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    Frequent crash when running plugin multiple times

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      On 03/02/2016 at 03:02, xxxxxxxx wrote:

      Hi Rui,

      Without any code it's difficult to tell what's wrong.
      But it looks like this is related to how the thread is managed.
      How is it started/stopped?
      Are you sure nothing forbidden is done inside it?

      Please post some code for these parts.

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        On 04/02/2016 at 04:25, xxxxxxxx wrote:

        Thank you, Yannick.
        I will prepare a listing of the snippets of relevant code, stripping out the junk and commenting as much as I can.

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          On 04/02/2016 at 04:48, xxxxxxxx wrote:

            
          """   
          Diffence Render   
          Written for Cinema 4D R15 and up   
          """   
            
          import c4d   
          from c4d import gui, plugins, utils, bitmaps, storage   
          from c4d.threading import C4DThread   
          from datetime import datetime   
          import time   
            
          import os   
            
          v_start_frame=2000   
          v_end_frame=2001   
          b_close=2010   
          b_calculate=2011   
          b_copy_rs=2012   
          quality=2020   
          the_filename=2030   
          b_filename=2040   
          b_abort=2050   
          t_info=2060   
          t_info2=2070   
            
          #be sure to use a unique ID obtained from www.plugincafe.com   
          PLUGIN_ID = 1036575   
            
          rImage1 = bitmaps.BaseBitmap()   
          rImage2 = bitmaps.BaseBitmap()   
          mImage = bitmaps.BaseBitmap()   
          start_frame=0   
          end_frame=99   
          current_frame=99   
          abort = False   
          calculating = False   
            
          document_time = c4d.BaseTime()   
          start_time = time.time()   
          last_estimate = 0   
          last_estimate_string = ""   
            
          frames_dir = ""   
          masks_dir = ""   
          main_dir = ""   
            
          average_change = 0   
            
          # *******************************************************************************   
            
          class RenderDisplay(gui.GeUserArea) :   
                  
               highlight_line = c4d.Vector(0, 0.6, 0)   
               black = c4d.Vector(0)   
               white = c4d.Vector(1)   
               shadow_line = c4d.Vector(0.15)   
            
               success = False   
                  
               def __init__(self,bmp) :   
                    super(RenderDisplay, self).__init__()   
                    self.bmp = rImage1   
                  
               def DrawMsg(self, x1, y1, x2, y2, msg_ref) :   
            
                    global start_frame   
                    global end_frame   
                    global current_frame   
                    global abort   
                    global calculating   
            
                    #init draw region   
                    self.OffScreenOn()   
                    self.SetClippingRegion(x1, y1, x2, y2)   
                       
                    the_color=self.GetColorRGB(c4d.COLOR_BG)   
                    back_color=c4d.Vector(the_color['r']/255.0,the_color['g']/255.0,the_color['b']/255.0)   
                    dimmed=c4d.Vector(c4d.utils.Clamp(0.0,1.0,back_color.x*1.1),c4d.utils.Clamp(0.0,1.0,back_color.y*1.1),c4d.utils.Clamp(0.0,1.0,back_color.z*1.1))   
            
                    self.DrawSetPen(back_color)   
                    self.DrawRectangle(x1, y1, x2, y2)   
                       
                    self.DrawBorder(c4d.BORDER_THIN_IN,0,0,256,256)   
                    self.DrawBorder(c4d.BORDER_THIN_IN,272,0,528,256)   
            
                    if self.bmp:   
                         ww=self.bmp.GetBw()   
                         hh=self.bmp.GetBh()   
            
                         if ww>0 and hh>0:   
                              sc=254.0/float(ww)   
                              if hh*sc>254: sc=254.0/float(hh)   
            
                              nw=int(ww*sc)   
                              nh=int(hh*sc)   
                              nx=128-int(nw/2)   
                              ny=128-int(nh/2)   
            
                              self.DrawBitmap(self.bmp,nx,ny,nw,nh,0,0,ww,hh,c4d.BMP_NORMAL)   
            
