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    1. Maxon Developers Forum
    2. SamirGFX
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    SamirGFX

    @SamirGFX

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    Latest posts made by SamirGFX

    • RE: GetDirty(DIRTYFLAGS_MATRIX)

      Hi,
      Thanks, that seems like a bug to me, I mean the matrix should not be flagged as dirty on object visibility change.
      Any chance this could be fixed?
      Thanks.

      posted in Cinema 4D SDK
      SamirGFXS
      SamirGFX
    • RE: GetDirty(DIRTYFLAGS_MATRIX)

      Hi Manuel,
      Any updates on this?

      posted in Cinema 4D SDK
      SamirGFXS
      SamirGFX
    • RE: GetDirty(DIRTYFLAGS_MATRIX)

      Hi,
      Thanks. Waiting for your reply.

      posted in Cinema 4D SDK
      SamirGFXS
      SamirGFX
    • RE: GetDirty(DIRTYFLAGS_MATRIX)

      Hi,

      Thanks for the reply.
      I'm talking about a c++ generator but it also happens in Python. There is really no need to share any code,
      Just print the GetDirty(DIRTYFLAGS_MATRIX) using python after you toggle the object visibility in the object manager
      and watch it produce a different number every time.

      posted in Cinema 4D SDK
      SamirGFXS
      SamirGFX
    • GetDirty(DIRTYFLAGS_MATRIX)

      Hi I have stumbled on a strange problem while calling the object GetDirty(DIRTYFLAGS_MATRIX).
      The return value is always updated when I toggle the object visibility in either the VP or in render
      from the object manager. My problem is that I'm currently checking whether the children of my generator
      have changed and when they do, I tell the generator to recalculate it's output but because
      GetDirty(DIRTYFLAGS_MATRIX) is updated every time a child visibility is toggled the generator
      does an unnecessary update that I would like to avoid. I'm using R19 SDK.

      posted in Cinema 4D SDK
      SamirGFXS
      SamirGFX