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    Selected Keys? Move Keys?

    PYTHON Development
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 26/02/2011 at 13:22, xxxxxxxx wrote:

      Originally posted by xxxxxxxx

      line 103 
      op=list[i+1]
      is throwing an error
      index out of range

      Do you recieve that message every time ? It didn't appear when I was using the Script.

      I guess this is just incrementing one object too many? at the end of the selected objects

      Shouldnt. 'op' is already the object with index 0, and 'i' starts with '0', so the next object for 'op' in the first iteration should be 1 => 'i+1'
      But .. Hm, very bizarre. I didn't recieve that error, but as I think about it, that error MUST occure at the end of the loop.
      Try it like this and tell me if the problen still exists:

        
      op = lst[i+1]   
      if not op: break # Hopefully there is a 'break' expression for 'for'-loops. If not try something that stops the loop   
      

      stagger  - by total time - total time over which to stagger all frames
      stagger exponentially large to small
      stagger exponentially small to large
      etc etc

      Why not writing a Plugin ? 😉

      cheers, nux

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 27/02/2011 at 03:10, xxxxxxxx wrote:

        Using

        if i+1 < len(lst) :
        	op = lst[i+1]
        

        got rid of the index error

        As far as writing a plugin. A bit beyond me at present, probably best to learn from your foundation work here Nux.

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 27/02/2011 at 08:05, xxxxxxxx wrote:

          Trying to move this on in a more modular way
          ie have a  function for each transformation on selected keys

          just wondered if I was heading in the right direction???
          (ignore print checkpoints just for testing)

          Next objective to 'nudge' everything back
          as 'everything' gets moved over by staggering process
          ie first track shouldnt move - everything else - stagger

          #####################################
          Updated version in later post
          
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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 01/03/2011 at 00:42, xxxxxxxx wrote:

            Making an effort to understand what I'm seeing

            Line 14 function call within itself - seems incorrect?
                   
            MoveSelectedKeys(op,offset,timeln)

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 01/03/2011 at 07:21, xxxxxxxx wrote:

              I am sorry, I may can go to my pc this weekend, but not earlier.

              Does the Console tell you this ? O.o

              If A function calls itself, everything starts again. But you may have changed some values before. (Here the timeln variable)

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 02/03/2011 at 01:03, xxxxxxxx wrote:

                Can anyone tell me why this message 
                doesn't pop up if NO object is selected using the function from the code above?

                lst = GetActiveObjects(doc)
                    op = lst[0]
                    if not op:
                        gui.MessageDialog("No objects selected") 
                        return False #leave the script if not an object

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 02/03/2011 at 02:37, xxxxxxxx wrote:

                  Dunnoo .. Gonna test this this weekend. Maybe it's because op = lst[0] ist not in the right column ?

                    lst = GetActiveObjects(doc)
                    op = lst[0] ## here
                      if not op:
                          gui.MessageDialog("No objects selected") 
                          return False #leave the script if not an object
                  
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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 02/03/2011 at 03:03, xxxxxxxx wrote:

                    Hi Nux

                    nope, not that - must be forum paste incorrect
                    indent is as your example

                    appreciate you can't test at moment

                    I think its to do with this function setting op to the first object in doc
                    if nothing selected
                    that way op is never NULL 
                    #####################################
                    def GetActiveObjects(doc) :
                        import c4d
                        lst = list()
                        op = doc.GetFirstObject()
                        while op:
                            if op.GetBit(c4d.BIT_ACTIVE) == True: lst.append(op)
                            op = GetHNext(op)
                        return lst
                    #####################################

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 02/03/2011 at 03:22, xxxxxxxx wrote:

                      the list only gets appended if op is selected.

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 03/03/2011 at 06:11, xxxxxxxx wrote:

                        And this is where I'm at so far

                        Ignore some Print items - just for console checks

                        Still trying to make it modular
                        ie have a function for each type of key transform - (just stagger in this one)
                        appreciate any advice on good/bad code form

                        added gui to take offset
                        count selected objects - need more than 2
                        and now first object doesnt get offset (its popped off array)

                        #####################################
                        def MoveSelectedKeys(op,offset,timeln = 1) :    # offset in frames
                            import c4d
                          
                            if (not op) or (not offset) : return False
                          
                            if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                            elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                            elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                            elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                            else:
                                import math
                                timeln = math.fmod(timeln,4)
                          
                            doc = op.GetDocument()
                          
                            track = op.GetFirstCTrack()
                            if not track: return False
                          
                            fps = float(doc.GetFps())
                          
                            while track:
                                curve = track.GetCurve()
                                cnt = curve.GetKeyCount()
                                for i in xrange(cnt) :
                                    key = curve.GetKey(i)
                                    if key.GetNBit(int(timeln)) == True:
                                        tme = key.GetTime()
                                        key.SetTime(curve,c4d.BaseTime(offset/fps+tme.Get()))
                                track = track.GetNext()
                            c4d.EventAdd(c4d.MSG_UPDATE)
                          
