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    Selected Keys? Move Keys?

    PYTHON Development
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 27/02/2011 at 03:10, xxxxxxxx wrote:

      Using

      if i+1 < len(lst) :
      	op = lst[i+1]
      

      got rid of the index error

      As far as writing a plugin. A bit beyond me at present, probably best to learn from your foundation work here Nux.

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 27/02/2011 at 08:05, xxxxxxxx wrote:

        Trying to move this on in a more modular way
        ie have a  function for each transformation on selected keys

        just wondered if I was heading in the right direction???
        (ignore print checkpoints just for testing)

        Next objective to 'nudge' everything back
        as 'everything' gets moved over by staggering process
        ie first track shouldnt move - everything else - stagger

        #####################################
        Updated version in later post
        
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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 01/03/2011 at 00:42, xxxxxxxx wrote:

          Making an effort to understand what I'm seeing

          Line 14 function call within itself - seems incorrect?
                 
          MoveSelectedKeys(op,offset,timeln)

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 01/03/2011 at 07:21, xxxxxxxx wrote:

            I am sorry, I may can go to my pc this weekend, but not earlier.

            Does the Console tell you this ? O.o

            If A function calls itself, everything starts again. But you may have changed some values before. (Here the timeln variable)

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 02/03/2011 at 01:03, xxxxxxxx wrote:

              Can anyone tell me why this message 
              doesn't pop up if NO object is selected using the function from the code above?

              lst = GetActiveObjects(doc)
                  op = lst[0]
                  if not op:
                      gui.MessageDialog("No objects selected") 
                      return False #leave the script if not an object

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 02/03/2011 at 02:37, xxxxxxxx wrote:

                Dunnoo .. Gonna test this this weekend. Maybe it's because op = lst[0] ist not in the right column ?

                  lst = GetActiveObjects(doc)
                  op = lst[0] ## here
                    if not op:
                        gui.MessageDialog("No objects selected") 
                        return False #leave the script if not an object
                
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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 02/03/2011 at 03:03, xxxxxxxx wrote:

                  Hi Nux

                  nope, not that - must be forum paste incorrect
                  indent is as your example

                  appreciate you can't test at moment

                  I think its to do with this function setting op to the first object in doc
                  if nothing selected
                  that way op is never NULL 
                  #####################################
                  def GetActiveObjects(doc) :
                      import c4d
                      lst = list()
                      op = doc.GetFirstObject()
                      while op:
                          if op.GetBit(c4d.BIT_ACTIVE) == True: lst.append(op)
                          op = GetHNext(op)
                      return lst
                  #####################################

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 02/03/2011 at 03:22, xxxxxxxx wrote:

                    the list only gets appended if op is selected.

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 03/03/2011 at 06:11, xxxxxxxx wrote:

                      And this is where I'm at so far

                      Ignore some Print items - just for console checks

                      Still trying to make it modular
                      ie have a function for each type of key transform - (just stagger in this one)
                      appreciate any advice on good/bad code form

                      added gui to take offset
                      count selected objects - need more than 2
                      and now first object doesnt get offset (its popped off array)

                      #####################################
                      def MoveSelectedKeys(op,offset,timeln = 1) :    # offset in frames
                          import c4d
                        
                          if (not op) or (not offset) : return False
                        
                          if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                          elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                          elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                          elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                          else:
                              import math
                              timeln = math.fmod(timeln,4)
                        
                          doc = op.GetDocument()
                        
                          track = op.GetFirstCTrack()
                          if not track: return False
                        
                          fps = float(doc.GetFps())
                        
                          while track:
                              curve = track.GetCurve()
                              cnt = curve.GetKeyCount()
                              for i in xrange(cnt) :
                                  key = curve.GetKey(i)
                                  if key.GetNBit(int(timeln)) == True:
                                      tme = key.GetTime()
                                      key.SetTime(curve,c4d.BaseTime(offset/fps+tme.Get()))
                              track = track.GetNext()
                          c4d.EventAdd(c4d.MSG_UPDATE)
                        
                          return True
                      #####################################
                      def GetLastSelectedKey(track, timeln = 1) :
                          import c4d
                        
                          if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                          elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                          elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                          elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                          else:
                              import math
                              timeln = math.fmod(timeln,4)
                        
                          curve = track.GetCurve()
                          cnt = curve.GetKeyCount()
                        
