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    Selected Keys? Move Keys?

    PYTHON Development
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 26/02/2011 at 12:08, xxxxxxxx wrote:

      Hey Nux95

      This is just great

      And there's so much useful stuff here for reference
      It's really appreciated  - many thanks

      line 103 
      op=list[i+1]
      is throwing an error
      index out of range

      I guess this is just incrementing one object too many? at the end of the selected objects

      Not wanting to take anything away from what you've done here - far beyond the call of duty 🙂
      I think it would be nice to have the 'processing' part of the script possibly
      in a function

      ie release a collection of key manipulating scripts - by just changing the function

      stagger - by offset - as we have now
      stagger  - by total time - total time over which to stagger all frames
      stagger exponentially large to small
      stagger exponentially small to large
      etc etc

      cheers again

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/02/2011 at 13:22, xxxxxxxx wrote:

        Originally posted by xxxxxxxx

        line 103 
        op=list[i+1]
        is throwing an error
        index out of range

        Do you recieve that message every time ? It didn't appear when I was using the Script.

        I guess this is just incrementing one object too many? at the end of the selected objects

        Shouldnt. 'op' is already the object with index 0, and 'i' starts with '0', so the next object for 'op' in the first iteration should be 1 => 'i+1'
        But .. Hm, very bizarre. I didn't recieve that error, but as I think about it, that error MUST occure at the end of the loop.
        Try it like this and tell me if the problen still exists:

          
        op = lst[i+1]   
        if not op: break # Hopefully there is a 'break' expression for 'for'-loops. If not try something that stops the loop   
        

        stagger  - by total time - total time over which to stagger all frames
        stagger exponentially large to small
        stagger exponentially small to large
        etc etc

        Why not writing a Plugin ? 😉

        cheers, nux

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 27/02/2011 at 03:10, xxxxxxxx wrote:

          Using

          if i+1 < len(lst) :
          	op = lst[i+1]
          

          got rid of the index error

          As far as writing a plugin. A bit beyond me at present, probably best to learn from your foundation work here Nux.

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 27/02/2011 at 08:05, xxxxxxxx wrote:

            Trying to move this on in a more modular way
            ie have a  function for each transformation on selected keys

            just wondered if I was heading in the right direction???
            (ignore print checkpoints just for testing)

            Next objective to 'nudge' everything back
            as 'everything' gets moved over by staggering process
            ie first track shouldnt move - everything else - stagger

            #####################################
            Updated version in later post
            
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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 01/03/2011 at 00:42, xxxxxxxx wrote:

              Making an effort to understand what I'm seeing

              Line 14 function call within itself - seems incorrect?
                     
              MoveSelectedKeys(op,offset,timeln)

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 01/03/2011 at 07:21, xxxxxxxx wrote:

                I am sorry, I may can go to my pc this weekend, but not earlier.

                Does the Console tell you this ? O.o

                If A function calls itself, everything starts again. But you may have changed some values before. (Here the timeln variable)

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 02/03/2011 at 01:03, xxxxxxxx wrote:

                  Can anyone tell me why this message 
                  doesn't pop up if NO object is selected using the function from the code above?

                  lst = GetActiveObjects(doc)
                      op = lst[0]
                      if not op:
                          gui.MessageDialog("No objects selected") 
                          return False #leave the script if not an object

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 02/03/2011 at 02:37, xxxxxxxx wrote:

                    Dunnoo .. Gonna test this this weekend. Maybe it's because op = lst[0] ist not in the right column ?

                      lst = GetActiveObjects(doc)
                      op = lst[0] ## here
                        if not op:
                            gui.MessageDialog("No objects selected") 
                            return False #leave the script if not an object
                    
                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 02/03/2011 at 03:03, xxxxxxxx wrote:

                      Hi Nux

                      nope, not that - must be forum paste incorrect
                      indent is as your example

                      appreciate you can't test at moment

                      I think its to do with this function setting op to the first object in doc
                      if nothing selected
                      that way op is never NULL 
                      #####################################
                      def GetActiveObjects(doc) :
                          import c4d
                          lst = list()
                          op = doc.GetFirstObject()
                          while op:
                              if op.GetBit(c4d.BIT_ACTIVE) == True: lst.append(op)
                              op = GetHNext(op)
                          return lst
                      #####################################

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 02/03/2011 at 03:22, xxxxxxxx wrote:

                        the list only gets appended if op is selected.

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 03/03/2011 at 06:11, xxxxxxxx wrote:

                          And this is where I'm at so far

                          Ignore some Print items - just for console checks

                          Still trying to make it modular
                          ie have a function for each type of key transform - (just stagger in this one)
                          appreciate any advice on good/bad code form

                          added gui to take offset
                          count selected objects - need more than 2
                          and now first object doesnt get offset (its popped off array)

                          #####################################
                          def MoveSelectedKeys(op,offset,timeln = 1) :    # offset in frames
                              import c4d
                            
                              if (not op) or (not offset) : return False
                            
                              if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                              elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                              elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                              elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                              else:
                                  import math
                                  timeln = math.fmod(timeln,4)
                            
                              doc = op.GetDocument()
                            
                              track = op.GetFirstCTrack()
                              if not track: return False
                            
                              fps = float(doc.GetFps())
                            
