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    Marker and Materials

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 08/11/2002 at 07:47, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      How can I get the material belonging to a texture tag? I don´t really know how to use the returned marker that I can get with GetMaterial().
      I guess I have read in the C++ of R8 there are no markers anymore. How does it work for COFFEE now?
      Thanks
      Samir

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 10/11/2002 at 06:37, xxxxxxxx wrote:

        Quote: Originally posted by 3D Designer on 08  November 2002
        >
        > * * *
        >
        > How can I get the material belonging to a texture tag? I don´t really know how to use the returned marker that I can get with GetMaterial().
        Markers were used by iterating through all materials and checking if their markers matched. That has now been replaced by BaseLinks. (Not available in C.O.F.F.E.E.)
        > I guess I have read in the C++ of R8 there are no markers anymore. How does it work for COFFEE now?
        I haven't tested if Markers still work in R8. If they don't, then I don't think it's possible to find the material belonging to a texture tag in C.O.F.F.E.E.

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 10/11/2002 at 06:41, xxxxxxxx wrote:

          Thanks, that helps. It´s not pretty elegant but what shall I do. Hope COFFEE will be updated with the next Cinema 4D update.

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 09/01/2003 at 07:25, xxxxxxxx wrote:

            hi,
            is there really no way to get an objects (tags ) material in coffee? I need to get the texture applyed to an obj.
            greetings, Nico

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 11/01/2003 at 07:08, xxxxxxxx wrote:

              As far as I can tell the markers are still maintained. At least this produces the expected results:

                  
                  
                  main(doc,op)  
                  {  
                    var tag = op->GetFirstTag();  
                    println(getclass(tag));  
                    var mark = tag->GetMaterial();  
                   println(getclass(mark));
                  
                  
                  
                  
                    var mat = doc->GetFirstMaterial();  
                    println(getclass(mat));
                  
                  
                  
                  
                    println(mat->GetMarker()->IsEQ(mark));  
                  }
              

              So pre R8 methods of getting the material should work. (I.e. looping through all materials checking for the one with the matching marker.)

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 27/03/2005 at 07:12, xxxxxxxx wrote:

                here i get invalid file operation on export:
                ----------------------------------------------------
                (error must be in ...GetMarker... command)

                WriteMatList(obj,dok) {
                 var tag,matname,mark,mat;
                 for (tag = obj->GetFirstTag(); tag; tag=tag->GetNext())
                 {
                  if (instanceof(tag,TextureTag))
                  {
                   mark=tag->GetMaterial();
                   for(mat = dok->GetFirstMaterial(); mat; mat=mat->GetNext())
                   {
                    if (mat->Getmarker()->IsEQ(mark)) matname=mat->GetName();
                   }
                  }
                 }
                 if (matname==NULL) matname="";
                 return matname;
                }

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