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    weird behavior in MaterialData Init() [SOLVED]

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    • H
      Helper
      last edited by

      On 29/06/2015 at 16:51, xxxxxxxx wrote:

      thanks Andreas, I will rely on constructor then "for local class members".

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      • H
        Helper
        last edited by

        On 29/06/2015 at 22:23, xxxxxxxx wrote:

        well. doing it in constructor didn't work "simply because it is calling Alloc() ..."
        so what I want to achieve:
        store some data inside the material "is this possible with local variables? or I have to use descriptions"

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        • H
          Helper
          last edited by

          On 01/07/2015 at 06:02, xxxxxxxx wrote:

          Hi Mohamed,

          you already found out, that the constructor is a bad idea.
          But why not use Init()? If you have a problem with multiple initializations, you could simply have a flag in your class, which gets set after the initialization is done. Next time you enter Init() you simply check the flag and exit.

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          • H
            Helper
            last edited by

            On 01/07/2015 at 07:58, xxxxxxxx wrote:

            this is horrible!!!, the class is constructed multiple times, how will the flag work?
            I wanted to create a singleton flag for any purpose inside the class, but as the class is created everytime it calls matpreview, it doesn't work "all class members are thrown away and I can't rely on Init()"

            for example:
            Init() { m_update_preview = TRUE;}
            and in the mat preview render:
            if(m_update_preview) { m_update_preview = FALSE; render();}

            this is totally won't work, no class members are working as it is initialized multiple times, what should I do?

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            • H
              Helper
              last edited by

              On 01/07/2015 at 08:00, xxxxxxxx wrote:

              So you have global data, that is used by all instances your material class?
              In such cases I tend to use a globally static variable as a flag.

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              • H
                Helper
                last edited by

                On 01/07/2015 at 08:37, xxxxxxxx wrote:

                not global.

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                • H
                  Helper
                  last edited by

                  On 02/07/2015 at 05:30, xxxxxxxx wrote:

                  ???
                  You don't want a global flag? Then, why not?
                  You have no global data? Fine.
                  But your problem are those repeated Init() calls, right?

                  Regarding my suggestion of a flag as member variable. This could still work, if you correctly implement it in Read()/Write() and CopyTo().

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                  • H
                    Helper
                    last edited by

                    On 02/07/2015 at 09:23, xxxxxxxx wrote:

                    I see, so descriptions can solve this? "trying to avoid overriding Read()/Write()"

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                    • H
                      Helper
                      last edited by

                      On 02/07/2015 at 17:45, xxxxxxxx wrote:

                      to some extent, the problem is half solved, here is what I did:
                      used CopyTo() , which solved how the buttons work "in the video, I have 2 buttons, one that sets the flag to TRUE and one sets it to FALSE"

                      now the problem is: I want to set the flag to FALSE after the render, some code:

                        
                      		case MATPREVIEW_GENERATE_IMAGE:
                      			{
                      				MatPreviewGenerateImage* image = (MatPreviewGenerateImage* )data;
                      				if (image->pDoc)
                      				{
                      					Int32					w = image->pDest->GetBw();
                      					Int32					h = image->pDest->GetBh();
                        
                      					RenderData* rdata = image->pDoc->GetActiveRenderData();
                      					BaseContainer bcRender = rdata->GetData();
                        
                      					bcRender.SetFloat(RDATA_XRES, w);
                      					bcRender.SetFloat(RDATA_YRES, h);
                      					bcRender.SetInt32(RDATA_ANTIALIASING, ANTI_GEOMETRY);
                      					
                      					image->pDest->Clear(0, 0, 0);
                      					GePrint("m_update_preview = " + String::IntToString(m_update_preview));
                      					if(image->bLowQuality)
                      					{
                      						bcRender.SetBool(RDATA_RENDERENGINE, RDATA_RENDERENGINE_PREVIEWSOFTWARE);
                      						image->lResult = RenderDocument(image->pDoc, bcRender, nullptr, nullptr, image->pDest,
                      															 RENDERFLAGS_EXTERNAL | RENDERFLAGS_PREVIEWRENDER, image->pThread);
                      					}
                      					else if(m_update_preview == TRUE)
                      					{
                      						((SevenPhotonsMaterial* )node)->m_update_preview = FALSE;
                      						BaseVideoPost* myRenderer = BaseVideoPost::Alloc(ID_SEVENPHOTONS);
                      						rdata->InsertVideoPost(myRenderer);
                      						bcRender.SetInt32(RDATA_RENDERENGINE, ID_SEVENPHOTONS);
                        
                      						image->lResult = RenderDocument(image->pDoc, bcRender, nullptr, nullptr, image->pDest,
                      															 RENDERFLAGS_EXTERNAL, image->pThread);
                      					}
                      				}
                      				break;
                      			}  
                      		case MSG_DESCRIPTION_COMMAND:
                      			{
                      				DescriptionCommand* dc = (DescriptionCommand* )data;
                      				if (dc->id[0].id == SEVENPHOTONS_MAT_PREVIEW_UPDATE)
                      				{
                      					m_update_preview = TRUE;
                      					break;
                      				}
                      				else if (dc->id[0].id == SEVENPHOTONS_MAT_PREVIEW_UPDATE_STOP)
                      				{
                      					m_update_preview = FALSE;
                      					break;
                      				}
                      			}
                      

                      so with the 2 commands, it works fine, but it doesn't change to FALSE in the MATPREVIEW_GENERATE_IMAGE message, any ideas?