                              while track:
                                  curve = track.GetCurve()
                                  cnt = curve.GetKeyCount()
                                  for i in xrange(cnt) :
                                      key = curve.GetKey(i)
                                      if key.GetNBit(int(timeln)) == True:
                                          tme = key.GetTime()
                                          key.SetTime(curve,c4d.BaseTime(offset/fps+tme.Get()))
                                  track = track.GetNext()
                              c4d.EventAdd(c4d.MSG_UPDATE)
                            
                              return True
                          #####################################
                          def GetLastSelectedKey(track, timeln = 1) :
                              import c4d
                            
                              if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                              elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                              elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                              elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                              else:
                                  import math
                                  timeln = math.fmod(timeln,4)
                            
                              curve = track.GetCurve()
                              cnt = curve.GetKeyCount()
                            
                              for i in xrange(cnt) :
                                  key = curve.GetKey(cnt-i-1)
                                  if key.GetNBit(int(timeln)) == True:
                                      return key  
                          ####################################MINE
                          def GetFirstSelectedKey(track, timeln = 1) :
                              import c4d
                            
                            
                              if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                              elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                              elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                              elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                              else:
                                  import math
                                  timeln = math.fmod(timeln,4)
                            
                              curve = track.GetCurve()
                              cnt = curve.GetKeyCount()
                              key = curve.GetKey(0)
                            
                              if key.GetNBit(int(timeln)) == True:
                                  return key 
                          #####################################
                          def GetHNext(op) :
                              if not op: return
                              if op.GetDown() : return op.GetDown()
                              while not op.GetNext() and op.GetUp() :
                                  op = op.GetUp()
                              return op.GetNext()
                          #####################################
                          def GetActiveObjects(doc) :
                              import c4d
                              lst = list()
                              op = doc.GetFirstObject()
                              while op:
                                  if op.GetBit(c4d.BIT_ACTIVE) == True: lst.append(op)
                                  op = GetHNext(op)
                              return lst
                          #####################################MINE
                          def Stagger(doc,op,lst,keylast,overlap) :
                              import c4d
                              print "Length of list before pop", len(lst) 
                              lst.pop(0)  #remove the first object as its not moved
                              op = lst[0] #get fist active object again, less original first object
                              print "Length of list after pop", len(lst) 
                            
                           
                              offset = keylast.GetTime().GetFrame(doc.GetFps())-overlap
                              for i in xrange(len(lst)) : #increment through allthe objects selected
                                  doc.AddUndo(c4d.UNDOTYPE_CHANGE,op)
                                  MoveSelectedKeys(op,offset) #moves all the selected keys on a track
                                  keylast = GetLastSelectedKey(op.GetFirstCTrack())
                            
                            
                                
                                  if not keylast: offset = 0
                                  # the original cal moved everything # else: offset = key.GetTime().GetFrame(doc.GetFps())-overlap
                                  else: 
                                      print "OS1", offset
                                      offset = keylast.GetTime().GetFrame(doc.GetFps())-overlap
                                      print "OS2", offset
                                  # object namecheck # print op.GetName()
                                  if  i+1 < len(lst) : # +1 stops index going out of range ie more objects than listed
                                      op = lst[i+1]# ok to get next object in list
                            
                              return 
                          #####################################
                          def main() :
                              import c4d
                              from c4d import documents
                              from c4d import gui
                              
                              c4d.CallCommand(1024314); # clear the python console
                           
                              # get a value form the user
                              guival = gui.InputDialog("Enter a value < your max keyspan","10")
                              print "Dialog Value =",guival
                              overlap = int(guival)   
                              doc = documents.GetActiveDocument()
                              doc.StartUndo()
                            
                              lst = GetActiveObjects(doc) #get selected objects
                            
                              print "List Length = ", len(lst) 
                              if len(lst)<=1:
                                  c4d.gui.MessageDialog("You need to select at least two objects") 
                                  return False #leave if not enough objects selected
                           
                              op = lst[0] #get fist active object
                            
                            
                              keyfirst = GetFirstSelectedKey(op.GetFirstCTrack())
                              keylast = GetLastSelectedKey(op.GetFirstCTrack())
                              
                            
                              keyfirstval = keyfirst.GetTime().GetFrame(doc.GetFps())
                              keylastval = keylast.GetTime().GetFrame(doc.GetFps())
                              keyspanval = keylastval - keyfirstval
                             
                              print "Selected Keyspan 1st track = ", keyspanval
                              print "Keytime of start key = ", keyfirstval
                              print "Keytime of end key = ", keylastval
                              
                           
                             
                              if not keylast: offset = 0
                              ##### else do the stagger
                              else: Stagger(doc,op,lst,keylast,overlap) 
                               
                              doc.EndUndo()
                            
                          if __name__=='__main__':
                              main()
                            
                          
                          
                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 06/03/2011 at 08:05, xxxxxxxx wrote:

                            Any feedback on programing 'form' would be appreciated.

                            Think it would be useful to have a couple more transformations
                            Stagger2 - enter total stagger length - x frames (rather than current overlap in frames)
                            Accelerate - gradually space out over x frames
                            Decelerate - reverse above
                            Stack - thats essentially stagger with no overlap?

                            1 Reply Last reply Reply Quote 0
                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 06/03/2011 at 10:29, xxxxxxxx wrote:

                              Well, works fine. If you want potential increament for eg. you need to calculate something with the offset value. 😉

                              1 Reply Last reply Reply Quote 0
                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 06/03/2011 at 11:09, xxxxxxxx wrote:

                                cheers Nux

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