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    Setting SplineData gridlines through code

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 14/09/2012 at 11:41, xxxxxxxx wrote:

      How can I change, in python, the number of gridlines (vertical or horizontal, it doesn't matter) of a SplineData field?
      I know that I must use:

      SplineCustomGui.SetGridLineCountH(n)

      for setting the number of horizontal lines. But how?!?!

      Rui Batista

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 14/09/2012 at 12:36, xxxxxxxx wrote:

        If, at least, I knew how to get the SplineCustomGui of my SplineData.
        But that is not clear in the SDK 😞
        If I can't even get the SplineCustomGui of an element, how am I supposed to use SetGridLineCountH(n)?

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 14/09/2012 at 14:24, xxxxxxxx wrote:

          Damn! I can't even create an instance with:

          customgui=c4d.gui.SplineCustomGui()

          What can we do with this class?!?!?

          Rui Batista

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 14/09/2012 at 15:52, xxxxxxxx wrote:

            This is exasperating!!!
            How is it that something as simple as changing the number of gridlines of a spline data element proves to be soooooo complicated?!
            If a class is not accessible, why is it in the SDK?

            Rui Batista

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 14/09/2012 at 16:12, xxxxxxxx wrote:

              I have read this in the C++ SDK:

              Spline data type (CUSTOMDATATYPE_SPLINE) for the SplineCustomGui GUI. Cannot be instantiated directly.

              If it can't be instantiated directly, how can we instantiate it indirectly?

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 15/09/2012 at 13:33, xxxxxxxx wrote:

                Hello Rui, _

                > > If it can't be instantiated directly, how can we instantiate it indirectly?_
                GeDialog.AddCustomGui() instanciates it internally and returns a reference to the created BaseCustomGui instance. I couldn't find a way, in Python, to retrieve a custom-gui that was instantiated by the dialog-resource loader.

                But afaik you are currently working on an Object plugin. Afaik we are not able to obtain the BaseCustomGui instance from descriptions. I'm sorry but I can not tell you how to do what you want to achive. I'm actually not even sure how to do this in C++. An official statement would be very appreciated!

                -Niklas

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 16/09/2012 at 00:47, xxxxxxxx wrote:

                  +100
                  i can't get it too.
                  sample code:

                  import c4d  
                  from c4d import gui,storage  
                    
                  SPG = 1001  
                  DGR = 1002  
                  BUTTON_1 = 1003  
                    
                  class TestSplGui(gui.GeDialog) :  
                    global spl  
                    def CreateLayout(self) :  
                        global spl  
                        self.AddButton(BUTTON_1, c4d.BFH_LEFT, 150, 15, "Test")  
                        self.LayoutFlushGroup(1002)  
                        self.GroupBegin(DGR, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT)  
                        bc = c4d.BaseContainer()  
                        bc[c4d.SPLINECONTROL_GRID_H] = False  
                        bc[c4d.SPLINECONTROL_GRID_V] = True  
                        bc[c4d.SPLINECONTROL_Y_MIN] = 0  
                        bc[c4d.SPLINECONTROL_Y_MAX] = 50  
                        bc[c4d.SPLINECONTROL_MINSIZE_V] = 10  
                        bc[c4d.SPLINECONTROL_GRIDLINES_V] = 50  
                        spl = self.AddCustomGui(SPG, 1009059, "", c4d.BFH_SCALEFIT|c4d.BFV_SCALEFIT, 0, 0, bc)  
                        self.GroupEnd()  
                        self.LayoutChanged(1002)  
                        return True  
                    def InitValues(self) :  
                        self.SetTitle("Test")  
                        self.GroupBegin(DGR, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT)  
                        self.GroupEnd()  
                        return True   
                    def Command(self, id, msg) :  
                        global spl  
                        if id==BUTTON_1:  
                          print spl.GetGridLineCountV()  
                          spl.SetGridLineCountV(10)  
                          print spl.GetGridLineCountV()  
                        return True  
                    
                  if __name__=='__main__':  
                    dlg = TestSplGui()  
                    #DLG_TYPE_MODAL = > synchronous dialog  
                    #DLG_TYPE_ASYNC = > asynchronous dialogs      
                    dlg.Open(dlgtype=c4d.DLG_TYPE_ASYNC, defaultw=800, defaulth=600)
                  
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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 16/09/2012 at 03:25, xxxxxxxx wrote:

                    Thank you for the replies.
                    So, Maxon, if it is impossible to get access to that, why is it in the SDK?

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 18/09/2012 at 02:08, xxxxxxxx wrote:

                      Originally posted by xxxxxxxx

                      So, Maxon, if it is impossible to get access to that, why is it in the SDK?

                      It's in the SDK because (same as what Niklas said before) GeDialog.AddCustomGui() creates an instance of a SplineCustomGui in a dialog if you call it with CUSTOMGUI_SPLINE.
                      But when you declare it in a description you don't have access to the SplineCustomGui, only the SplineData. In that case in the resource description file you can set the number of grid horizontal/vertical steps with GRIDSIZE_H/GRIDSIZE_V flags. You can look at the Spline Deformer resource file to see how a SPLINE description element can be declared: resource\modules\objects\res\description\osplinedeformer.res.

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 18/09/2012 at 02:40, xxxxxxxx wrote:

                        I have set the grid divisions in my description file.
                        But my plugin creates sets of knots dynamically and I would like to match the grid divisions with the number of knots created.
                        It is a shame that it can't be done 😞

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