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    1. Maxon Developers Forum
    2. Keith Young
    3. Topics
    K
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    Topics

    • K

      R20 Mac development

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK c++ r20 sdk macos
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      K
      Thanks for the responses guys... I think I've found a virtual solution/work-around for the time-being. Cheers.
    • K

      Multiplying (transforming) a Vector by a Matrix - in 3 or more steps...

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK
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      K
      "actually, you can still multiply in one line. You just have to multiply a matrix with a vector:..." D'oh! I'm surprised that I didn't try that - tho it doesn't seem as intuitive ("vector = some other vector, being modified by some operations" vs. "vector = a matrix, imposing/operating on some vector", etc.)... do you know why the Vector lost so many direct operators (* other Vector (Dot()), * Matrix, % other Vector (Cross()) - there may be others)? Apparently, you can still '!v' to normalize it (yay), even tho there's a v.Normalize() call... and I can understand why the "Identity Matrix" operator might have changed from '!' to '~'... some of the other changes just seem a bit arbitrary. I've already made all the changes at this point, but thanks for the tip/reply - I'll keep that in mind for future reference. Cheers.