhanceMainMenu();       
                    break;  
                      
                case C4DPL_COMMANDLINEARGS:  
                    {  
                        C4DPL_CommandLineArgs *args = (C4DPL_CommandLineArgs* )data;  
                        LONG i;  
            
                        for (i=0;i<args->argc;i++)  
                        {  
                            if (!args->argv[i]) continue;  
                              
                            if (!strcmp(args->argv[i],"--help") || !strcmp(args->argv[i],"-help"))  
                            {  
                                // do not clear the entry so that other plugins can make their output!!!  
                                GePrint("\x01-SDK is here :-)");  
                            }  
                            else if (!strcmp(args->argv[i],"-SDK"))  
                            {  
                                args->argv[i] = NULL;  
                                GePrint("\x01-SDK executed:-)");  
                            }  
                            else if (!strcmp(args->argv[i],"-plugincrash"))  
                            {  
                                args->argv[i] = NULL;  
                                *((LONG* )0) = 1234;  
                            }  
                        }  
                    }  
                    break;  
            
                case C4DPL_EDITIMAGE:  
                    {  
                        GePrint("Something Changed");  
                        C4DPL_EditImage *editimage = (C4DPL_EditImage* )data;  
                        if (!data) break;  
                        if (editimage->return_processed) break;  
                        GePrint("C4DSDK - Edit Image Hook: "+editimage->imagefn->GetString());  
                        // editimage->return_processed = TRUE; if image was processed  
                    }  
                    return FALSE;  
            }  
            
            return FALSE;  
          }  
            
          
          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 21/01/2010 at 03:34, xxxxxxxx wrote:

            Instead of

              
            ...  
            case C4DPL_INIT_SYS:  
              if (!resource.Init()) return FALSE; // don't start plugin without resource  
              return TRUE;  
              if (!RegisterPlanetXSerial()) return FALSE;  
            ...  
            

            do this

              
            ...  
            case C4DPL_INIT_SYS:  
              if (!resource.Init()) return FALSE; // don't start plugin without resource  
              if (!RegisterPlanetXSerial()) return FALSE;  
              return TRUE;  
            ...  
            

            Otherwise RegisterPlanetXSerial() will never be called.

            cheers,
            Matthias

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 21/01/2010 at 03:36, xxxxxxxx wrote:

              LOL...  woops.  thanks Matthias

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 21/01/2010 at 17:56, xxxxxxxx wrote:

                okay so here's the code I am using right now.   Just the code to get me started.

                  
                //SERIAL CODE/////////////////////////////////  
                //////////////////////////////////////////////  
                #define ID_PLANET_OBJECT_SERIAL  = 1024924  
                    
                class PlanetXSerial : public SNHookClass  
                {  
                public:  
                  String name;  
                  
                  PlanetXSerial()  
                  {  
                      name = GeLoadString(IDS_SERIAL_HOOK);  
                      if(!name.Content())  
                          name = "Planet X Generator";  
                  }  
                  
                  virtual LONG SNCheck(const String &c4dsn,const String &sn,LONG regdate,LONG curdate)  
                  {  
                      return sn == String(name) ? SN_OKAY : SN_WRONGNUMBER;  
                        
                  }  
                  
                  virtual const String& GetTitle()  
                  {  
                      return name;  
                  }  
                };  
                  
                PlanetXSerial *snhook = NULL;  
                  
                Bool RegisterPlanetXSerial()  
                {  
                  snhook = gNew PlanetXSerial;  
                  if (!snhook->Register(450000241, SNFLAG_OWN))  
                      return FALSE;  
                  return TRUE;  
                }  
                  
                void FreePlanetXSerial()  
                {  
                  if (snhook)  
                      gDelete(snhook);  
                }  
                    
                ///////////////////////////////////////////////////////////////////////////////////////////////////////////  
                

                Here's the result I get when I look in the personalize dialog box. 
                For some reason, it is saying "StrNotFound"  Where do I set the name.   And,  where do I check to see if the serial number they entered matches what they should enter?

                Thanks,  Shawn

                _<_img src="http://www.c4davenue.com/mag/wrong.jpg" height="291" width="703" border="0" /_>_

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 22/01/2010 at 08:50, xxxxxxxx wrote:

                  Any thoughts on this?

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 23/01/2010 at 08:59, xxxxxxxx wrote:

                    figured it out..  Thanks,

                    ~Shawn

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 23/01/2010 at 09:26, xxxxxxxx wrote:

                      I am trying to use StringToLong()   to convert the serial number to a long so that I can perform an algorithm on it.

                      For some reason, even though I have included c4d_string.h,   I am getting the error.

                      'StringToLong': identifier not found

                      Can anyone tell me why this is?

                      ~Shawn

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 23/01/2010 at 19:56, xxxxxxxx wrote:

                        lol..  figured this one out too..    had to do

                        LONG lngMyLONG =  myString.StringToLong(&err);

                        1 Reply Last reply Reply Quote 0
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