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    Frequent crash when running plugin multiple times

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      On 04/02/2016 at 04:25, xxxxxxxx wrote:

      Thank you, Yannick.
      I will prepare a listing of the snippets of relevant code, stripping out the junk and commenting as much as I can.

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        On 04/02/2016 at 04:48, xxxxxxxx wrote:

          
        """   
        Diffence Render   
        Written for Cinema 4D R15 and up   
        """   
          
        import c4d   
        from c4d import gui, plugins, utils, bitmaps, storage   
        from c4d.threading import C4DThread   
        from datetime import datetime   
        import time   
          
        import os   
          
        v_start_frame=2000   
        v_end_frame=2001   
        b_close=2010   
        b_calculate=2011   
        b_copy_rs=2012   
        quality=2020   
        the_filename=2030   
        b_filename=2040   
        b_abort=2050   
        t_info=2060   
        t_info2=2070   
          
        #be sure to use a unique ID obtained from www.plugincafe.com   
        PLUGIN_ID = 1036575   
          
        rImage1 = bitmaps.BaseBitmap()   
        rImage2 = bitmaps.BaseBitmap()   
        mImage = bitmaps.BaseBitmap()   
        start_frame=0   
        end_frame=99   
        current_frame=99   
        abort = False   
        calculating = False   
          
        document_time = c4d.BaseTime()   
        start_time = time.time()   
        last_estimate = 0   
        last_estimate_string = ""   
          
        frames_dir = ""   
        masks_dir = ""   
        main_dir = ""   
          
        average_change = 0   
          
        # *******************************************************************************   
          
        class RenderDisplay(gui.GeUserArea) :   
                
             highlight_line = c4d.Vector(0, 0.6, 0)   
             black = c4d.Vector(0)   
             white = c4d.Vector(1)   
             shadow_line = c4d.Vector(0.15)   
          
             success = False   
                
             def __init__(self,bmp) :   
                  super(RenderDisplay, self).__init__()   
                  self.bmp = rImage1   
                
             def DrawMsg(self, x1, y1, x2, y2, msg_ref) :   
          
                  global start_frame   
                  global end_frame   
                  global current_frame   
                  global abort   
                  global calculating   
          
                  #init draw region   
                  self.OffScreenOn()   
                  self.SetClippingRegion(x1, y1, x2, y2)   
                     
                  the_color=self.GetColorRGB(c4d.COLOR_BG)   
                  back_color=c4d.Vector(the_color['r']/255.0,the_color['g']/255.0,the_color['b']/255.0)   
                  dimmed=c4d.Vector(c4d.utils.Clamp(0.0,1.0,back_color.x*1.1),c4d.utils.Clamp(0.0,1.0,back_color.y*1.1),c4d.utils.Clamp(0.0,1.0,back_color.z*1.1))   
          
                  self.DrawSetPen(back_color)   
                  self.DrawRectangle(x1, y1, x2, y2)   
                     
                  self.DrawBorder(c4d.BORDER_THIN_IN,0,0,256,256)   
                  self.DrawBorder(c4d.BORDER_THIN_IN,272,0,528,256)   
          
                  if self.bmp:   
                       ww=self.bmp.GetBw()   
                       hh=self.bmp.GetBh()   
          
                       if ww>0 and hh>0:   
                            sc=254.0/float(ww)   
                            if hh*sc>254: sc=254.0/float(hh)   
          
                            nw=int(ww*sc)   
                            nh=int(hh*sc)   
                            nx=128-int(nw/2)   
                            ny=128-int(nh/2)   
          
                            self.DrawBitmap(self.bmp,nx,ny,nw,nh,0,0,ww,hh,c4d.BMP_NORMAL)   
          
                            if mImage:   
                                 self.DrawBitmap(mImage,270+nx,ny,nw,nh,0,0,ww,hh,c4d.BMP_NORMAL)   
          
