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    How I compile C4D Plugins

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    • H
      Helper
      last edited by

      On 22/06/2015 at 09:38, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
      Platform:      
      Language(s) :

      ---------
      For my personal projects, I've been using Makefiles for a very long time now (around 2 years) on Windows
      and Mac to compile my C++ plugins. This was working great but  **make  **often gave me headache.
      You can find my makefiles here: https://github.com/NiklasRosenstein/c4dmake

      Starting today, I will use my own build system called "Creator" which is a Python based tool and it outputs
      ninja build files. If you don't know about ninja, I suggest you check it out. It's a very fast build tool, but
      it requires a meta build software to write the build definitions file, and that is what  **Creator  **is.

      Creator is open source and licensed under the MIT license. You can find it here on GitHub.
      c4dunit, the scripts to build Cinema 4D plugins, are also on GitHub.

      I just wanted to share this with others, maybe it will be useful for some. I have seen some posts in the
      past about alternative ways to compile Cinema 4D plugins using Makefiles and CMake and I want to throw
      my method in the pool as well.

      Cheers!
      Niklas

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      • H
        Helper
        last edited by

        On 23/06/2015 at 12:31, xxxxxxxx wrote:

        Interesting. I'll definitely check this out.

        -b

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        • H
          Helper
          last edited by

          On 24/06/2015 at 03:29, xxxxxxxx wrote:

          I agree with Bonsak - Looks interesting

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          • H
            Helper
            last edited by

            On 24/06/2015 at 11:57, xxxxxxxx wrote:

            Glad you're finding this interesting. Let me know if you have any questions or problems and please
            keep in mind that Creator  is very young software and will have a lot of bugs.

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