3x3 matrix
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On 14/01/2015 at 04:24, xxxxxxxx wrote:
Is there a way to do 3x3 matrix calculation like inverse mat.
I like to use it, to calculate the intersection of a line and a plane.This problem is typically solved by expressing it in matrix form, and inverting it:
-Pim
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On 14/01/2015 at 06:32, xxxxxxxx wrote:
Hello,
you can invert a
Matrix
[URL-REMOVED] with "\__invert\_\_()
[URL-REMOVED]" or the Python "invert" operator "~" .inverseMatrix = ~worldSpaceCoords
You may also take a look at the
GeRayCollider
[URL-REMOVED]that can be used to calculate the intersections of a ray and a poly object.best wishes,
Sebastian
[URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.
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On 14/01/2015 at 08:08, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Hello,
you can invert a
Matrix
[URL-REMOVED] with "\__invert\_\_()
[URL-REMOVED]" or the Python "invert" operator "~" .inverseMatrix = ~worldSpaceCoords
You may also take a look at the
GeRayCollider
[URL-REMOVED]that can be used to calculate the intersections of a ray and a poly object.best wishes,
SebastianYes, but that is all for a cinema 4d matrix and that is a 4x4 matrix, not a 3x3 matrix.
I want to use a 3x3 matrix.I know I can use the GeRayCollider, but I want to do it myself.
So, how to do 3x3 matrix calculations in cinema 4d?
-Pim
[URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.
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On 15/01/2015 at 06:55, xxxxxxxx wrote:
Hello,
if you cannot use the existing classes and functions of the API you have to solve this problem like any other problem by implementing your own solution or using a existing library.
If you want to calculate the intersection of a ray and a triangle you do not necessarily need to handle Matrix objects. There are other algorithms like this one.
Best wishes,
Sebastian -
On 15/01/2015 at 07:25, xxxxxxxx wrote:
Thanks, i will make my own 3x3 matrix calculation.
Thanks for the link.