                  # progress bar   
          
                  self.DrawBorder(c4d.BORDER_THIN_IN,100,268,528,278)   
                  self.DrawSetPen(self.white if calculating else dimmed)   
          
                  percent=0.0   
                  progress="Frame --/--"   
          
                  if float(end_frame-start_frame)>0.0: percent=float(current_frame-start_frame+1)/float(end_frame-start_frame+1)   
          
                  self.DrawRectangle(102, 270, int(102+424*percent), 276)   
                
                  #self.DrawSetTextCol(self.white, back_color)   
                  self.DrawSetTextCol(self.white if calculating else dimmed, back_color)   
                  progress="Frame "+str(int(current_frame-start_frame+1))+"/"+str(int(end_frame-start_frame)+1)   
                     
                  self.DrawText(progress if calculating else "Frame --/--", 2, 266)   
          
        # *******************************************************************************   
          
        class MyThread(c4d.threading.C4DThread) :   
          
             thumbnail = RenderDisplay(None)   
             v_quality=0   
          
             def Main(self) :   
          
                  global start_frame   
                  global end_frame   
                  global current_frame   
                  global abort   
                  global calculating   
                  global frames_dir   
                  global masks_dir   
                  global start_time   
                  global main_dir   
                  global average_change   
          
                  # not calculating at the moment...   
                  if calculating==False: return   
          
                  # get the render data   
                  doc=c4d.documents.GetActiveDocument()   
                  rd=doc.GetActiveRenderData()   
          
                  # bitmap size   
                  o_ww=rd[c4d.RDATA_XRES]   
                  o_hh=rd[c4d.RDATA_YRES]   
                  ww=int(o_ww*self.v_quality)   
                  hh=int(o_hh*self.v_quality)   
          
                  # get the content of the render data container   
                  new_rd=doc.GetActiveRenderData().GetData()   
          
                  new_rd[c4d.RDATA_MULTIPASS_ENABLE] = False   
                  new_rd[c4d.RDATA_PROJECTFILE] = False   
                  new_rd[c4d.RDATA_FRAMESEQUENCE] = 1   
                  new_rd[c4d.RDATA_SAVEIMAGE] = False   
                  new_rd[c4d.RDATA_MULTIPASS_SAVEIMAGE] = False   
                  new_rd[c4d.RDATA_XRES]=ww   
                  new_rd[c4d.RDATA_YRES]=hh   
                  new_rd[c4d.RDATA_ANTIALIASING] = 0 # no antialiasing   
          
                  rImage1.Init(ww,hh,24)   
                  rImage2.Init(ww,hh,24)   
                  mImage.Init(ww,hh,24)   
          
                  # perform the renders while not aborting and before the end of all frames   
                  while current_frame<=end_frame and abort==False and calculating==True:   
          
                       new_rd[c4d.RDATA_FRAMEFROM]=c4d.BaseTime(current_frame,doc.GetFps())   
                       new_rd[c4d.RDATA_FRAMETO]=c4d.BaseTime(current_frame,doc.GetFps())   
                       doc.SetTime(c4d.BaseTime(current_frame,doc.GetFps()))   
          
                       res2=c4d.documents.RenderDocument(doc,new_rd,rImage1,c4d.RENDERFLAGS_EXTERNAL|c4d.RENDERFLAGS_NODOCUMENTCLONE)   
          
                       # prepare the mask   
                       if current_frame==start_frame:   
                            # first frame   
                            for yy in xrange(hh) :   
                                 for xx in xrange(ww) :   
                                      mImage.SetPixel(xx,yy,255,255,255)   
                       else:   
                            for yy in xrange(hh) :   
                                 for xx in xrange(ww) :   
                                      diff= 0 if rImage1.GetPixel(xx,yy)==rImage2.GetPixel(xx,yy) else 255   
                                      mImage.SetPixel(xx,yy,diff,diff,diff)   
                     