                              if mImage:   
                                   self.DrawBitmap(mImage,270+nx,ny,nw,nh,0,0,ww,hh,c4d.BMP_NORMAL)   
            
                    # progress bar   
            
                    self.DrawBorder(c4d.BORDER_THIN_IN,100,268,528,278)   
                    self.DrawSetPen(self.white if calculating else dimmed)   
            
                    percent=0.0   
                    progress="Frame --/--"   
            
                    if float(end_frame-start_frame)>0.0: percent=float(current_frame-start_frame+1)/float(end_frame-start_frame+1)   
            
                    self.DrawRectangle(102, 270, int(102+424*percent), 276)   
                  
                    #self.DrawSetTextCol(self.white, back_color)   
                    self.DrawSetTextCol(self.white if calculating else dimmed, back_color)   
                    progress="Frame "+str(int(current_frame-start_frame+1))+"/"+str(int(end_frame-start_frame)+1)   
                       
                    self.DrawText(progress if calculating else "Frame --/--", 2, 266)   
            
          # *******************************************************************************   
            
          class MyThread(c4d.threading.C4DThread) :   
            
               thumbnail = RenderDisplay(None)   
               v_quality=0   
            
               def Main(self) :   
            
                    global start_frame   
                    global end_frame   
                    global current_frame   
                    global abort   
                    global calculating   
                    global frames_dir   
                    global masks_dir   
                    global start_time   
                    global main_dir   
                    global average_change   
            
                    # not calculating at the moment...   
                    if calculating==False: return   
            
                    # get the render data   
                    doc=c4d.documents.GetActiveDocument()   
                    rd=doc.GetActiveRenderData()   
            
                    # bitmap size   
                    o_ww=rd[c4d.RDATA_XRES]   
                    o_hh=rd[c4d.RDATA_YRES]   
                    ww=int(o_ww*self.v_quality)   
                    hh=int(o_hh*self.v_quality)   
            
                    # get the content of the render data container   
                    new_rd=doc.GetActiveRenderData().GetData()   
            
                    new_rd[c4d.RDATA_MULTIPASS_ENABLE] = False   
                    new_rd[c4d.RDATA_PROJECTFILE] = False   
                    new_rd[c4d.RDATA_FRAMESEQUENCE] = 1   
                    new_rd[c4d.RDATA_SAVEIMAGE] = False   
                    new_rd[c4d.RDATA_MULTIPASS_SAVEIMAGE] = False   
                    new_rd[c4d.RDATA_XRES]=ww   
                    new_rd[c4d.RDATA_YRES]=hh   
                    new_rd[c4d.RDATA_ANTIALIASING] = 0 # no antialiasing   
            
                    rImage1.Init(ww,hh,24)   
                    rImage2.Init(ww,hh,24)   
                    mImage.Init(ww,hh,24)   
            
                    # perform the renders while not aborting and before the end of all frames   
                    while current_frame<=end_frame and abort==False and calculating==True:   
            
                         new_rd[c4d.RDATA_FRAMEFROM]=c4d.BaseTime(current_frame,doc.GetFps())   
                         new_rd[c4d.RDATA_FRAMETO]=c4d.BaseTime(current_frame,doc.GetFps())   
                         doc.SetTime(c4d.BaseTime(current_frame,doc.GetFps()))   
            
                         res2=c4d.documents.RenderDocument(doc,new_rd,rImage1,c4d.RENDERFLAGS_EXTERNAL|c4d.RENDERFLAGS_NODOCUMENTCLONE)   
            
                         # prepare the mask   
                         if current_frame==start_frame:   
                              # first frame   
                              for yy in xrange(hh) :   
                                   for xx in xrange(ww) :   
                                        mImage.SetPixel(xx,yy,255,255,255)   
                         else:   
                              for yy in xrange(hh) :   
                                   for xx in xrange(ww) :   
                                        diff= 0 if rImage1.GetPixel(xx,yy)==rImage2.GetPixel(xx,yy) else 255   
                                        mImage.SetPixel(xx,yy,diff,diff,diff)   
                       