                            return True
                        #####################################
                        def GetLastSelectedKey(track, timeln = 1) :
                            import c4d
                          
                            if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                            elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                            elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                            elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                            else:
                                import math
                                timeln = math.fmod(timeln,4)
                          
                            curve = track.GetCurve()
                            cnt = curve.GetKeyCount()
                          
                            for i in xrange(cnt) :
                                key = curve.GetKey(cnt-i-1)
                                if key.GetNBit(int(timeln)) == True:
                                    return key  
                        ####################################MINE
                        def GetFirstSelectedKey(track, timeln = 1) :
                            import c4d
                          
                          
                            if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                            elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                            elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                            elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                            else:
                                import math
                                timeln = math.fmod(timeln,4)
                          
                            curve = track.GetCurve()
                            cnt = curve.GetKeyCount()
                            key = curve.GetKey(0)
                          
                            if key.GetNBit(int(timeln)) == True:
                                return key 
                        #####################################
                        def GetHNext(op) :
                            if not op: return
                            if op.GetDown() : return op.GetDown()
                            while not op.GetNext() and op.GetUp() :
                                op = op.GetUp()
                            return op.GetNext()
                        #####################################
                        def GetActiveObjects(doc) :
                            import c4d
                            lst = list()
                            op = doc.GetFirstObject()
                            while op:
                                if op.GetBit(c4d.BIT_ACTIVE) == True: lst.append(op)
                                op = GetHNext(op)
                            return lst
                        #####################################MINE
                        def Stagger(doc,op,lst,keylast,overlap) :
                            import c4d
                            print "Length of list before pop", len(lst) 
                            lst.pop(0)  #remove the first object as its not moved
                            op = lst[0] #get fist active object again, less original first object
                            print "Length of list after pop", len(lst) 
                          
                         
                            offset = keylast.GetTime().GetFrame(doc.GetFps())-overlap
                            for i in xrange(len(lst)) : #increment through allthe objects selected
                                doc.AddUndo(c4d.UNDOTYPE_CHANGE,op)
                                MoveSelectedKeys(op,offset) #moves all the selected keys on a track
                                keylast = GetLastSelectedKey(op.GetFirstCTrack())
                          
                          
                              
                                if not keylast: offset = 0
                                # the original cal moved everything # else: offset = key.GetTime().GetFrame(doc.GetFps())-overlap
                                else: 
                                    print "OS1", offset
                                    offset = keylast.GetTime().GetFrame(doc.GetFps())-overlap
                                    print "OS2", offset
                                # object namecheck # print op.GetName()
                                if  i+1 < len(lst) : # +1 stops index going out of range ie more objects than listed
                                    op = lst[i+1]# ok to get next object in list
                          
                            return 
                        #####################################
                        def main() :
                            import c4d
                            from c4d import documents
                            from c4d import gui
                            
                            c4d.CallCommand(1024314); # clear the python console
                         
                            # get a value form the user
                            guival = gui.InputDialog("Enter a value < your max keyspan","10")
                            print "Dialog Value =",guival
                            overlap = int(guival)   
                            doc = documents.GetActiveDocument()
                            doc.StartUndo()
                          
                            lst = GetActiveObjects(doc) #get selected objects
                          
                            print "List Length = ", len(lst) 
                            if len(lst)<=1:
                                c4d.gui.MessageDialog("You need to select at least two objects") 
                                return False #leave if not enough objects selected
                         
                            op = lst[0] #get fist active object
                          
                          
                            keyfirst = GetFirstSelectedKey(op.GetFirstCTrack())
                            keylast = GetLastSelectedKey(op.GetFirstCTrack())
                            
                          
                            keyfirstval = keyfirst.GetTime().GetFrame(doc.GetFps())
                            keylastval = keylast.GetTime().GetFrame(doc.GetFps())
                            keyspanval = keylastval - keyfirstval
                           
                            print "Selected Keyspan 1st track = ", keyspanval
                            print "Keytime of start key = ", keyfirstval
                            print "Keytime of end key = ", keylastval
                            
                         
                           
                            if not keylast: offset = 0
                            ##### else do the stagger
                            else: Stagger(doc,op,lst,keylast,overlap) 
                             
                            doc.EndUndo()
                          
                        if __name__=='__main__':
                            main()
                          
                        
                        
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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 06/03/2011 at 08:05, xxxxxxxx wrote:

                          Any feedback on programing 'form' would be appreciated.

                          Think it would be useful to have a couple more transformations
                          Stagger2 - enter total stagger length - x frames (rather than current overlap in frames)
                          Accelerate - gradually space out over x frames
                          Decelerate - reverse above
                          Stack - thats essentially stagger with no overlap?

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 06/03/2011 at 10:29, xxxxxxxx wrote:

                            Well, works fine. If you want potential increament for eg. you need to calculate something with the offset value. 😉

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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 06/03/2011 at 11:09, xxxxxxxx wrote:

                              cheers Nux

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