                       # save the frame and the mask   
                       frame_name=os.path.join(frames_dir,"frame_%05d.png" % (current_frame,))   
                       result=rImage1.Save(frame_name,c4d.FILTER_PNG)   
          
                       masks_name=os.path.join(masks_dir,"mask_%05d.png" % (current_frame,))   
                       result=mImage.Save(masks_name,c4d.FILTER_PNG)   
          
                       rImage1.CopyTo(rImage2)   
          
                       current_frame=current_frame+1   
          
                  # RENDER FINISHED!!!   
          
                  # create a report file   
                  if os.path.exists(main_dir) :   
          
                       report_path=os.path.join(main_dir,"Report.txt")   
          
                       hf=open(report_path,'w')   
          
                       if hf:   
                            hf.write("Report for file < "+doc.GetDocumentName()+" >\n\n")   
          
                            hf.write("Date: "+time.strftime("%d/%m/%Y")+"\n\n")   
          
                            hf.write("Original frame size: %d x %d\n" % (o_ww,o_hh))   
                            hf.write("Final masks frame size: %d x %d\n\n" % (ww,hh))   
          
                            hf.write("Frame Range: frame %d to frame %d (%d in total)\n\n" % (start_frame,end_frame,end_frame-start_frame+1))   
          
                            if abort:   
                                 hf.write("ABORTED BEFORE COMPLETION AT FRAME "+str(current_frame)+"!\n\n")   
          
                            spent=time.time()-start_time   
                            d=divmod(spent,86400)   
                            h=divmod(d[1],3600)   
                            m=divmod(h[1],60)   
                            s=m[1]   
          
                            hf.write("Total render calculation time: %02d:%02d:%02d\n\n" % (h[0],m[0],s))   
          
                            total_pixels=(end_frame-start_frame+1)*(ww*hh)   
                            aver=float(total_pixels-average_change)/float(total_pixels)   
          
                            hf.write("Average change: %d%% (less change is better)" % (100*(1.0-aver),))   
          
                            hf.close()   
          
                  # clean the house   
                  rImage1.FlushAll()   
                  rImage2.FlushAll()   
                  mImage.FlushAll()   
          
                  abort=True   
                  calculating=False   
          
        # *******************************************************************************   
          
        class DiffRender(gui.GeDialog) :   
                
             thumbnail = RenderDisplay(None)   
             thread = MyThread()   
          
             counter=0   
                
             def CreateLayout(self) :   
                  self.SetTitle("Render Differences")   
                     
                  self.GroupBegin(id=0, flags=c4d.BFH_SCALEFIT, title="", rows=1, cols=1, groupflags=c4d.BORDER_GROUP_IN)   
                  self.GroupBorderSpace(5, 5, 5, 5)   
                     
                  #give really unique ID to userarea, otherwise the update process will fail!   
                  area = self.AddUserArea(id=1001, flags=c4d.BFH_SCALEFIT|c4d.BFV_TOP,initw=528, inith=204)   
                  self.AttachUserArea(self.thumbnail, area)   
          
                  self.AddStaticText(id=t_info2,flags=c4d.BFH_SCALEFIT|c4d.BFV_TOP,inith=0, name="Info: ---", borderstyle=c4d.BORDER_THIN_IN)   
          
                  self.AddButton(id=b_abort, flags=c4d.BFH_CENTER,initw=64, inith=16, name="Abort")   
          
                  self.AddSeparatorH(inith=0, flags=c4d.BFH_FIT)   
          
                  # Filename   
                  self.GroupBegin(id=0, flags=c4d.BFH_SCALEFIT|c4d.BFV_TOP, title="", rows=1, cols=3,)   
                  self.AddStaticText(0,flags=c4d.BFH_LEFT|c4d.BFV_TOP,initw=90, inith=12, name="Masks Path")   
                  self.AddEditText(id=the_filename,flags=c4d.BFH_SCALEFIT|c4d.BFV_TOP,initw=0, inith=12)   
                  self.AddButton(id=b_filename, flags=c4d.BFH_FIT|c4d.BFV_TOP,initw=50, inith=12, name="...")   
                  self.GroupEnd()   
          