                         # save the frame and the mask   
                         frame_name=os.path.join(frames_dir,"frame_%05d.png" % (current_frame,))   
                         result=rImage1.Save(frame_name,c4d.FILTER_PNG)   
            
                         masks_name=os.path.join(masks_dir,"mask_%05d.png" % (current_frame,))   
                         result=mImage.Save(masks_name,c4d.FILTER_PNG)   
            
                         rImage1.CopyTo(rImage2)   
            
                         current_frame=current_frame+1   
            
                    # RENDER FINISHED!!!   
            
                    # create a report file   
                    if os.path.exists(main_dir) :   
            
                         report_path=os.path.join(main_dir,"Report.txt")   
            
                         hf=open(report_path,'w')   
            
                         if hf:   
                              hf.write("Report for file < "+doc.GetDocumentName()+" >\n\n")   
            
                              hf.write("Date: "+time.strftime("%d/%m/%Y")+"\n\n")   
            
                              hf.write("Original frame size: %d x %d\n" % (o_ww,o_hh))   
                              hf.write("Final masks frame size: %d x %d\n\n" % (ww,hh))   
            
                              hf.write("Frame Range: frame %d to frame %d (%d in total)\n\n" % (start_frame,end_frame,end_frame-start_frame+1))   
            
                              if abort:   
                                   hf.write("ABORTED BEFORE COMPLETION AT FRAME "+str(current_frame)+"!\n\n")   
            
                              spent=time.time()-start_time   
                              d=divmod(spent,86400)   
                              h=divmod(d[1],3600)   
                              m=divmod(h[1],60)   
                              s=m[1]   
            
                              hf.write("Total render calculation time: %02d:%02d:%02d\n\n" % (h[0],m[0],s))   
            
                              total_pixels=(end_frame-start_frame+1)*(ww*hh)   
                              aver=float(total_pixels-average_change)/float(total_pixels)   
            
                              hf.write("Average change: %d%% (less change is better)" % (100*(1.0-aver),))   
            
                              hf.close()   
            
                    # clean the house   
                    rImage1.FlushAll()   
                    rImage2.FlushAll()   
                    mImage.FlushAll()   
            
                    abort=True   
                    calculating=False   
            
          # *******************************************************************************   
            
          class DiffRender(gui.GeDialog) :   
                  
               thumbnail = RenderDisplay(None)   
               thread = MyThread()   
            
               counter=0   
                  
               def CreateLayout(self) :   
                    self.SetTitle("Render Differences")   
                       
                    self.GroupBegin(id=0, flags=c4d.BFH_SCALEFIT, title="", rows=1, cols=1, groupflags=c4d.BORDER_GROUP_IN)   
                    self.GroupBorderSpace(5, 5, 5, 5)   
                       
                    #give really unique ID to userarea, otherwise the update process will fail!   
                    area = self.AddUserArea(id=1001, flags=c4d.BFH_SCALEFIT|c4d.BFV_TOP,initw=528, inith=204)   
                    self.AttachUserArea(self.thumbnail, area)   
            
                    self.AddStaticText(id=t_info2,flags=c4d.BFH_SCALEFIT|c4d.BFV_TOP,inith=0, name="Info: ---", borderstyle=c4d.BORDER_THIN_IN)   
            
                    self.AddButton(id=b_abort, flags=c4d.BFH_CENTER,initw=64, inith=16, name="Abort")   
            
                    self.AddSeparatorH(inith=0, flags=c4d.BFH_FIT)   
            
                    # Filename   
                    self.GroupBegin(id=0, flags=c4d.BFH_SCALEFIT|c4d.BFV_TOP, title="", rows=1, cols=3,)   
                    self.AddStaticText(0,flags=c4d.BFH_LEFT|c4d.BFV_TOP,initw=90, inith=12, name="Masks Path")   
                    self.AddEditText(id=the_filename,flags=c4d.BFH_SCALEFIT|c4d.BFV_TOP,initw=0, inith=12)   
                    self.AddButton(id=b_filename, flags=c4d.BFH_FIT|c4d.BFV_TOP,initw=50, inith=12, name="...")   
                    self.GroupEnd()   
            
