Python primitives [SOLVED]
-
On 31/10/2014 at 06:00, xxxxxxxx wrote:
Hello everyone.
I have been thinking about this one for a little while. I entered this topic into the python section as I'm hopeful that I won't have to leave the python environment. - That said I'm happy to (try to) delve into c++ if necessary.
I was wondering if it is possible to make new object primitives?. There are two arms to this:
Scenario A: I'd like to make mograph effectors which don't have the python effector interface. Is it possible to make an effector using the baseEffector class?
Scenario B: I'd like to make some new object primitives such as a few versions of platonic like things which aren't in the regular toolset. - Do I have to make a plugin for each object or is there a better way to do this?
Any info, even to help me understand why this may not be feasible is appreciated.
Thanks
Adam
-
On 31/10/2014 at 06:25, xxxxxxxx wrote:
Hello,
you can only create plugins based on the
basic plugin classes
[URL-REMOVED]. TheEffectorData
[URL-REMOVED] class is currently only available in theC++ SDK
[URL-REMOVED].You can create new primitives using
ObjectData
[URL-REMOVED] plugins. To simplify your workflow you could create just one plugin object that can create all the different primitives you want. Then the user could use a dropdown parameter to select what object should be created.Best wishes,
Sebastian
[URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.
-
On 31/10/2014 at 10:49, xxxxxxxx wrote:
Thanks for your response, that's really useful.
Time to go to c++ school...