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    Serial Numbers

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 20/01/2010 at 13:07, xxxxxxxx wrote:

      Thanks spedler and Matthias for the info.  I will put it to good use as soon as I get home tonight.

      ~Shawn

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 20/01/2010 at 17:44, xxxxxxxx wrote:

        Okay so This is the code I have in my .cpp file now for the serial number..

          
        ////////////////////////////////////////////////////////////////////////////////////  
        //const ID_PLANET_OBJECT_SERIAL  = 1024924;  
            
        class PlanetXSerial : public SNHookClass  
        {  
        public:  
          String name;  
          
          PlanetXSerial()  
          {  
              name = GeLoadString(IDS_SERIAL_HOOK);  
              if(!name.Content())  
                  name = "C++ SDK - Example Serial Hook";  
          }  
          
          virtual LONG SNCheck(const String &c4dsn,const String &sn,LONG regdate,LONG curdate)  
          {  
              return sn == String("123456789-abcdef") ? SN_OKAY : SN_WRONGNUMBER;  
          }  
          
          virtual const String& GetTitle()  
          {  
              return name;  
          }  
        };  
          
        PlanetXSerial *snhook = NULL;  
          
        Bool RegisterPlanetXSerial()  
        {  
          snhook = gNew PlanetXSerial;  
          if (!snhook->Register(450000241, SNFLAG_OWN))  
              return FALSE;  
          return TRUE;  
        }  
          
        void FreePlanetXSerial()  
        {  
          if (snhook)  
              gDelete(snhook);  
        }  
            
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////  
        

        My question is, what am I supposed to do to prompt the user to put in their serial number, and where do I determine the algorithm for the serial number.    When I finally do determine that,  I will of course not post it on this forum .  LOL

        Also, shouldn't I see another serial field when I go to the personalize dialog box with the code I have?

        Once again I am new to this whole part of it so any help you can offer would be greatly appreciated.

        ~Shawn

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 21/01/2010 at 01:23, xxxxxxxx wrote:

          Originally posted by xxxxxxxx

          Also, shouldn't I see another serial field when I go to the personalize dialog box with the code I have?

          Did you call RegisterPlanetXSerial() during C4DPL_INIT_SYS to register the plugin with Cinema?

          cheers,
          Matthias

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 21/01/2010 at 02:40, xxxxxxxx wrote:

            Yes, I did,
            Here's my main.cpp

              
            /////////////////////////////////////////////////////////////  
            // Planet  
              
            // Starts the plugin registration  
              
            #include "c4d.h"  
            #include <string.h>  
              
            // forward declarations  
            Bool RegisterPlanet(void);  
            Bool RegisterSun(void);  
            Bool RegisterPlanetXSerial();  
            void FreePlanetXSerial();  
              
            C4D_CrashHandler old_handler;  
              
            void SDKCrashHandler(CHAR *crashinfo)  
            {  
              // don't forget to call the original handler!!!  
              if (old_handler) (*old_handler)(crashinfo);  
            }  
              
            void EnhanceMainMenu(void)   
            {  
              // do this only if necessary - otherwise the user will end up with dozens of menus!  
              
              if (!(GeGetVersionType()&VERSION_CINEMA4D)) // only if C4D is loaded  
                  return;  
              
              BaseContainer *bc = GetMenuResource(String("M_EDITOR"));  
              if (!bc) return;  
              
              // search for the most important menu entry. if present, the user has customized the settings  
              // -> don't add menu again  
              if (SearchMenuResource(bc,String("PLUGIN_CMD_1000472")))  
                  return;   
              
              GeData *last = SearchPluginMenuResource();  
              
              BaseContainer sc;  
              sc.InsData(MENURESOURCE_SUBTITLE,String("SDK Test"));  
              sc.InsData(MENURESOURCE_COMMAND,String("IDM_NEU")); // add C4D's new scene command to menu  
              sc.InsData(MENURESOURCE_SEPERATOR,TRUE);  
              sc.InsData(MENURESOURCE_COMMAND,String("PLUGIN_CMD_1000472")); // add ActiveObject dialog to menu  
                
              if (last)  
                  bc->InsDataAfter(MENURESOURCE_STRING,sc,last);  
              else // user killed plugin menu - add as last overall entry  
                  bc->InsData(MENURESOURCE_STRING,sc);  
            }  
              
            Bool PluginStart(void)  
            {  
              // example of installing a crashhandler  
              old_handler = C4DOS.CrashHandler; // backup the original handler (must be called!)  
              C4DOS.CrashHandler = SDKCrashHandler; // insert the own handler  
                
              // Planet Object  
              if (!RegisterPlanet()) return FALSE;  
              // Sun Object  
              if (!RegisterSun()) return FALSE;  
              
              return TRUE;  
            }  
              
            void PluginEnd(void)  
            {  
            FreePlanetXSerial();  
            }  
              