                    # quality   
                    self.GroupBegin(id=0, flags=c4d.BFH_SCALEFIT|c4d.BFV_TOP, title="", rows=1, cols=3,)   
                    self.AddStaticText(0,flags=c4d.BFH_FIT|c4d.BFV_TOP,initw=90, inith=12,name="Quality")   
                    self.AddEditSlider(id=quality, flags=c4d.BFH_SCALEFIT|c4d.BFV_TOP,initw=50, inith=12)   
                    self.AddStaticText(id=t_info,flags=c4d.BFH_FIT|c4d.BFV_TOP,initw=120, inith=12, name="--- x ---")   
                    self.GroupEnd()   
            
                    self.AddSeparatorH(inith=0, flags=c4d.BFH_FIT)   
            
                    # frames   
                    self.GroupBegin(id=0, flags=c4d.BFH_SCALEFIT|c4d.BFV_TOP, title="", rows=1, cols=6,)   
                    self.AddStaticText(0,flags=c4d.BFH_FIT|c4d.BFV_TOP,initw=90, inith=12,name="From frame")   
                    self.AddEditNumberArrows(id=v_start_frame, flags=c4d.BFH_FIT|c4d.BFV_TOP,initw=80, inith=12)   
                    self.AddStaticText(0,flags=c4d.BFH_FIT|c4d.BFV_TOP,initw=74, inith=12,name="To frame")   
                    self.AddEditNumberArrows(id=v_end_frame, flags=c4d.BFH_FIT|c4d.BFV_TOP,initw=80, inith=12)   
                    self.AddButton(id=b_copy_rs, flags=c4d.BFH_SCALEFIT,initw=0, inith=12, name="Copy from Render Settings")   
                    self.GroupEnd()   
            
                    self.AddSeparatorH(inith=0, flags=c4d.BFH_FIT)   
                       
                    self.GroupBegin(id=0, flags=c4d.BFH_RIGHT, title="", rows=1, cols=2,)   
                    self.AddButton(id=b_close, flags=c4d.BFH_RIGHT,initw=60, inith=16, name="Close")   
                    self.AddButton(id=b_calculate, flags=c4d.BFH_RIGHT,initw=80, inith=16, name="Calculate")   
                    self.GroupEnd()   
                    self.GroupEnd()   
                    return True   
            
          # *******************************************************************************   
            
               def InitValues(self) :   
                    self.SetInt32(id=quality,value=75,min=10,max=100)   
                    self.SetInt32(id=v_start_frame,value=0)   
                    self.SetInt32(id=v_end_frame,value=99)   
            
                    doc=c4d.documents.GetActiveDocument()   
                    rd=doc.GetActiveRenderData()   
                    ww=rd[c4d.RDATA_XRES_VIRTUAL]   
                    hh=rd[c4d.RDATA_YRES_VIRTUAL]   
                    qual=float(self.GetInt32(quality))/100.0   
                    self.SetString(id=t_info,value="( "+str(int(ww*qual))+" x "+str(int(hh*qual))+" )")   
            
                    calculating=False   
            
                    success=False   
            
                    self.Enable(b_abort,False)   
            
                    self.SetTimer(700)   
            
                    return True   
            
          # *******************************************************************************   
            
               def Command(self,id,msg) :   
            
                    global start_frame   
                    global end_frame   
                    global current_frame   
                    global abort   
                    global calculating   
                    global document_time   
                    global start_time   
                    global last_estimate   
                    global last_estimate_string   
                    global frames_dir   
                    global masks_dir   
                    global main_dir   
                    global average_change   
            
                    doc=c4d.documents.GetActiveDocument()   
            
                    if id==quality:   
                         rd=doc.GetActiveRenderData()   
                         ww=rd[c4d.RDATA_XRES_VIRTUAL]   
                         hh=rd[c4d.RDATA_YRES_VIRTUAL]   
                         qual=float(self.GetInt32(quality))/100.0   
                         self.SetString(id=t_info,value="( "+str(int(ww*qual))+" x "+str(int(hh*qual))+" )")   
            
