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    UserArea in Description ?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 22/06/2011 at 03:10, xxxxxxxx wrote:

      I'm sorry, I really can't find anything about GeUserArea in Descriptions.
      Can you give me one more hint please ?
      Thanks,
      Niklas

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 22/06/2011 at 03:15, xxxxxxxx wrote:

        Hi Niklas,

        mal auf deutsch. Du sollst dir mal die Beispiele in der SDK anschauen, nicht in der Dokumentation. Die Codebeispiele. Dort findest du ein Customdatatype beispiel.
        Damit kannst du eine UserArea einbinden und als eigenes Element in deine Resourcedateien verwenden. Ein Customgui könnte auch reichen, je nachdem was die UserArea für einen Wert letzlich zurückgeben soll. Hier im Forum gibt es auch einige Beispiele für Customguis und Customdatatypes. Das sollte dir helfen.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 22/06/2011 at 09:31, xxxxxxxx wrote:

          Hi Katachi,

          Wie gesagt, ich konnte nirgends etwas zu GeUserAreas in der SDK finden. Damit habe ich die Examples mit eingeschlossen.

          Ich will einfach nur eine GeUserArea im Attribute Manager anzeigen, anstatt in einem Dialog.

          Danke,
          Niklas

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 22/06/2011 at 09:34, xxxxxxxx wrote:

            Und wie gesagt, das geht halt nur wenn du es selber in einem Customdatatype oder Customgui einprogrammierst. Es gibt kein Resourcenelement dass das macht (bis auf den Bitmapbutton, aber der hat keine Interaktion). Da kommst du nicht drumrum.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 22/06/2011 at 09:37, xxxxxxxx wrote:

              Sieht aus als wäre das nicht möglich in Python.
              Schade ! Aber danke 🙂
              Habe nicht verstanden dass du das bereits gesagt hattest.

              -Niklas

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              • H Offline
                Helper
                last edited by

                On 26/06/2015 at 04:24, xxxxxxxx wrote:

                Is it possible to get UserAreas shown in AM by now?

                Greeting
                rownn

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                • H Offline
                  Helper
                  last edited by

                  On 26/06/2015 at 04:50, xxxxxxxx wrote:

                  Wow, that is some old thread, awakening from the dark side.
                  And nope, you still need your own customgui.

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                  • H Offline
                    Helper
                    last edited by

                    On 26/06/2015 at 05:18, xxxxxxxx wrote:

                    🙂 THX
                    Ok, CustomGUI... new topic to me. Ill take a look.

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                    • H Offline
                      Helper
                      last edited by

                      On 26/06/2015 at 07:27, xxxxxxxx wrote:

                      I´ve found that message of you (Niklas) https://developers.maxon.net/forum/topic/6364 >Originally posted by xxxxxxxx

                      Hi Eclectrik,

                      Originally posted by xxxxxxxx

                      Is it possible to use GeUserArea similar to the above ( ie clickable bitmaps ) but in the ObjectManager properties for a Plugin?

                      Not from Python, unfortunately. That would require implementing a CustomGui plugin.

                      Best,
                      -Niklas

                      Does it mean I need to write a seperat CustomGuiPlugin? Have never heard about such type of Plugin, but is it comparable with https://github.com/nr-plugins/example-tristate-gui/blob/master/src/TriStateGui.cpp? And if, is it possible to do with Python or do I have to use C++?

                      What I want is to draw a table of strings and floats into the attributes of an ObjectData.

                      Im a bit confused... sorry for that.
                      rownn

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                      • H Offline
                        Helper
                        last edited by

                        On 26/06/2015 at 07:43, xxxxxxxx wrote:

                        The link to my plugin you linked on GitHub is a CustomGuiPlugin. And you have to do it from C++

                        Cheers,
                        -Niklas

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                        • H Offline
                          Helper
                          last edited by

                          On 27/06/2015 at 05:03, xxxxxxxx wrote:

                          Thx for reply, Niklas.

                          Greetings
                          rown

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