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    Automatically load up a plugin to Render Settings

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 29/10/2012 at 05:47, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R13 
      Platform:      Mac OSX  ; 
      Language(s) :     C++  ;   PYTHON  ;

      ---------
         Hi guys. A quick question:
      Is it physically possible (for someone who knows what he's doing) to make a plugin automatically appear in Render Settings on that left top most part that says now "MY PLUGIN"?

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 29/10/2012 at 07:33, xxxxxxxx wrote:

        Hi Tomas,

        You can access the render settings of a document with either BaseDocument.GetActiveRenderData() or BaseDocument.GetFirstRenderData() and then insert your own video post with RenderData.InsertVideoPostLast(vpp).
        To automatically do that you could respond to MSG_DOCUMENTINFO.

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