Dialog not resizing back to original size [CLOSED]
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On 06/01/2015 at 17:17, xxxxxxxx wrote:
Press the '?', it extends the dialog to the right with a second group. Press it again and that second group disappears. However, it doesn't shrink the dialog back to it's original size.
How would I go about fixing this?
Also, do I need to have c4d.StopAllThreads () in there?
import c4d, os from c4d import gui from os import path #Welcome to the world of Python class dlg ( gui.GeDialog ) : LabelID = 999 mainGroup = 1000 secondGroup = 1020 second = 10205 sText = 1021 buttonGrp = 1005 okBtn = 1006 cancelBtn = 1007 secondBtn = 1008 style = 2000 def CreateLayout ( self ) : self.SetTitle ( 'dlg test' ) self.GroupBegin ( self.mainGroup, c4d.BFH_FIT, 2, 0 ) self.GroupBegin (self.buttonGrp, 0, 3, 0, title = 'first group' ) self.GroupBorderSpace( 8, 8, 8, 8 ) self.AddButton ( self.okBtn, c4d.BFH_SCALEFIT, name = 'OK', initw = 250, inith = 18 ) self.AddButton ( self.cancelBtn, c4d.BFH_SCALEFIT, name = 'Cancel', initw = 250, inith = 18 ) self.AddButton ( self.secondBtn, c4d.BFH_SCALEFIT, name = '?', initw = 18, inith = 18 ) self.GroupEnd () self.GroupEnd () if self.style == 2001: self.GroupBegin ( self.second, c4d.BFH_SCALEFIT, 1, 0, title = 'second group' ) self.GroupBorder( c4d.BORDER_THIN_IN ) self.GroupBorderSpace( 8, 8, 8, 8 ) self.AddStaticText ( self.sText, c4d.BFH_LEFT, name = "after this is closed, resize dialog back to original." ) self.GroupEnd () self.GroupEnd () return True def InitValues( self ) : return True def CoreMessage ( self, id, msg ) : self.LayoutChanged ( c4d.EVMSG_CHANGEDSCRIPTMODE ) return True def Command ( self, id, msg ) : # 'Cancel' Button if id == self.cancelBtn: self.Close () # '?' Button if id == self.secondBtn: if self.style == 2001: self.style = 2000 else: self.style = 2001 self.LayoutFlushGroup ( self.mainGroup ) self.CreateLayout () self.InitValues () self.LayoutChanged ( self.mainGroup ) return True def main() : c4d.StopAllThreads () dialog = dlg () dialog.Open ( c4d.DLG_TYPE_MODAL ) if __name__=='__main__': main()
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On 07/01/2015 at 06:49, xxxxxxxx wrote:
Herbie,
I'm afraid I have no good news. There's currently no way to achieve this. Sorry -
On 07/01/2015 at 10:23, xxxxxxxx wrote:
Well then.. That's quite the bummer.
It was just a visual annoyance that I was trying to fix. I can get everything to work with the rest of the script.. it just won't look as pretty as I would like