                    if id==b_close:   
                         self.Close()   
            
                    if id==b_copy_rs:   
                         doc=c4d.documents.GetActiveDocument()   
                         rd=doc.GetActiveRenderData()   
                         start=rd[c4d.RDATA_FRAMEFROM].GetFrame(doc.GetFps())   
                         end=rd[c4d.RDATA_FRAMETO].GetFrame(doc.GetFps())   
                         self.SetInt32(id=v_start_frame,value=start)   
                         self.SetInt32(id=v_end_frame,value=end)   
            
                    if id==b_filename:   
                         new_filename=c4d.storage.LoadDialog(title="Select the destination folder",flags=c4d.FILESELECT_DIRECTORY)   
                         if new_filename!=None:   
                              self.SetFilename(id=the_filename,fn=new_filename)   
            
                    if id==b_calculate:   
                         # check the path   
                         new_filename=self.GetFilename(id=the_filename)   
                         if new_filename=="":   
                              c4d.gui.MessageDialog("A valid path needs to be set, in order to save the difference masks.")   
                              return True   
            
                         if not os.path.exists(new_filename) :   
                              c4d.gui.MessageDialog("A valid path needs to be set, in order to save the difference masks.")   
                              return True                       
            
                         main_dir=new_filename   
            
                         # check start and end frames   
                         start_frame=self.GetInt32(id=v_start_frame)   
                         end_frame=self.GetInt32(id=v_end_frame)   
                         if start_frame>=end_frame:   
                              c4d.gui.MessageDialog("There is a problem with the start and/or end frames.")   
                              return True   
            
                         # check if the required folders exist. If not, create them   
                         frames_dir=os.path.join(new_filename,"frames")   
                         if not os.path.exists(frames_dir) :   
                              os.mkdir(frames_dir)   
            
                         masks_dir=os.path.join(new_filename,"masks")   
                         if not os.path.exists(masks_dir) :   
                              os.mkdir(masks_dir)   
            
                         # clip the end_frame, if necessary   
                         max_frames=doc.GetMaxTime().GetFrame(doc.GetFps())   
                         if end_frame>max_frames:   
                              end_frame=max_frames   
            
                         # disable/enable GUI for calculations   
                         self.Enable(b_abort,True)   
                         self.Enable(b_calculate,False)   
                         self.Enable(b_close,False)   
                         self.Enable(b_filename,False)   
                         self.Enable(the_filename,False)   
                         self.Enable(quality,False)   
                         self.Enable(t_info,False)   
                         self.Enable(v_start_frame,False)   
                         self.Enable(v_end_frame,False)   
                         self.Enable(b_copy_rs,False)   
            
                         # adjust all the required variables   
                         abort=False   
                         calculating=True   
                         current_frame=start_frame   
                         start_time=time.time()   
                         last_estimate=time.strptime("23:59:59","%H:%M:%S")   
                         last_estimate_string=""   
                         average_change=0   
                         self.counter=1   
                         document_time=doc.GetTime()   
                         self.thread.v_quality=float(self.GetInt32(quality))/100.0   
            
                         # start the calculation   
                         self.thread.Start()   
            
            
                    if id==b_abort:   
                         abort=True   
            
                         self.SetString(id=t_info2,value="Aborting...")   
                            
                         self.Enable(b_abort,False)   
                         self.Enable(b_calculate,True)   
                         self.Enable(b_close,True)   
                         self.Enable(b_filename,True)   
                         self.Enable(the_filename,True)   
                         self.Enable(quality,True)   
                         self.Enable(t_info,True)   
                         self.Enable(v_start_frame,True)   
                         self.Enable(v_end_frame,True)   
                         self.Enable(b_copy_rs,True)   
            
                         doc.SetTime(document_time)   
            
