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    Dialog not resizing back to original size [CLOSED]

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      On 06/01/2015 at 17:17, xxxxxxxx wrote:

      Press the '?', it extends the dialog to the right with a second group. Press it again and that second group disappears. However, it doesn't shrink the dialog back to it's original size.

      How would I go about fixing this?

      Also, do I need to have c4d.StopAllThreads () in there?

      import c4d, os
      from c4d import gui
      from os import path
      #Welcome to the world of Python
        
      class dlg ( gui.GeDialog ) :
          LabelID = 999
          mainGroup = 1000
          
          secondGroup = 1020
          second = 10205
          sText = 1021
        
          buttonGrp = 1005
          okBtn = 1006
          cancelBtn = 1007
          secondBtn = 1008
          
          style = 2000
          
          def CreateLayout ( self ) :    
              self.SetTitle ( 'dlg test' )
              self.GroupBegin ( self.mainGroup, c4d.BFH_FIT, 2, 0 )
              
              self.GroupBegin (self.buttonGrp, 0, 3, 0, title = 'first group' )
              self.GroupBorderSpace( 8, 8, 8, 8 )
              self.AddButton ( self.okBtn, c4d.BFH_SCALEFIT, name = 'OK', initw = 250, inith = 18 )
              self.AddButton ( self.cancelBtn, c4d.BFH_SCALEFIT, name = 'Cancel', initw = 250, inith = 18 )
              self.AddButton ( self.secondBtn, c4d.BFH_SCALEFIT, name = '?', initw = 18, inith = 18 )
              self.GroupEnd ()
              
              self.GroupEnd ()
              
              if self.style == 2001:
                  self.GroupBegin ( self.second, c4d.BFH_SCALEFIT, 1, 0, title = 'second group' )
                  self.GroupBorder( c4d.BORDER_THIN_IN )
                  self.GroupBorderSpace( 8, 8, 8, 8 )
                  self.AddStaticText ( self.sText, c4d.BFH_LEFT, name = "after this is closed, resize dialog back to original." )
                  self.GroupEnd ()
              self.GroupEnd ()
              return True
          
          def InitValues( self ) :
              return True  
          
          def CoreMessage ( self, id, msg ) :
              self.LayoutChanged ( c4d.EVMSG_CHANGEDSCRIPTMODE )
              return True
          
          def Command ( self, id, msg ) :
              # 'Cancel' Button
              if id == self.cancelBtn:
                  self.Close ()
              # '?' Button
              if id == self.secondBtn:
                  if self.style == 2001:
                      self.style = 2000
                  else:
                      self.style = 2001
                  self.LayoutFlushGroup ( self.mainGroup )
                  self.CreateLayout ()
                  self.InitValues ()
                  self.LayoutChanged ( self.mainGroup )
              return True
                  
      def main() :
          c4d.StopAllThreads ()
          dialog = dlg ()
          dialog.Open ( c4d.DLG_TYPE_MODAL )
          
      if __name__=='__main__':
          main()
      
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      • H Offline
        Helper
        last edited by

        On 07/01/2015 at 06:49, xxxxxxxx wrote:

        Herbie,
        I'm afraid I have no good news. There's currently no way to achieve this. Sorry 😢

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          On 07/01/2015 at 10:23, xxxxxxxx wrote:

          Well then.. That's quite the bummer.

          It was just a visual annoyance that I was trying to fix. I can get everything to work with the rest of the script.. it just won't look as pretty as I would like  😞

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