                          for i in xrange(cnt) :
                              key = curve.GetKey(cnt-i-1)
                              if key.GetNBit(int(timeln)) == True:
                                  return key  
                      ####################################MINE
                      def GetFirstSelectedKey(track, timeln = 1) :
                          import c4d
                        
                        
                          if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                          elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                          elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                          elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                          else:
                              import math
                              timeln = math.fmod(timeln,4)
                        
                          curve = track.GetCurve()
                          cnt = curve.GetKeyCount()
                          key = curve.GetKey(0)
                        
                          if key.GetNBit(int(timeln)) == True:
                              return key 
                      #####################################
                      def GetHNext(op) :
                          if not op: return
                          if op.GetDown() : return op.GetDown()
                          while not op.GetNext() and op.GetUp() :
                              op = op.GetUp()
                          return op.GetNext()
                      #####################################
                      def GetActiveObjects(doc) :
                          import c4d
                          lst = list()
                          op = doc.GetFirstObject()
                          while op:
                              if op.GetBit(c4d.BIT_ACTIVE) == True: lst.append(op)
                              op = GetHNext(op)
                          return lst
                      #####################################MINE
                      def Stagger(doc,op,lst,keylast,overlap) :
                          import c4d
                          print "Length of list before pop", len(lst) 
                          lst.pop(0)  #remove the first object as its not moved
                          op = lst[0] #get fist active object again, less original first object
                          print "Length of list after pop", len(lst) 
                        
                       
                          offset = keylast.GetTime().GetFrame(doc.GetFps())-overlap
                          for i in xrange(len(lst)) : #increment through allthe objects selected
                              doc.AddUndo(c4d.UNDOTYPE_CHANGE,op)
                              MoveSelectedKeys(op,offset) #moves all the selected keys on a track
                              keylast = GetLastSelectedKey(op.GetFirstCTrack())
                        
                        
                            
                              if not keylast: offset = 0
                              # the original cal moved everything # else: offset = key.GetTime().GetFrame(doc.GetFps())-overlap
                              else: 
                                  print "OS1", offset
                                  offset = keylast.GetTime().GetFrame(doc.GetFps())-overlap
                                  print "OS2", offset
                              # object namecheck # print op.GetName()
                              if  i+1 < len(lst) : # +1 stops index going out of range ie more objects than listed
                                  op = lst[i+1]# ok to get next object in list
                        
                          return 
                      #####################################
                      def main() :
                          import c4d
                          from c4d import documents
                          from c4d import gui
                          
                          c4d.CallCommand(1024314); # clear the python console
                       
                          # get a value form the user
                          guival = gui.InputDialog("Enter a value < your max keyspan","10")
                          print "Dialog Value =",guival
                          overlap = int(guival)   
                          doc = documents.GetActiveDocument()
                          doc.StartUndo()
                        
                          lst = GetActiveObjects(doc) #get selected objects
                        
                          print "List Length = ", len(lst) 
                          if len(lst)<=1:
                              c4d.gui.MessageDialog("You need to select at least two objects") 
                              return False #leave if not enough objects selected
                       
                          op = lst[0] #get fist active object
                        
                        
                          keyfirst = GetFirstSelectedKey(op.GetFirstCTrack())
                          keylast = GetLastSelectedKey(op.GetFirstCTrack())
                          
                        
                          keyfirstval = keyfirst.GetTime().GetFrame(doc.GetFps())
                          keylastval = keylast.GetTime().GetFrame(doc.GetFps())
                          keyspanval = keylastval - keyfirstval
                         
                          print "Selected Keyspan 1st track = ", keyspanval
                          print "Keytime of start key = ", keyfirstval
                          print "Keytime of end key = ", keylastval
                          
                       
                         
                          if not keylast: offset = 0
                          ##### else do the stagger
                          else: Stagger(doc,op,lst,keylast,overlap) 
                           
                          doc.EndUndo()
                        
                      if __name__=='__main__':
                          main()
                        
                      
                      
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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 06/03/2011 at 08:05, xxxxxxxx wrote:

                        Any feedback on programing 'form' would be appreciated.

                        Think it would be useful to have a couple more transformations
                        Stagger2 - enter total stagger length - x frames (rather than current overlap in frames)
                        Accelerate - gradually space out over x frames
                        Decelerate - reverse above
                        Stack - thats essentially stagger with no overlap?

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 06/03/2011 at 10:29, xxxxxxxx wrote:

                          Well, works fine. If you want potential increament for eg. you need to calculate something with the offset value. 😉

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                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 06/03/2011 at 11:09, xxxxxxxx wrote:

                            cheers Nux

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