                  # quality   
                  self.GroupBegin(id=0, flags=c4d.BFH_SCALEFIT|c4d.BFV_TOP, title="", rows=1, cols=3,)   
                  self.AddStaticText(0,flags=c4d.BFH_FIT|c4d.BFV_TOP,initw=90, inith=12,name="Quality")   
                  self.AddEditSlider(id=quality, flags=c4d.BFH_SCALEFIT|c4d.BFV_TOP,initw=50, inith=12)   
                  self.AddStaticText(id=t_info,flags=c4d.BFH_FIT|c4d.BFV_TOP,initw=120, inith=12, name="--- x ---")   
                  self.GroupEnd()   
          
                  self.AddSeparatorH(inith=0, flags=c4d.BFH_FIT)   
          
                  # frames   
                  self.GroupBegin(id=0, flags=c4d.BFH_SCALEFIT|c4d.BFV_TOP, title="", rows=1, cols=6,)   
                  self.AddStaticText(0,flags=c4d.BFH_FIT|c4d.BFV_TOP,initw=90, inith=12,name="From frame")   
                  self.AddEditNumberArrows(id=v_start_frame, flags=c4d.BFH_FIT|c4d.BFV_TOP,initw=80, inith=12)   
                  self.AddStaticText(0,flags=c4d.BFH_FIT|c4d.BFV_TOP,initw=74, inith=12,name="To frame")   
                  self.AddEditNumberArrows(id=v_end_frame, flags=c4d.BFH_FIT|c4d.BFV_TOP,initw=80, inith=12)   
                  self.AddButton(id=b_copy_rs, flags=c4d.BFH_SCALEFIT,initw=0, inith=12, name="Copy from Render Settings")   
                  self.GroupEnd()   
          
                  self.AddSeparatorH(inith=0, flags=c4d.BFH_FIT)   
                     
                  self.GroupBegin(id=0, flags=c4d.BFH_RIGHT, title="", rows=1, cols=2,)   
                  self.AddButton(id=b_close, flags=c4d.BFH_RIGHT,initw=60, inith=16, name="Close")   
                  self.AddButton(id=b_calculate, flags=c4d.BFH_RIGHT,initw=80, inith=16, name="Calculate")   
                  self.GroupEnd()   
                  self.GroupEnd()   
                  return True   
          
        # *******************************************************************************   
          
             def InitValues(self) :   
                  self.SetInt32(id=quality,value=75,min=10,max=100)   
                  self.SetInt32(id=v_start_frame,value=0)   
                  self.SetInt32(id=v_end_frame,value=99)   
          
                  doc=c4d.documents.GetActiveDocument()   
                  rd=doc.GetActiveRenderData()   
                  ww=rd[c4d.RDATA_XRES_VIRTUAL]   
                  hh=rd[c4d.RDATA_YRES_VIRTUAL]   
                  qual=float(self.GetInt32(quality))/100.0   
                  self.SetString(id=t_info,value="( "+str(int(ww*qual))+" x "+str(int(hh*qual))+" )")   
          
                  calculating=False   
          
                  success=False   
          
                  self.Enable(b_abort,False)   
          
                  self.SetTimer(700)   
          
                  return True   
          
        # *******************************************************************************   
          
             def Command(self,id,msg) :   
          
                  global start_frame   
                  global end_frame   
                  global current_frame   
                  global abort   
                  global calculating   
                  global document_time   
                  global start_time   
                  global last_estimate   
                  global last_estimate_string   
                  global frames_dir   
                  global masks_dir   
                  global main_dir   
                  global average_change   
          
                  doc=c4d.documents.GetActiveDocument()   
          
                  if id==quality:   
                       rd=doc.GetActiveRenderData()   
                       ww=rd[c4d.RDATA_XRES_VIRTUAL]   
                       hh=rd[c4d.RDATA_YRES_VIRTUAL]   
                       qual=float(self.GetInt32(quality))/100.0   
                       self.SetString(id=t_info,value="( "+str(int(ww*qual))+" x "+str(int(hh*qual))+" )")   
          
