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    Selected Keys? Move Keys?

    PYTHON Development
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 26/02/2011 at 02:07, xxxxxxxx wrote:

      Hi all

      Finally escaped from the last job.

      A couple of things

      1
      Confusion
      Just to confirm - the original concept was for staggered keys on multiple objects
      Don't get me wrong - not complaining - just need to be clear what I'm seeing

      The code is there in the while loop looks like it iterates through all the tracks of a single selected object.
      If I select more than one object - nothing happens? (no provision in script so far)

      2
      I'd assume (if you want to modify keys differently for different objects) it would be better to write a small function 
      and modify the Key value before running Key.SetTime(...etc 
      dependent on the number of selected tracks
      Sadly I cant see a way to return the count of selected tracks (yes Scott I now see the route) - so I guess 
      the whole things needs to run in an outer loop - iterating through the selected objects?

      Another issue  - if you modify the offset inside the While track loop
      ie after
      key.SetTime..
      with something as simple as offset = offset + 10
      Assuming you have a POS ROT SCALE tracks as well
      Selecting all tracks is fine
      Selecting just one track ie POS - inserts two extra sets of keyframes
      as the while loop count is based on the total number of tracks
      Cant see a simple solution

      3
      can't find reference to
      C4d.NBIT_TL1_SELECT in the SDK - I take it these refer to the 4 timelines
      Where did you get that info pls?

      def MoveSelectedKeys(op,offset,timeln = 1) :    # offset in frames
          import c4d
        
          if (not op) or (not offset) : return False
        
          if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
          elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
          elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
          elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
          else:
              import math
              timeln = math.fmod(timeln,4)
              MoveSelectedKeys(op,offset,timeln)
        
          doc = op.GetDocument()
          doc.StartUndo()
        
          track = op.GetFirstCTrack()
          if not track: return False
        
          fps = float(doc.GetFps())
        
          while track:
              curve = track.GetCurve()
              cnt = curve.GetKeyCount()
              for i in xrange(cnt) :
                  key = curve.GetKey(i)
                  if key.GetNBit(int(timeln)) == True:
                      tme = key.GetTime()
                      doc.AddUndo(c4d.UNDOTYPE_CHANGE,op)
                      key.SetTime(curve,c4d.BaseTime(offset/fps+tme.Get()))
              track = track.GetNext()
          doc.EndUndo()
          c4d.EventAdd(c4d.MSG_UPDATE)
        
          return True
        
        
      import c4d
      def main() :
          offset = 50 #change this value as needed
          MoveSelectedKeys(op,offset) 
        
      if __name__=='__main__':
          main()
      
      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/02/2011 at 03:06, xxxxxxxx wrote:

        1:
        You can simply use the function in an iteration through the selected objects.

        What means staggered ? Don't know the word ^^

        2:
        Why modifieng the
        key value ? I thought it's about moving keys ?
        And what do you want to achieve with offset = offset + 10

        Don't select a track, select the keys.

        3:
        It's in the GetNBits() function. Search for it without the c4d. in front.

        I'll can answer your questions better later when im at home in about 2 hours.
        Till then,

        cheers

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 26/02/2011 at 04:32, xxxxxxxx wrote:

          What means staggered ? Don't know the word ^^

          All explained here
          http://forums.cgsociety.org/showthread.php?f=182&t=959094
          with sample file (first post)

          file shows example of before and after stagger

          hth

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 26/02/2011 at 05:23, xxxxxxxx wrote:

            Ah, you mean the 2nd Cube should start moving when the 1st one finished ?
            That shouldn't be a problem.
            I'll be back in a minute with a function doing this.

            cheers

            PS: Do still only the selected keys need to be moved ?

            //So, this is a bit more complex than i thought. 😂
            But it works fine 🙂

            import c4d  
            from c4d import documents  
              
            overlap = 20    ## Change this to the Frame you want to let the keys beeing overlapped  
              
            def MoveSelectedKeys(op,offset,timeln = 1) :    # offset in frames  
              import c4d  
              
              if (not op) or (not offset) : return False  
              
              if timeln == 1: timeln = c4d.NBIT_TL1_SELECT  
              elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT  
              elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT  
              elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT  
              else:  
                  import math  
                  timeln = math.fmod(timeln,4)  
                  MoveSelectedKeys(op,offset,timeln)  
              
              doc = op.GetDocument()  
              
              track = op.GetFirstCTrack()  
              if not track: return False  
              
              fps = float(doc.GetFps())  
              