                    #c4d.EventAdd()   
                    return True   
            
          # *******************************************************************************   
            
               def Timer(self, msg) :   
            
                    global start_frame   
                    global end_frame   
                    global current_frame   
                    global abort   
                    global calculating   
                    global document_time   
                    global start_time   
                    global last_estimate   
                    global last_estimate_string   
            
                    if self.counter==0:   
                         if calculating and not abort:   
                              spent=time.time()-start_time   
                              d=divmod(spent,86400)   
                              h=divmod(d[1],3600)   
                              m=divmod(h[1],60)   
                              s=m[1]   
            
                              time_string="Elapsed: %02d:%02d:%02d" % (h[0],m[0],s)   
            
                              if current_frame>start_frame:   
                                   each_frame=spent/float(current_frame-start_frame-.1)   
                                   estimated=(end_frame-current_frame)*each_frame   
                                      
                                   d=divmod(estimated,86400)   
                                   h=divmod(d[1],3600)   
                                   m=divmod(h[1],60)   
                                   s=m[1]   
                                   last_estimate_string=" ( Estimated time to finish: %02d:%02d:%02d )" % (h[0],m[0],s)   
                                   last_estimate=estimated   
            
                              time_string=time_string+last_estimate_string   
                              self.SetString(id=t_info2,value=time_string)   
            
                    self.counter=(self.counter+1) % 3   
            
                    if abort==True:   
                         self.thread.End(True)   
                         calculating=False   
                         self.Enable(b_abort,False)   
                         self.Enable(b_calculate,True)   
                         self.Enable(b_close,True)   
                         self.Enable(b_filename,True)   
                         self.Enable(the_filename,True)   
                         self.Enable(quality,True)   
                         self.Enable(t_info,True)   
                         self.Enable(v_start_frame,True)   
                         self.Enable(v_end_frame,True)   
                         self.Enable(b_copy_rs,True)   
                         doc=c4d.documents.GetActiveDocument()   
                         doc.SetTime(document_time)   
                         c4d.StopAllThreads()   
                                 
                    #Since we can't update the USER_AREA manually while rendering   
                    #We must ReDraw it constantly before we start rendering   
                    #Only do this ReDrawing when we are actually rendering!!!   
                    if self.thread.IsRunning() :   
                         self.thumbnail.Redraw()   
                            
            
          # *******************************************************************************   
            
          class BitmapManagerCommandData(c4d.plugins.CommandData) :   
               dialog = None   
            
               def Execute(self, doc) :   
                    """Just create the dialog when the user clicked on the entry   
                    in the plugins menu to open it."""   
                    if self.dialog is None:   
                       self.dialog = DiffRender()   
            
                    return self.dialog.Open(dlgtype=c4d.DLG_TYPE_MODAL, pluginid=PLUGIN_ID, defaulth=300, defaultw=550)   
            
               def RestoreLayout(self, sec_ref) :   
                    """Same for this method. Just allocate it when the dialog   
                    is needed"""   
                    if self.dialog is None:   
                       self.dialog = DiffRender()   
            
                    return self.dialog.Restore(pluginid=PLUGIN_ID, secret=sec_ref)   
            
          # *******************************************************************************   
            
          if __name__ == "__main__":   
                bmp = bitmaps.BaseBitmap()   
                dir, f = os.path.split(__file__)   
                fn = os.path.join(dir, "res", "icon.tif")   
                bmp.InitWith(fn)   
                c4d.plugins.RegisterCommandPlugin(id=PLUGIN_ID, str="Differences Render",   
                                                        help="Renders set of bitmaps with differences between animation frames.",info=0,   
                                                            dat=BitmapManagerCommandData(), icon=bmp)   
          
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          • H Offline
            Helper
            last edited by

            On 04/02/2016 at 08:48, xxxxxxxx wrote:

            Hi Rui,

            That's quite a long piece of code 🙂.

            First, you're doing forbidden operations in the custom thread:
            - Modification of the active document (doc.SetTime())
            - File operation (open(), write() etc.)

            RenderDocument() is called without passing the thread... So it doesn't know it runs from a custom thread.
            The last (optional) parameter th should be passed self.Get()).