                  if id==b_close:   
                       self.Close()   
          
                  if id==b_copy_rs:   
                       doc=c4d.documents.GetActiveDocument()   
                       rd=doc.GetActiveRenderData()   
                       start=rd[c4d.RDATA_FRAMEFROM].GetFrame(doc.GetFps())   
                       end=rd[c4d.RDATA_FRAMETO].GetFrame(doc.GetFps())   
                       self.SetInt32(id=v_start_frame,value=start)   
                       self.SetInt32(id=v_end_frame,value=end)   
          
                  if id==b_filename:   
                       new_filename=c4d.storage.LoadDialog(title="Select the destination folder",flags=c4d.FILESELECT_DIRECTORY)   
                       if new_filename!=None:   
                            self.SetFilename(id=the_filename,fn=new_filename)   
          
                  if id==b_calculate:   
                       # check the path   
                       new_filename=self.GetFilename(id=the_filename)   
                       if new_filename=="":   
                            c4d.gui.MessageDialog("A valid path needs to be set, in order to save the difference masks.")   
                            return True   
          
                       if not os.path.exists(new_filename) :   
                            c4d.gui.MessageDialog("A valid path needs to be set, in order to save the difference masks.")   
                            return True                       
          
                       main_dir=new_filename   
          
                       # check start and end frames   
                       start_frame=self.GetInt32(id=v_start_frame)   
                       end_frame=self.GetInt32(id=v_end_frame)   
                       if start_frame>=end_frame:   
                            c4d.gui.MessageDialog("There is a problem with the start and/or end frames.")   
                            return True   
          
                       # check if the required folders exist. If not, create them   
                       frames_dir=os.path.join(new_filename,"frames")   
                       if not os.path.exists(frames_dir) :   
                            os.mkdir(frames_dir)   
          
                       masks_dir=os.path.join(new_filename,"masks")   
                       if not os.path.exists(masks_dir) :   
                            os.mkdir(masks_dir)   
          
                       # clip the end_frame, if necessary   
                       max_frames=doc.GetMaxTime().GetFrame(doc.GetFps())   
                       if end_frame>max_frames:   
                            end_frame=max_frames   
          
                       # disable/enable GUI for calculations   
                       self.Enable(b_abort,True)   
                       self.Enable(b_calculate,False)   
                       self.Enable(b_close,False)   
                       self.Enable(b_filename,False)   
                       self.Enable(the_filename,False)   
                       self.Enable(quality,False)   
                       self.Enable(t_info,False)   
                       self.Enable(v_start_frame,False)   
                       self.Enable(v_end_frame,False)   
                       self.Enable(b_copy_rs,False)   
          
                       # adjust all the required variables   
                       abort=False   
                       calculating=True   
                       current_frame=start_frame   
                       start_time=time.time()   
                       last_estimate=time.strptime("23:59:59","%H:%M:%S")   
                       last_estimate_string=""   
                       average_change=0   
                       self.counter=1   
                       document_time=doc.GetTime()   
                       self.thread.v_quality=float(self.GetInt32(quality))/100.0   
          
                       # start the calculation   
                       self.thread.Start()   
          
          
                  if id==b_abort:   
                       abort=True   
          
                       self.SetString(id=t_info2,value="Aborting...")   
                          
                       self.Enable(b_abort,False)   
                       self.Enable(b_calculate,True)   
                       self.Enable(b_close,True)   
                       self.Enable(b_filename,True)   
                       self.Enable(the_filename,True)   
                       self.Enable(quality,True)   
                       self.Enable(t_info,True)   
                       self.Enable(v_start_frame,True)   
                       self.Enable(v_end_frame,True)   
                       self.Enable(b_copy_rs,True)   
          
                       doc.SetTime(document_time)   
          
