Automatically load up a plugin to Render Settings
- 
 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 29/10/2012 at 05:47, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: R13
 Platform: Mac OSX ;
 Language(s) : C++ ; PYTHON ;--------- 
 Hi guys. A quick question:
 Is it physically possible (for someone who knows what he's doing) to make a plugin automatically appear in Render Settings on that left top most part that says now "MY PLUGIN"? 
- 
 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 29/10/2012 at 07:33, xxxxxxxx wrote: Hi Tomas, You can access the render settings of a document with either BaseDocument.GetActiveRenderData() or BaseDocument.GetFirstRenderData() and then insert your own video post with RenderData.InsertVideoPostLast(vpp). 
 To automatically do that you could respond to MSG_DOCUMENTINFO.