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    1. Maxon Developers Forum
    2. Djoneeeee
    3. Topics
    D
    • Profile
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    • Topics 4
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    Topics created by Djoneeeee

    • D

      Create Polygon Selection Tag

      Cinema 4D SDK
      • python • • Djoneeeee
      5
      0
      Votes
      5
      Posts
      952
      Views

      D

      @ferdinand aaaa i understood, thanks for help megaman)

    • D

      Tangent of Point in Spline

      Cinema 4D SDK
      • python • • Djoneeeee
      3
      0
      Votes
      3
      Posts
      505
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      ferdinandF

      Hello @Djoneeeee,

      without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022.

      Thank you for your understanding,
      Ferdinand

    • D

      Strip Texture Path using Python

      Cinema 4D SDK
      • python • • Djoneeeee
      5
      0
      Votes
      5
      Posts
      895
      Views

      ferdinandF

      Hello @djoneeeee,

      without any further activity before Wednesday, the 16.03.2022, we will consider this topic as solved and remove the "unsolved" state from this topic.

      Thank you for your understanding,
      Ferdinand

    • D

      Set Base View Rotation and Position

      Cinema 4D SDK
      • python • • Djoneeeee
      11
      0
      Votes
      11
      Posts
      1.3k
      Views

      ferdinandF

      @cairyn said in Set Base View Rotation and Position:

      @ferdinand said in Set Base View Rotation and Position:

      So, when a user has linked a camera to a viewport, e.g., set a camera as a rendering camera, this line of code will make that camera inactive and default to the internal viewport camera.

      Yep, that was the intent since the OP said they did not want a camera in the scene ("I need not to have this camera on the scene") but I may have misinterpreted the meaning. Not familiar with how 3dsMax handles its cameras.

      Yeah, I figured that this was probably intentional, but I just wanted to clarify that it is a bit of an odd thing to do.

      Cheers,
      Ferdinand