              while track:  
                  curve = track.GetCurve()  
                  cnt = curve.GetKeyCount()  
                  for i in xrange(cnt) :  
                      key = curve.GetKey(i)  
                      if key.GetNBit(int(timeln)) == True:  
                          tme = key.GetTime()  
                          key.SetTime(curve,c4d.BaseTime(offset/fps+tme.Get()))  
                  track = track.GetNext()  
              c4d.EventAdd(c4d.MSG_UPDATE)  
              
              return True  
              
            def GetLastSelectedKey(track, timeln = 1) :  
              import c4d  
              
              if timeln == 1: timeln = c4d.NBIT_TL1_SELECT  
              elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT  
              elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT  
              elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT  
              else:  
                  import math  
                  timeln = math.fmod(timeln,4)  
                  MoveSelectedKeys(op,offset,timeln)  
              
              curve = track.GetCurve()  
              cnt = curve.GetKeyCount()  
              
              for i in xrange(cnt) :  
                  key = curve.GetKey(cnt-i-1)  
                  if key.GetNBit(int(timeln)) == True:  
                      return key  
              
            def GetHNext(op) :  
              if not op: return  
              if op.GetDown() : return op.GetDown()  
              while not op.GetNext() and op.GetUp() :  
                  op = op.GetUp()  
              return op.GetNext()  
              
            def GetActiveObjects(doc) :  
              import c4d  
              lst = list()  
              op = doc.GetFirstObject()  
              while op:  
                  if op.GetBit(c4d.BIT_ACTIVE) == True: lst.append(op)  
                  op = GetHNext(op)  
              return lst  
              
              
            def main() :  
              doc = documents.GetActiveDocument()  
              doc.StartUndo()  
              
              lst = GetActiveObjects(doc)  
              op = lst[0]  
              if not op: return False  
              
              key = GetLastSelectedKey(op.GetFirstCTrack())  
              if not key: offset = 0  
              else: offset = key.GetTime().GetFrame(doc.GetFps())-overlap  
              
              
              for i in xrange(len(lst)) :  
                  doc.AddUndo(c4d.UNDOTYPE_CHANGE,op)  
                  MoveSelectedKeys(op,offset)  
                  key = GetLastSelectedKey(op.GetFirstCTrack())  
                  if not key: offset = 0  
                  else: offset = key.GetTime().GetFrame(doc.GetFps())-overlap  
                  print op.GetName()  
                  op = lst[i+1]  
              doc.EndUndo()  
              
              
              
            if __name__=='__main__':  
              main()
            

            Here a tiny Screencast to show you how to use it:

            " target="_blank" rel="noopener noreferrer nofollow ugc">

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 26/02/2011 at 12:08, xxxxxxxx wrote:

              Hey Nux95

              This is just great

              And there's so much useful stuff here for reference
              It's really appreciated  - many thanks

              line 103 
              op=list[i+1]
              is throwing an error
              index out of range

              I guess this is just incrementing one object too many? at the end of the selected objects

              Not wanting to take anything away from what you've done here - far beyond the call of duty 🙂
              I think it would be nice to have the 'processing' part of the script possibly
              in a function

              ie release a collection of key manipulating scripts - by just changing the function

              stagger - by offset - as we have now
              stagger  - by total time - total time over which to stagger all frames
              stagger exponentially large to small
              stagger exponentially small to large
              etc etc

              cheers again

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 26/02/2011 at 13:22, xxxxxxxx wrote:

                Originally posted by xxxxxxxx

                line 103 
                op=list[i+1]
                is throwing an error
                index out of range

                Do you recieve that message every time ? It didn't appear when I was using the Script.

                I guess this is just incrementing one object too many? at the end of the selected objects

                Shouldnt. 'op' is already the object with index 0, and 'i' starts with '0', so the next object for 'op' in the first iteration should be 1 => 'i+1'
                But .. Hm, very bizarre. I didn't recieve that error, but as I think about it, that error MUST occure at the end of the loop.
                Try it like this and tell me if the problen still exists:

                  
                op = lst[i+1]   
                if not op: break # Hopefully there is a 'break' expression for 'for'-loops. If not try something that stops the loop   
                

                stagger  - by total time - total time over which to stagger all frames
                stagger exponentially large to small
                stagger exponentially small to large
                etc etc

                Why not writing a Plugin ? 😉

                cheers, nux

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 27/02/2011 at 03:10, xxxxxxxx wrote:

                  Using

                  if i+1 < len(lst) :
                  	op = lst[i+1]
                  

                  got rid of the index error

                  As far as writing a plugin. A bit beyond me at present, probably best to learn from your foundation work here Nux.

