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  • Frame selected objects correctly in camera

    python r19
    13
    0 Votes
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    r_giganteR
    Thanks a lot @AndreAnjos for sharing the code. I'll try to have a look at it and maybe contribute if/where needed. For the time being I'm glad to hear that you were able to tackle with it. Cheers, Riccardo
  • Access Object Manager Fold and Unfold?

    r20 python
    6
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    6 Posts
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    B
    Thanks for confirmation @Cairyn and @r_gigante Sorry for being picky. Just had some muscle memory from other softwares that wanted to port to C4D. Anyhow, will settle for the Ctrl+LMB as specified by @Cairyn Thanks again have a great day ahead!
  • Set Vector Y to 0 (in World Space)

    r20 python
    4
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    4 Posts
    810 Views
    B
    @Cairyn and @r_gigante RE: BUT: This world matrix is already part of the object that contains the points. Now your points have applied the matrix twice, first through the object and then through this multiplication. Thanks for the clarification. Works as expected. (And I agree, I owe you a beer Cairyn hehehe). Have a great day ahead!
  • From edge to polygons

    c++ r19 r20
    5
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    5 Posts
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    C4DSC
    @C4DS said in From edge to polygons: storing a pair of (4 * polygon + edge) values ... it will be. Thanks for the confirmation
  • QuickTabCustomGui.GetData() is None

    r20 python
    7
    0 Votes
    7 Posts
    2k Views
    M
    @m_adam thank you for your answer from the code, it similar to what i already try, but this way looks like not a perfect solution. actually after read most c4d gui sdk and write some examples, i think maybe c4d should update gui model? sometimes it not flexible. just my personal thoughts, don't mind : ) expect python 3.x and pyside2 coming : )
  • Current State to Object of a Subdivision Surface

    python r20
    2
    1
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    2 Posts
    769 Views
    P
    @pim said in Current State to Object of a Subdivision Surface: SendModelingCommand Oops, I see Subdivision Renderer setting and not Subdivision Editor setting is taken into account.
  • Project World Axis

    c++ r20
    7
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    7 Posts
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    rsodreR
    I found my problem. When the workplane is transformed, any new object will be created with it's matrix. Since I'm using handles on a modifier, and was using the generator's matrix do draw (I don't need the modifier transform), the handles was being drawn with the added workplane transform.
  • MULTISTRING field size and font

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    rsodreR
    As for SCALE_V, this normally works... but all groups above the GUI element need to have the same property Nice! Thanks!
  • How to identify and access a CTrack using it's ID "CTsound"

    python r20
    3
    0 Votes
    3 Posts
    638 Views
    S
    Hello, just for your information: you find more about CTracks in the CTrack Manual and more information on DescIDs and DescLevels in the DescID Manual. best wishes, Sebastian
  • Updating Polygon Selection Tag

    python
    4
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    r_giganteR
    Hi @Graeme, thanks for reaching out us. With regard to your request, aside from the @mp5gosu notes I'd like to point you to this discussion where SelectionTag creation is presented. Feel free to come with any further consideration. Best, Riccardo
  • Make objects to be at the end of the hierarchy list?

    r20 python
    8
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    8 Posts
    1k Views
    r_giganteR
    Hi @bentraje, thanks for reaching out us. With regard to your question, there's no "straightforward" method delivered, either in Cinema 4D Python API or C++ API, tailored to this specific scope but rather using the approach proposed by @Cairyn is the way to go (and personally I don't find anything clunky). With regard to the GeListNode::Remove() as reported in the documentation it's just responsible for removing a node from a list and in C++ it's also return the object's ownership to the caller freeing Cinema 4D from being responsible to dispose that resource. Best, Riccardo
  • SET DTYPE_VECTOR4D VALUE

    r20 python
    2
    0 Votes
    2 Posts
    587 Views
    r_giganteR
    Hi @mike, thanks for reaching out us. With regard to the issue reported, I confirm that it's known bug and there is no current workaround. A bug fix will be delivered in the future. Regard, Riccardo.
  • This topic is deleted!

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    No one has replied
  • Identify the Return Objects from the Built-in Plug-in Tool

    r20 python
    3
    0 Votes
    3 Posts
    473 Views
    B
    RE: there is no way to retrieves the created object from the built-in Tool Thanks for the confirmation RE: SendModelingCommand/MCOMMAND_MIRROR. Correct me if I'm wrong but this works only on polygon objects. I'm mirroring a joint chain rather than a polygon object. Is there a way around this? Thank you.
  • DrawMultipleHUDText issue

    python
    9
    0 Votes
    9 Posts
    2k Views
    merkvilsonM
    OK. Now I get it. Thank you very much! I really appreciate what you've done. Have a good day! -Merk
  • Modify the Default Untitled Python Script

    r20 python
    3
    0 Votes
    3 Posts
    792 Views
    B
    Thanks Adam for the confirmation. I'll just send it for Maxon Suggestion for now. Thanks!
  • Invalid Interpreter for Python IDE PyCharm

    python
    3
    0 Votes
    3 Posts
    1k Views
    C
    Hi , very embarrassing Now I can start to try to debug. Thank you for pointing me to the rules. Tried to set your answer as the correct one... did not get the menu point
  • BaseContainer and range-based loop

    r20 r19 c++
    7
    0 Votes
    7 Posts
    1k Views
    C4DSC
    @m_magalhaes Ah! However, I had preferred it was me who had overlooked these all those years. As this means I will still need to find a different solution for pre-R20 compatibility.
  • SOLO button - viewport very slow

    windows r19
    2
    0 Votes
    2 Posts
    510 Views
    ManuelM
    hello, we are sorry to hear that. Unfortunately this forum is for maxon API support and for every thirds party developers. Your issue look like a bug or something, you have to use this platform instead side remark : As this is your first post i would also like to point you to this topic I've set this up this time but it is important, that will help us and the community. Cheers Manuel
  • Spline Generator based on Generator

    3
    0 Votes
    3 Posts
    580 Views
    bacaB
    @m_adam Oh, yes! Thanks, it works just fine.