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                      • H
                        Helper
                        last edited by

                        On 03/07/2015 at 05:45, xxxxxxxx wrote:

                        Hm? My questions may be stupid...
                        Are those cases in the same switch? Then why do you access m_update_preview directly in MSG_DESCRIPTION_COMMAND and via a node in MATPREVIEW_GENERATE_IMAGE?
                        Otherwise without knowing your class layout it's difficult to tell. Maybe you are resetting the flag in a copy?

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                        • H
                          Helper
                          last edited by

                          On 03/07/2015 at 07:47, xxxxxxxx wrote:

                          not via a node
                          this: ((SevenPhotonsMaterial* )node)->m_update_preview = FALSE;
                          is the same as this: m_update_preview = FALSE;
                          it is a class member.
                          what I wanted to achieve is: when I hit update button,it renders "only once" //this one didn't work,
                          as it is perma updating, that's why I tried setting the flag to false once it enters "old singleton style"
                          when I hit cancel button,it breaks any rendering. //I achieved this

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                          • H
                            Helper
                            last edited by

                            On 06/07/2015 at 09:01, xxxxxxxx wrote:

                            Hi Mohamed,

                            the reason you can't reset the flag is indeed, that you are working on a copy. MATPREVIEW_GENERATE_IMAGE is send to a clone of your material for rendering purposes.

                            That being said, I have to say, I have no solution, yet. I'm currently looking into MATPREVIEW_GET_DIRTY_COUNT and MATPREVIEW_COPY_USERDATA, if these might offer a solution. I will also discuss your case with the rest of the team tomorrow.

                            I'm sorry, this thread is taking so long and I still can't offer a solution. But I'm still optimistic, we'll find a solution.

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                            • H
                              Helper
                              last edited by

                              On 23/07/2015 at 08:21, xxxxxxxx wrote:

                              Hi Mohamed,

                              finally I found the time to play around with this. Sorry, it took so long.
                              As said before, the problem is, that MATPREVIEW_GENERATE_IMAGE is send to a clone of your material. So you can't reset the flag, because you only reset it in the clone, not the original material.

                              My admittedly quite hacky approach is to have a BaseLink member (_linkOrig) in the material. Plus another boolean member (_flagRequestPreview) storing the "render request" flag.

                              In Init() I initialize as follows:

                              _linkOrig->SetLink(nullptr);
                              _flagRequestPreview = true; // assuming that a first initial preview is always wanted
                              

                              When the material is copied (CopyTo()), I set the link. Either to the source material (if not previously set) or to the stored link. Like so:

                              MaterialPreviewExample* sdata = static_cast<MaterialPreviewExample*>(snode->GetNodeData());
                              BaseList2D* bl2d = sdata->_linkOrig->GetLink(snode->GetDocument());
                              if (bl2d)
                                static_cast<MaterialPreviewExample*>(dest)->_linkOriginalMaterial->SetLink(bl2d);
                              else
                                static_cast<MaterialPreviewExample*>(dest)->_linkOriginalMaterial->SetLink(snode);
                              

                              In MSG_DESCRIPTION_COMMAND I do basically the same as you, simply setting _flagRequestPreview. Of course one could use a checkbox instead of two buttons, but that may be a matter of taste.

                              Then on MATPREVIEW_GENERATE_IMAGE I simply evaluate the link and use/reset the flag of the original material. Like so:

                              BaseList2D* bl2d = _linkOrig->GetLink(node->GetDocument());
                              if (!bl2d)
                                bl2d = _linkOrig->ForceGetLink();  // this will be the most probable path, as preview is rendered in another document
                                
                              Bool flagRender;
                                
                              if (bl2d)
                              {
                                MaterialPreviewExample* dOrig = static_cast<MaterialPreviewExample*>(bl2d->GetNodeData());
                                flagRender = dOrig->_flagRequestPreview;
                                dOrig->_flagRequestPreview = false;
                              }
                              else
                              {
                                flagRender = _flagRequestPreview;
                                _flagRequestPreview = false;
                              }
                              // Here: flagRender is true, only once after the button got pushed
                              

                              As I said, it's a bit hacky. But as it is only used for rendering of previews, I think, it should work ok.
                              Let me know, what you think.

                              Another option would be the use of message MATPREVIEW_PREPARE_SCENE. As far as I can see, this message is still send to the original material. But if you get this message, heavily depends on your preview implementation.

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                              • H
                                Helper
                                last edited by

                                On 23/07/2015 at 09:01, xxxxxxxx wrote:

                                Hi Andreas,

                                thanks a lot for the help
                                I will check them tonight and see , most probably the link approach looks good "I will need that link for other stuff later 😄

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                                • H
                                  Helper
                                  last edited by

                                  On 23/07/2015 at 22:18, xxxxxxxx wrote:

                                  it works very well, thanks Andreas
                                  you can consider this solved.

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