            The Main() function of your thread should be used to call RenderDocument() mainly. Modifying the rendered bitmap there should be fine too.
            All other operations have to be done from the dialog. Modify the document there and run the thread for each frame to render.
            Then do also the file operation in your dialog after the render and thread have finished each frame.

            Also I'm not sure the behavior between globals and a C4DThread is safe. You'd better use members of the custom threads.
            When the render operation has to be aborted you shouldn't rely on a global bool but immediately end the thread.

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            • H Offline
              Helper
              last edited by

              On 04/02/2016 at 09:21, xxxxxxxx wrote:

              Thank you for the pointers. I will change my code, then.
              Just one thing... how can I know that a render operation finished for each frame, in order to advance with the bitmap operations?

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              • H Offline
                Helper
                last edited by

                On 04/02/2016 at 09:24, xxxxxxxx wrote:

                Oh, another thing.
                If I don't set the time of the document inside the thread with doc.SetTime(), simply setting the start/end frame of the render with

                new_rd[c4d.RDATA_FRAMEFROM]=c4d.BaseTime(current_frame,doc.GetFps())
                new_rd[c4d.RDATA_FRAMETO]=c4d.BaseTime(current_frame,doc.GetFps())

                will be enough? I mean, will it calculate the animation correctly? Even files with particles and dynamics?

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                • H Offline
                  Helper
                  last edited by

                  On 05/02/2016 at 01:23, xxxxxxxx wrote:

                  Hi Rui,

                  Originally posted by xxxxxxxx

                  How can I know that a render operation finished for each frame, in order to advance with the bitmap operations?

                  Use your dialog's Timer() function to keep track of the running thread. When finished do the bitmap and file operations.
                  Then start another thread for the next render if cycle hasn't finished.

                  Originally posted by xxxxxxxx

                  If I don't set the time of the document inside the thread with doc.SetTime(), simply setting the start/end frame of the render with

                  new_rd[c4d.RDATA_FRAMEFROM]=c4d.BaseTime(current_frame,doc.GetFps()) 
                  new_rd[c4d.RDATA_FRAMETO]=c4d.BaseTime(current_frame,doc.GetFps())

                  will be enough? I mean, will it calculate the animation correctly? Even files with particles and dynamics?

                  To make sure the document to render is updated for a given frame call ExecutePasses() after SetTime().

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                  • H Offline
                    Helper
                    last edited by

                    On 05/02/2016 at 07:07, xxxxxxxx wrote:

                    Thank you, Yannick.
                    That sounds logical.
                    My only problem is that my cycle is now in the main thread and it happens in the Command method, while the cycle is running, I have no events for the clicking on the Abort button.
                    How can I create a cycle, when the user clicks "Calculate" and still have a way to cancel the render, by clicking "Abort"?

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                    • H Offline
                      Helper
                      last edited by

                      On 08/02/2016 at 03:47, xxxxxxxx wrote:

                      Originally posted by xxxxxxxx

                      My only problem is that my cycle is now in the main thread and it happens in the Command method, while the cycle is running, I have no events for the clicking on the Abort button.
                      How can I create a cycle, when the user clicks "Calculate" and still have a way to cancel the render, by clicking "Abort"?

                      What do you mean by 'cycle'?
                      You shouldn't use a while loop for the render cycle. Use Timer() to check if the thread for the render has finished. If yes do your bitmap and file operations then starts the next render thread.

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                      • H Offline
                        Helper
                        last edited by

                        On 08/02/2016 at 13:22, xxxxxxxx wrote:

                        Oh, ok. Requires a little more "thinking of" but I will give it a try
                        Another thing... instead of using global variables should I make them all childs of the user thread process?
                        Thank you, Yannick.

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                        • H Offline
                          Helper
                          last edited by

                          On 09/02/2016 at 00:15, xxxxxxxx wrote:

                          Originally posted by xxxxxxxx

                          Another thing... instead of using global variables should I make them all childs of the user thread process?

                          It's always better to use member variable in classes. This forces to write cleaner and safer code.
                          Avoid as much as possible using global variables.

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