Hi,
Thanks, that seems like a bug to me, I mean the matrix should not be flagged as dirty on object visibility change.
Any chance this could be fixed?
Thanks.
Posts made by SamirGFX
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RE: GetDirty(DIRTYFLAGS_MATRIX)
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RE: GetDirty(DIRTYFLAGS_MATRIX)
Hi,
Thanks for the reply.
I'm talking about a c++ generator but it also happens in Python. There is really no need to share any code,
Just print the GetDirty(DIRTYFLAGS_MATRIX) using python after you toggle the object visibility in the object manager
and watch it produce a different number every time. -
GetDirty(DIRTYFLAGS_MATRIX)
Hi I have stumbled on a strange problem while calling the object GetDirty(DIRTYFLAGS_MATRIX).
The return value is always updated when I toggle the object visibility in either the VP or in render
from the object manager. My problem is that I'm currently checking whether the children of my generator
have changed and when they do, I tell the generator to recalculate it's output but because
GetDirty(DIRTYFLAGS_MATRIX) is updated every time a child visibility is toggled the generator
does an unnecessary update that I would like to avoid. I'm using R19 SDK.