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 27/02/2011 at 08:05, xxxxxxxx wrote:

                    Trying to move this on in a more modular way
                    ie have a  function for each transformation on selected keys

                    just wondered if I was heading in the right direction???
                    (ignore print checkpoints just for testing)

                    Next objective to 'nudge' everything back
                    as 'everything' gets moved over by staggering process
                    ie first track shouldnt move - everything else - stagger

                    #####################################
                    Updated version in later post
                    
                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 01/03/2011 at 00:42, xxxxxxxx wrote:

                      Making an effort to understand what I'm seeing

                      Line 14 function call within itself - seems incorrect?
                             
                      MoveSelectedKeys(op,offset,timeln)

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 01/03/2011 at 07:21, xxxxxxxx wrote:

                        I am sorry, I may can go to my pc this weekend, but not earlier.

                        Does the Console tell you this ? O.o

                        If A function calls itself, everything starts again. But you may have changed some values before. (Here the timeln variable)

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 02/03/2011 at 01:03, xxxxxxxx wrote:

                          Can anyone tell me why this message 
                          doesn't pop up if NO object is selected using the function from the code above?

                          lst = GetActiveObjects(doc)
                              op = lst[0]
                              if not op:
                                  gui.MessageDialog("No objects selected") 
                                  return False #leave the script if not an object

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 02/03/2011 at 02:37, xxxxxxxx wrote:

                            Dunnoo .. Gonna test this this weekend. Maybe it's because op = lst[0] ist not in the right column ?

                              lst = GetActiveObjects(doc)
                              op = lst[0] ## here
                                if not op:
                                    gui.MessageDialog("No objects selected") 
                                    return False #leave the script if not an object
                            
                            1 Reply Last reply Reply Quote 0
                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 02/03/2011 at 03:03, xxxxxxxx wrote:

                              Hi Nux

                              nope, not that - must be forum paste incorrect
                              indent is as your example

                              appreciate you can't test at moment

                              I think its to do with this function setting op to the first object in doc
                              if nothing selected
                              that way op is never NULL 
                              #####################################
                              def GetActiveObjects(doc) :
                                  import c4d
                                  lst = list()
                                  op = doc.GetFirstObject()
                                  while op:
                                      if op.GetBit(c4d.BIT_ACTIVE) == True: lst.append(op)
                                      op = GetHNext(op)
                                  return lst
                              #####################################

                              1 Reply Last reply Reply Quote 0
                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 02/03/2011 at 03:22, xxxxxxxx wrote:

                                the list only gets appended if op is selected.

                                1 Reply Last reply Reply Quote 0
                                • H
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 03/03/2011 at 06:11, xxxxxxxx wrote:

                                  And this is where I'm at so far

                                  Ignore some Print items - just for console checks

                                  Still trying to make it modular
                                  ie have a function for each type of key transform - (just stagger in this one)
                                  appreciate any advice on good/bad code form

                                  added gui to take offset
                                  count selected objects - need more than 2
                                  and now first object doesnt get offset (its popped off array)

                                  #####################################
                                  def MoveSelectedKeys(op,offset,timeln = 1) :    # offset in frames
                                      import c4d
                                    
                                      if (not op) or (not offset) : return False
                                    
                                      if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                                      elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                                      elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                                      elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                                      else:
                                          import math
                                          timeln = math.fmod(timeln,4)
                                    
                                      doc = op.GetDocument()
                                    
                                      track = op.GetFirstCTrack()
                                      if not track: return False
                                    
                                      fps = float(doc.GetFps())
                                    
                                      while track:
                                          curve = track.GetCurve()
                                          cnt = curve.GetKeyCount()
                                          for i in xrange(cnt) :
                                              key = curve.GetKey(i)
                                              if key.GetNBit(int(timeln)) == True:
                                                  tme = key.GetTime()
                                                  key.SetTime(curve,c4d.BaseTime(offset/fps+tme.Get()))
                                          track = track.GetNext()
                                      c4d.EventAdd(c4d.MSG_UPDATE)
                                    
                                      return True
                                  #####################################
                                  def GetLastSelectedKey(track, timeln = 1) :
                                      import c4d
                                    
                                      if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                                      elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                                      elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                                      elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                                      else:
                                          import math
                                          timeln = math.fmod(timeln,4)
                                    
                                      curve = track.GetCurve()
                                      cnt = curve.GetKeyCount()
                                    
                                      for i in xrange(cnt) :
                                          key = curve.GetKey(cnt-i-1)
                                          if key.GetNBit(int(timeln)) == True:
                                              return key  
                                  ####################################MINE
                                  def GetFirstSelectedKey(track, timeln = 1) :
                                      import c4d
                                    
                                    
                                      if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                                      elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                                      elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                                      elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                                      else:
                                          import math
                                          timeln = math.fmod(timeln,4)
                                    
