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    1. Maxon Developers Forum
    2. Gal
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    Gal

    @Gal

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    Latest posts made by Gal

    • RE: Viseme RIG test

      Hello

      Thank you Ricardo for the code and this option.
      It works for me !
      0_1537890776019_rig2.png

      Is there a way to control an interpolation of data (e.g. 0 to 100) on a duration (e.g. 10 frames) with python, with only one order keyframe ?

      If you have an advice or a weblink to better learn python for C4D, i'll take it !

      Thanks

      Gal

      posted in General Talk
      G
      Gal
    • RE: Viseme RIG test

      @r_gigante said in Viseme RIG test:

      With regard to the issue reported, it looks to me like some sorting of unwanted data-clamping effect due to type casting. To be more helpful please provide your code snippet ( or a complete test asset) in order to dig further.

      Hi Ricardo,

      Thank you for your answer.

      I've a little bit improved my xpresso nodes, simple but efficient !
      0_1537257535304_xpresso_mouth_rig.png

      The viseme are controlled in a boolean way = step key frame.
      With controlling the global intensity of the pose morph tag,
      i can have more interpolation of the lips movement between the viseme step keys frames.
      Mouth rig test_animatic

      How to improved python code in order to have viseme linear key frames ?

      Thanks
      Best regards
      Gal

      This is my simple python code :

      import c4d
      #Welcome to the world of Python
      
      
      def main():
          global Output1, Output2, Output3, Output4,  Output5,  Output6,  Output7,  Output8,  Output9,  Output10,  Output11
       
          if Input1 == "":
              Output1 = 0
              Output2 = 0
              Output3 = 0
              Output4 = 0
              Output5 = 0
              Output6 = 0
              Output7 = 0
              Output8 = 0
              Output9 = 0
              Output10 = 0
              Output11 = 0
          
          if Input1 == "E":
              Output1 = 1
              Output2 = 0
              Output3 = 0
              Output4 = 0
              Output5 = 0
              Output6 = 0
              Output7 = 0
              Output8 = 0
              Output9 = 0
              Output10 = 0
              Output11 = 0
          
          if Input1 == "A":
              Output1 = 0.8
              Output2 = 0
              Output3 = 0
              Output4 = 0.8
              Output5 = 0
              Output6 = 0
              Output7 = 0
              Output8 = 0
              Output9 = 0
              Output10 = 0.5
              Output11 = 0.5
              
          if Input1 == "I":
              Output1 = 0
              Output2 = 0
              Output3 = 0
              Output4 = 1
              Output5 = 0
              Output6 = 1
              Output7 = 1
              Output8 = 0
              Output9 = 0
              Output10 = 0.5
              Output11 = 0.5
      
          if Input1 == "U":
              Output1 = 0.8
              Output2 = 0
              Output3 = 0
              Output4 = 0
              Output5 = 0
              Output6 = 0
              Output7 = 0
              Output8 = 1
              Output9 = 1
              Output10 = 0
              Output11 = 0
          
          if Input1 == "R":
              Output1 = 0.5
              Output2 = 0
              Output3 = 0
              Output4 = 1
              Output5 = 0
              Output6 = -0.5
              Output7 = -0.5
              Output8 = 1
              Output9 = 1
              Output10 = 0.5
              Output11 = 0.5
          
          if Input1 == "O":
              Output1 = 0.9
              Output2 = 0
              Output3 = 0
              Output4 = 0
              Output5 = 0
              Output6 = 0
              Output7 = 0
              Output8 = 0.4
              Output9 = 0.4
              Output10 = -0.3
              Output11 = -0.3
          
          if Input1 == "CH":
              Output1 = 0.2
              Output2 = 0
              Output3 = 0
              Output4 = 0.35
              Output5 = 0
              Output6 = 0.5
              Output7 = 0.5
              Output8 = 0
              Output9 = 0
              Output10 = 0.6
              Output11 = 0.6
          
          if Input1 == "S":
              Output1 = 0.1
              Output2 = 0
              Output3 = 0
              Output4 = 0.41
              Output5 = 0.2
              Output6 = 1
              Output7 = 1
              Output8 = 1
              Output9 = 1
              Output10 = 1
              Output11 = 1
          
          if Input1 == "M":
              Output1 = 0
              Output2 = 0
              Output3 = 0
              Output4 = 0.1
              Output5 = 0.3
              Output6 = 0.6
              Output7 = 0.6
              Output8 = 0.85
              Output9 = 0.85
              Output10 = 0.4
              Output11 = 0.4
          
          if Input1 == "D":
              Output1 = 0.05
              Output2 = 0
              Output3 = 0
              Output4 = 0.3
              Output5 = 0.2
              Output6 = 0.8
              Output7 = 0.8
              Output8 = 0.85
              Output9 = 0.85
              Output10 = 0.2
              Output11 = 0.2
          
          if Input1 == "F":
              Output1 = 0.05
              Output2 = 0
              Output3 = 0
              Output4 = 0
              Output5 = 0.2
              Output6 = 0.8
              Output7 = 0.8
              Output8 = 0.5
              Output9 = 0.5
              Output10 = 0
              Output11 = 0
          
          if Input1 == "L":
              Output1 = 0.6
              Output2 = 1
              Output3 = 0
              Output4 = 0.2
              Output5 = 0
              Output6 = 0.8
              Output7 = 0.8
              Output8 = 0.5
              Output9 = 0.5
              Output10 = 0
              Output11 = 0
      posted in General Talk
      G
      Gal
    • Viseme RIG test

      Hello,

      in order to faster the mouth animation process of a character,
      i try to create a viseme rig.

      I have put on an object a pose morph tag with 6 sliders for 6 visemes.
      I created a dynamic text in user data, to edit viseme orders .
      I created an Xpresso tag, with python node, to control visemes sliders.
      It works, but in a boolean way !

      I want to improve this Xpresso and python Rig to control sliders
      in a linear way (from 0% to 100%, or 100% to 0%) !
      With duration for the moving sliders between viseme orders
      With conditions for the position of the sliders (e.g.: if slider 1 at position 0, go to 100, if slider 2 at position 100, go to 0 ....).

      How can i do it ?
      I'm a python rookie !

      Thank's

      posted in General Talk python
      G
      Gal