Checking for NetRender and TeamRender
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 On 28/06/2014 at 14:17, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: 14
 Platform: Mac OSX ;
 Language(s) : C++ ;--------- 
 My plugins are protected by checking for a registration file.
 However, I don't need (or should) check for that registration file if the plugin is being loaded in a client machine.
 How can I check if the machine is a client machine for NetRender or TeamRender?I believe that, for NetRender (versions prior to R15) it is something like this: if (GeGetVersionType() & VERSIONTYPE_NET_CLIENT) client = TRUE; But will this also work for R15 TeamRender? 
 If not, how to check if my plugin is being loaded in version 15 (and up) and if it is a client machine?
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 On 30/06/2014 at 07:51, xxxxxxxx wrote: Would a simple if (IsNet())...be enough? And would it work for R14 and R15? 
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 On 30/06/2014 at 09:08, xxxxxxxx wrote: Using IsNet() is enough, returns True in Team- and NET Render. Best, 
 -Niklas
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 On 30/06/2014 at 09:13, xxxxxxxx wrote: GREAT!!  
 Thank you.