Checking for NetRender and TeamRender
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On 28/06/2014 at 14:17, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 14
Platform: Mac OSX ;
Language(s) : C++ ;---------
My plugins are protected by checking for a registration file.
However, I don't need (or should) check for that registration file if the plugin is being loaded in a client machine.
How can I check if the machine is a client machine for NetRender or TeamRender?I believe that, for NetRender (versions prior to R15) it is something like this:
if (GeGetVersionType() & VERSIONTYPE_NET_CLIENT) client = TRUE;
But will this also work for R15 TeamRender?
If not, how to check if my plugin is being loaded in version 15 (and up) and if it is a client machine? -
On 30/06/2014 at 07:51, xxxxxxxx wrote:
Would a simple
if (IsNet())...
be enough? And would it work for R14 and R15?
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On 30/06/2014 at 09:08, xxxxxxxx wrote:
Using IsNet() is enough, returns True in Team- and NET Render.
Best,
-Niklas -
On 30/06/2014 at 09:13, xxxxxxxx wrote:
GREAT!!
Thank you.