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    1. Maxon Developers Forum
    2. Motion4D
    3. Topics
    M
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    Topics

    • M

      Placing an effector at specific Index in effector list

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python
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      907 Views
      ferdinandF
      Hello @Motion4D, without any further questions or replies, we will consider this topic as solved by Wednesday and flag it accordingly. Thank you for your understanding, Ferdinand
    • M

      Unique Object Identifier

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python
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      ferdinandF
      Hi @Motion4D, I am not quite sure if there will be anything in the pipeline soon, because the limitations of IDs and markers are more of principal nature due to Cinema's heavily procedural architecture; i.e., not really something that can be "fixed". If you have any particular feature in mind, I would ask you to make a separate post with a dedicated feature request. We however already did identify the whole "identifying and object"-thing a few weeks ago as something that is probably not explained well enough at the moment and added it to our to-do-list. There are no guarantees on when this will come though Cheers, Ferdinand
    • M

      Python Effector not working with Fields

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r23 python
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      6 Posts
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      ferdinandF
      Hi, without further feedback, we will consider this thread as solved by Monday and flag it accordingly. Cheers, Ferdinand
    • M

      Changing parameters broken in S22

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK
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      909 Views
      M
      @m_adam Thanks for clarifying!
    • M

      Copy shader from one material to another

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK
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      3 Posts
      715 Views
      M
      Thanks Bach! I knew it was going to be something simple like that.
    • M

      Attribute Manager not updating with Tag Selection

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python
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      M
      @C4DS Thank your reply! I had to come back to this because I had problems with switching back to object context and this solved that!
    • M

      "Signed Integer is greater then maximum" when registering python plugin

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r20
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      4 Posts
      816 Views
      M
      @a_block It was the ID. I did use a random number, apparently one too many. I didn't think it would matter for testing but I guess I was wrong! I figured it would be something dumb like that. It was just weird it pointed me to that line for the error. And yes sorry my code snippet was confusing, I thought it was standard practice to put RegisterObjectPlugin on multiple lines for easier reading. Thanks again!
    • M

      R20 Script State Function

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python r20
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      M
      Thanks a_block, Sadly I had to disable the state() function because it breaks (delays forever) Material Preview/Shader rendering. This State() function should somehow be isolated if possible ... but i guess this is the limitation of "checking the gui state". kind regards mogh