                  #c4d.EventAdd()   
                  return True   
          
        # *******************************************************************************   
          
             def Timer(self, msg) :   
          
                  global start_frame   
                  global end_frame   
                  global current_frame   
                  global abort   
                  global calculating   
                  global document_time   
                  global start_time   
                  global last_estimate   
                  global last_estimate_string   
          
                  if self.counter==0:   
                       if calculating and not abort:   
                            spent=time.time()-start_time   
                            d=divmod(spent,86400)   
                            h=divmod(d[1],3600)   
                            m=divmod(h[1],60)   
                            s=m[1]   
          
                            time_string="Elapsed: %02d:%02d:%02d" % (h[0],m[0],s)   
          
                            if current_frame>start_frame:   
                                 each_frame=spent/float(current_frame-start_frame-.1)   
                                 estimated=(end_frame-current_frame)*each_frame   
                                    
                                 d=divmod(estimated,86400)   
                                 h=divmod(d[1],3600)   
                                 m=divmod(h[1],60)   
                                 s=m[1]   
                                 last_estimate_string=" ( Estimated time to finish: %02d:%02d:%02d )" % (h[0],m[0],s)   
                                 last_estimate=estimated   
          
                            time_string=time_string+last_estimate_string   
                            self.SetString(id=t_info2,value=time_string)   
          
                  self.counter=(self.counter+1) % 3   
          
                  if abort==True:   
                       self.thread.End(True)   
                       calculating=False   
                       self.Enable(b_abort,False)   
                       self.Enable(b_calculate,True)   
                       self.Enable(b_close,True)   
                       self.Enable(b_filename,True)   
                       self.Enable(the_filename,True)   
                       self.Enable(quality,True)   
                       self.Enable(t_info,True)   
                       self.Enable(v_start_frame,True)   
                       self.Enable(v_end_frame,True)   
                       self.Enable(b_copy_rs,True)   
                       doc=c4d.documents.GetActiveDocument()   
                       doc.SetTime(document_time)   
                       c4d.StopAllThreads()   
                               
                  #Since we can't update the USER_AREA manually while rendering   
                  #We must ReDraw it constantly before we start rendering   
                  #Only do this ReDrawing when we are actually rendering!!!   
                  if self.thread.IsRunning() :   
                       self.thumbnail.Redraw()   
                          
          
        # *******************************************************************************   
          
        class BitmapManagerCommandData(c4d.plugins.CommandData) :   
             dialog = None   
          
             def Execute(self, doc) :   
                  """Just create the dialog when the user clicked on the entry   
                  in the plugins menu to open it."""   
                  if self.dialog is None:   
                     self.dialog = DiffRender()   
          
                  return self.dialog.Open(dlgtype=c4d.DLG_TYPE_MODAL, pluginid=PLUGIN_ID, defaulth=300, defaultw=550)   
          
             def RestoreLayout(self, sec_ref) :   
                  """Same for this method. Just allocate it when the dialog   
                  is needed"""   
                  if self.dialog is None:   
                     self.dialog = DiffRender()   
          
                  return self.dialog.Restore(pluginid=PLUGIN_ID, secret=sec_ref)   
          
        # *******************************************************************************   
          
        if __name__ == "__main__":   
              bmp = bitmaps.BaseBitmap()   
              dir, f = os.path.split(__file__)   
              fn = os.path.join(dir, "res", "icon.tif")   
              bmp.InitWith(fn)   
              c4d.plugins.RegisterCommandPlugin(id=PLUGIN_ID, str="Differences Render",   
                                                      help="Renders set of bitmaps with differences between animation frames.",info=0,   
                                                          dat=BitmapManagerCommandData(), icon=bmp)   
        
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        • H Offline
          Helper
          last edited by

          On 04/02/2016 at 08:48, xxxxxxxx wrote:

          Hi Rui,

          That's quite a long piece of code 🙂.

          First, you're doing forbidden operations in the custom thread:
          - Modification of the active document (doc.SetTime())
          - File operation (open(), write() etc.)

          RenderDocument() is called without passing the thread... So it doesn't know it runs from a custom thread.
          The last (optional) parameter th should be passed self.Get()).

