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    Line Drawing

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 20/01/2003 at 06:17, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   7.3 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Hey all,
      _<_img border="0" src= "http://www.cg.tuwien.ac.at/~mccool/c4dprob.gif"_>_
      I must be able to do what you see above -- extend two lines from a single point "b".
      Any help on how to do this is appreciated.
      If there is no such thing as "reusing" point b, I will need to write some stuff that draws a line between two arbitrary  points, some sort of "2-vertex-polygon", to do the job.
      Will this be possible in Coffee ?

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 20/01/2003 at 14:14, xxxxxxxx wrote:

        It's a bit unclear what you really want to do. Generating geometry is possible in C.O.F.F.E.E., drawing in the editor is not. For 2-vertex-polygons you could use splines, though they won't render unless you use a Sweep NURBS or something like the Solid Spline plugin.

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 21/01/2003 at 00:24, xxxxxxxx wrote:

          Generating geometry is possible in C.O.F.F.E.E., drawing in the editor is not. 
          Thank you very much, mikael, for your fast reply (it really helped). This stuff may sound weird - 2-vertex-polys etc., I use it for some algorithm where I need 3d lines (which is: 2-vertex-polys).
          > you could use splines, though they won't render
          I will use a fake 4-vertex poly (w/only two unique vertices) to emulate 2-vertex polys that _will_ be drawn.

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