              
            Bool PluginMessage(LONG id, void *data)  
            {  
              //use the following lines to set a plugin priority  
              //  
              switch (id)  
              {  
                  case C4DPL_INIT_SYS:  
                      if (!resource.Init()) return FALSE; // don't start plugin without resource  
                      return TRUE;  
                      if (!RegisterPlanetXSerial()) return FALSE;  
              
                  case C4DPL_ENDACTIVITY:  
                      FreePlanetXSerial(); return TRUE;  
              
                  case C4DMSG_PRIORITY:   
                      return TRUE;  
              
                  case C4DPL_BUILDMENU:  
                      //EnhanceMainMenu();       
                      break;  
                        
                  case C4DPL_COMMANDLINEARGS:  
                      {  
                          C4DPL_CommandLineArgs *args = (C4DPL_CommandLineArgs* )data;  
                          LONG i;  
              
                          for (i=0;i<args->argc;i++)  
                          {  
                              if (!args->argv[i]) continue;  
                                
                              if (!strcmp(args->argv[i],"--help") || !strcmp(args->argv[i],"-help"))  
                              {  
                                  // do not clear the entry so that other plugins can make their output!!!  
                                  GePrint("\x01-SDK is here :-)");  
                              }  
                              else if (!strcmp(args->argv[i],"-SDK"))  
                              {  
                                  args->argv[i] = NULL;  
                                  GePrint("\x01-SDK executed:-)");  
                              }  
                              else if (!strcmp(args->argv[i],"-plugincrash"))  
                              {  
                                  args->argv[i] = NULL;  
                                  *((LONG* )0) = 1234;  
                              }  
                          }  
                      }  
                      break;  
              
                  case C4DPL_EDITIMAGE:  
                      {  
                          GePrint("Something Changed");  
                          C4DPL_EditImage *editimage = (C4DPL_EditImage* )data;  
                          if (!data) break;  
                          if (editimage->return_processed) break;  
                          GePrint("C4DSDK - Edit Image Hook: "+editimage->imagefn->GetString());  
                          // editimage->return_processed = TRUE; if image was processed  
                      }  
                      return FALSE;  
              }  
              
              return FALSE;  
            }  
              
            
            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 21/01/2010 at 03:34, xxxxxxxx wrote:

              Instead of

                
              ...  
              case C4DPL_INIT_SYS:  
                if (!resource.Init()) return FALSE; // don't start plugin without resource  
                return TRUE;  
                if (!RegisterPlanetXSerial()) return FALSE;  
              ...  
              

              do this

                
              ...  
              case C4DPL_INIT_SYS:  
                if (!resource.Init()) return FALSE; // don't start plugin without resource  
                if (!RegisterPlanetXSerial()) return FALSE;  
                return TRUE;  
              ...  
              

              Otherwise RegisterPlanetXSerial() will never be called.

              cheers,
              Matthias

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 21/01/2010 at 03:36, xxxxxxxx wrote:

                LOL...  woops.  thanks Matthias

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 21/01/2010 at 17:56, xxxxxxxx wrote:

                  okay so here's the code I am using right now.   Just the code to get me started.

                    
                  //SERIAL CODE/////////////////////////////////  
                  //////////////////////////////////////////////  
                  #define ID_PLANET_OBJECT_SERIAL  = 1024924  
                      
                  class PlanetXSerial : public SNHookClass  
                  {  
                  public:  
                    String name;  
                    
                    PlanetXSerial()  
                    {  
                        name = GeLoadString(IDS_SERIAL_HOOK);  
                        if(!name.Content())  
                            name = "Planet X Generator";  
                    }  
                    
                    virtual LONG SNCheck(const String &c4dsn,const String &sn,LONG regdate,LONG curdate)  
                    {  
                        return sn == String(name) ? SN_OKAY : SN_WRONGNUMBER;  
                          
                    }  
                    
                    virtual const String& GetTitle()  
                    {  
                        return name;  
                    }  
                  };  
                    
                  PlanetXSerial *snhook = NULL;  
                    
                  Bool RegisterPlanetXSerial()  
                  {  
                    snhook = gNew PlanetXSerial;  
                    if (!snhook->Register(450000241, SNFLAG_OWN))  
                        return FALSE;  
                    return TRUE;  
                  }  
                    
                  void FreePlanetXSerial()  
                  {  
                    if (snhook)  
                        gDelete(snhook);  
                  }  
                      
                  ///////////////////////////////////////////////////////////////////////////////////////////////////////////  
                  

                  Here's the result I get when I look in the personalize dialog box. 
                  For some reason, it is saying "StrNotFound"  Where do I set the name.   And,  where do I check to see if the serial number they entered matches what they should enter?

                  Thanks,  Shawn

                  _<_img src="http://www.c4davenue.com/mag/wrong.jpg" height="291" width="703" border="0" /_>_

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 22/01/2010 at 08:50, xxxxxxxx wrote:

                    Any thoughts on this?

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 23/01/2010 at 08:59, xxxxxxxx wrote:

                      figured it out..  Thanks,

                      ~Shawn

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 23/01/2010 at 09:26, xxxxxxxx wrote:

                        I am trying to use StringToLong()   to convert the serial number to a long so that I can perform an algorithm on it.

                        For some reason, even though I have included c4d_string.h,   I am getting the error.

                        'StringToLong': identifier not found

                        Can anyone tell me why this is?

                        ~Shawn

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 23/01/2010 at 19:56, xxxxxxxx wrote:

                          lol..  figured this one out too..    had to do

                          LONG lngMyLONG =  myString.StringToLong(&err);

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