Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Testing the handling of multiple CPU's?

    SDK Help
    0
    3
    673
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 03/12/2002 at 17:49, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Is there a setting in C4D or the SDK to set the number of CPUs? I would like to do multi-processor testing of my shader plugin on a single-CPU system. I know some other packages let you set the number of CPUs manually, but I didn't see anything like that in C4D.
      Has anything changed from R7 to R8 for developers with respect to handling multithreading? I read in the R8 press release about it taking advantage of "several innovations in CPU technology (such as Hyperthreading)." I have someone using an R7 plugin with R8 on a dual and getting crashes.
      Thanks,
      Jane

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 04/12/2002 at 02:41, xxxxxxxx wrote:

        Yes, go to Preferences->Common and set Render Threads to something else than Optimal. Now when you render C4D will used the specified number of threads (splitting the image in horizontal segments).

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 04/12/2002 at 02:42, xxxxxxxx wrote:

          Also, notice that the other threads may take a while to start, so the effect is only visible on scenes that take more than a couple of seconds to render.

          1 Reply Last reply Reply Quote 0
          • First post
            Last post