          The Main() function of your thread should be used to call RenderDocument() mainly. Modifying the rendered bitmap there should be fine too.
          All other operations have to be done from the dialog. Modify the document there and run the thread for each frame to render.
          Then do also the file operation in your dialog after the render and thread have finished each frame.

          Also I'm not sure the behavior between globals and a C4DThread is safe. You'd better use members of the custom threads.
          When the render operation has to be aborted you shouldn't rely on a global bool but immediately end the thread.

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          • H Offline
            Helper
            last edited by

            On 04/02/2016 at 09:21, xxxxxxxx wrote:

            Thank you for the pointers. I will change my code, then.
            Just one thing... how can I know that a render operation finished for each frame, in order to advance with the bitmap operations?

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            • H Offline
              Helper
              last edited by

              On 04/02/2016 at 09:24, xxxxxxxx wrote:

              Oh, another thing.
              If I don't set the time of the document inside the thread with doc.SetTime(), simply setting the start/end frame of the render with

              new_rd[c4d.RDATA_FRAMEFROM]=c4d.BaseTime(current_frame,doc.GetFps())
              new_rd[c4d.RDATA_FRAMETO]=c4d.BaseTime(current_frame,doc.GetFps())

              will be enough? I mean, will it calculate the animation correctly? Even files with particles and dynamics?

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              • H Offline
                Helper
                last edited by

                On 05/02/2016 at 01:23, xxxxxxxx wrote:

                Hi Rui,

                Originally posted by xxxxxxxx

                How can I know that a render operation finished for each frame, in order to advance with the bitmap operations?

                Use your dialog's Timer() function to keep track of the running thread. When finished do the bitmap and file operations.
                Then start another thread for the next render if cycle hasn't finished.

                Originally posted by xxxxxxxx

                If I don't set the time of the document inside the thread with doc.SetTime(), simply setting the start/end frame of the render with

                new_rd[c4d.RDATA_FRAMEFROM]=c4d.BaseTime(current_frame,doc.GetFps()) 
                new_rd[c4d.RDATA_FRAMETO]=c4d.BaseTime(current_frame,doc.GetFps())

                will be enough? I mean, will it calculate the animation correctly? Even files with particles and dynamics?

                To make sure the document to render is updated for a given frame call ExecutePasses() after SetTime().

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                • H Offline
                  Helper
                  last edited by

                  On 05/02/2016 at 07:07, xxxxxxxx wrote:

                  Thank you, Yannick.
                  That sounds logical.
                  My only problem is that my cycle is now in the main thread and it happens in the Command method, while the cycle is running, I have no events for the clicking on the Abort button.
                  How can I create a cycle, when the user clicks "Calculate" and still have a way to cancel the render, by clicking "Abort"?

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                  • H Offline
                    Helper
                    last edited by

                    On 08/02/2016 at 03:47, xxxxxxxx wrote:

                    Originally posted by xxxxxxxx

                    My only problem is that my cycle is now in the main thread and it happens in the Command method, while the cycle is running, I have no events for the clicking on the Abort button.
                    How can I create a cycle, when the user clicks "Calculate" and still have a way to cancel the render, by clicking "Abort"?

                    What do you mean by 'cycle'?
                    You shouldn't use a while loop for the render cycle. Use Timer() to check if the thread for the render has finished. If yes do your bitmap and file operations then starts the next render thread.

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                    • H Offline
                      Helper
                      last edited by

                      On 08/02/2016 at 13:22, xxxxxxxx wrote:

                      Oh, ok. Requires a little more "thinking of" but I will give it a try
                      Another thing... instead of using global variables should I make them all childs of the user thread process?
                      Thank you, Yannick.

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                      • H Offline
                        Helper
                        last edited by

                        On 09/02/2016 at 00:15, xxxxxxxx wrote:

                        Originally posted by xxxxxxxx

                        Another thing... instead of using global variables should I make them all childs of the user thread process?

                        It's always better to use member variable in classes. This forces to write cleaner and safer code.
                        Avoid as much as possible using global variables.

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