FBX Export parameters
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 On 23/04/2014 at 07:49, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: R15.057
 Platform: Windows ;
 Language(s) : C++ ;--------- 
 Hello guys. It's my first time posting I'm playing around with C++ scripting for c4d and now I'm trying to export an FBX in this way \> String fbx_filepath = "HARDCODED_PATH.fbx"; \> \> Bool saved = SaveDocument(doc, fbx_filepath, SAVEDOCUMENTFLAGS_DONTADDTORECENTLIST, fbx_plugin_id);It exported the file and saved it correctly, but take the parameters from last manual export on the export option in c4d. Can I set these options from my script? can I get all the options available for this exporter? EDIT: 
 It seems not to be take in consideration the parameters passed through SetWorldPluginData. Any ideas?Thanks PS: Sorry for my caveman english. 
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 On 28/04/2014 at 06:10, xxxxxxxx wrote: I'm Getting the plugin settings with: GetWorldPluginData and trying to save those with SetWorldPluginData but is not working. Any ideas? 
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 On 28/04/2014 at 07:28, xxxxxxxx wrote: I'm not sure if I understand your question. 
 But this is an example of using .fbx export that works fine for me in R13://To get/set an exporter settings we have to send a MSG_RETRIEVEPRIVATEDATA message to the exporter //We can then access and change the exporter settings retrieving its container instance //Here's an example of how to setup an FBX export in C++: #include "..\..\..\..\resource\modules\fbx\res\description\Ffbxexport.h" BaseList2D *exporter; BasePlugin *plug = FindPlugin(1026370, PLUGINTYPE_SCENESAVER); if (plug && plug->Message(MSG_RETRIEVEPRIVATEDATA, &exporter)) { BaseContainer *data = exporter->GetDataInstance(); data->SetLong(FBXEXPORT_ASCII, FALSE); data->SetLong(FBXEXPORT_BAKE_ALL_FRAMES, FALSE); data->SetLong(FBXEXPORT_SAVE_NORMALS, TRUE); data->SetLong(FBXEXPORT_ANIMATION, TRUE); data->SetLong(FBXEXPORT_TEXTURES, TRUE); data->SetLong(FBXEXPORT_EMBED_TEXTURES, TRUE); SaveDocument(doc, "C:\\model.fbx", SAVEDOCUMENTFLAGS_DONTADDTORECENTLIST, 1026370); }-ScottA 
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 On 28/04/2014 at 08:08, xxxxxxxx wrote: Instead of SetLong for R15 I must call SetInt32 but It work. I was trying to do the same using GetWorldPluginData and SetWorldPluginData. I can retrieve the parameters but I can't set them. Thank you very much. 
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 On 28/04/2014 at 09:46, xxxxxxxx wrote: I can't tell from your answer. 
 Is it working OK for you now. Or are you still having problems?-ScottA 
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 On 28/04/2014 at 10:18, xxxxxxxx wrote: Now it's working! Thanks to you. My previous attempt: BaseContainer* bc = GetWorldPluginData(FBX_PLUGIN_ID); Bool saved = false; if (bc != NULL) { bc->SetInt32(FBXEXPORT_SAVE_NORMALS, 1); saved = SetWorldPluginData(FBX_PLUGIN_ID, *bc, false); } if (saved) { GePrint("PARAMETERS SET CORRECTLY"); } else { GePrint("PARAMETERS NOT SET"); } saved = SaveDocument(doc, fbx_filepath, SAVEDOCUMENTFLAGS_DONTADDTORECENTLIST, FBX_PLUGIN_ID);
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 On 07/05/2014 at 12:59, xxxxxxxx wrote: Now I'm exporting an FBX from my plugin. When I'm trying to export Textures using the exporter I noticed that textures are exported only if "Embed textures" is checked. This behavior happen using the plugin from file->export->fbx and using the SaveDocument invocation from my plugin. Any ideas to fix it?