                                      curve = track.GetCurve()
                                      cnt = curve.GetKeyCount()
                                      key = curve.GetKey(0)
                                    
                                      if key.GetNBit(int(timeln)) == True:
                                          return key 
                                  #####################################
                                  def GetHNext(op) :
                                      if not op: return
                                      if op.GetDown() : return op.GetDown()
                                      while not op.GetNext() and op.GetUp() :
                                          op = op.GetUp()
                                      return op.GetNext()
                                  #####################################
                                  def GetActiveObjects(doc) :
                                      import c4d
                                      lst = list()
                                      op = doc.GetFirstObject()
                                      while op:
                                          if op.GetBit(c4d.BIT_ACTIVE) == True: lst.append(op)
                                          op = GetHNext(op)
                                      return lst
                                  #####################################MINE
                                  def Stagger(doc,op,lst,keylast,overlap) :
                                      import c4d
                                      print "Length of list before pop", len(lst) 
                                      lst.pop(0)  #remove the first object as its not moved
                                      op = lst[0] #get fist active object again, less original first object
                                      print "Length of list after pop", len(lst) 
                                    
                                   
                                      offset = keylast.GetTime().GetFrame(doc.GetFps())-overlap
                                      for i in xrange(len(lst)) : #increment through allthe objects selected
                                          doc.AddUndo(c4d.UNDOTYPE_CHANGE,op)
                                          MoveSelectedKeys(op,offset) #moves all the selected keys on a track
                                          keylast = GetLastSelectedKey(op.GetFirstCTrack())
                                    
                                    
                                        
                                          if not keylast: offset = 0
                                          # the original cal moved everything # else: offset = key.GetTime().GetFrame(doc.GetFps())-overlap
                                          else: 
                                              print "OS1", offset
                                              offset = keylast.GetTime().GetFrame(doc.GetFps())-overlap
                                              print "OS2", offset
                                          # object namecheck # print op.GetName()
                                          if  i+1 < len(lst) : # +1 stops index going out of range ie more objects than listed
                                              op = lst[i+1]# ok to get next object in list
                                    
                                      return 
                                  #####################################
                                  def main() :
                                      import c4d
                                      from c4d import documents
                                      from c4d import gui
                                      
                                      c4d.CallCommand(1024314); # clear the python console
                                   
                                      # get a value form the user
                                      guival = gui.InputDialog("Enter a value < your max keyspan","10")
                                      print "Dialog Value =",guival
                                      overlap = int(guival)   
                                      doc = documents.GetActiveDocument()
                                      doc.StartUndo()
                                    
                                      lst = GetActiveObjects(doc) #get selected objects
                                    
                                      print "List Length = ", len(lst) 
                                      if len(lst)<=1:
                                          c4d.gui.MessageDialog("You need to select at least two objects") 
                                          return False #leave if not enough objects selected
                                   
                                      op = lst[0] #get fist active object
                                    
                                    
                                      keyfirst = GetFirstSelectedKey(op.GetFirstCTrack())
                                      keylast = GetLastSelectedKey(op.GetFirstCTrack())
                                      
                                    
                                      keyfirstval = keyfirst.GetTime().GetFrame(doc.GetFps())
                                      keylastval = keylast.GetTime().GetFrame(doc.GetFps())
                                      keyspanval = keylastval - keyfirstval
                                     
                                      print "Selected Keyspan 1st track = ", keyspanval
                                      print "Keytime of start key = ", keyfirstval
                                      print "Keytime of end key = ", keylastval
                                      
                                   
                                     
                                      if not keylast: offset = 0
                                      ##### else do the stagger
                                      else: Stagger(doc,op,lst,keylast,overlap) 
                                       
                                      doc.EndUndo()
                                    
                                  if __name__=='__main__':
                                      main()
                                    
                                  
                                  
                                  1 Reply Last reply Reply Quote 0
                                  • H
                                    Helper
                                    last edited by

                                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                    On 06/03/2011 at 08:05, xxxxxxxx wrote:

                                    Any feedback on programing 'form' would be appreciated.

                                    Think it would be useful to have a couple more transformations
                                    Stagger2 - enter total stagger length - x frames (rather than current overlap in frames)
                                    Accelerate - gradually space out over x frames
                                    Decelerate - reverse above
                                    Stack - thats essentially stagger with no overlap?

                                    1 Reply Last reply Reply Quote 0
                                    • H
                                      Helper
                                      last edited by

                                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                      On 06/03/2011 at 10:29, xxxxxxxx wrote:

                                      Well, works fine. If you want potential increament for eg. you need to calculate something with the offset value. 😉

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                                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                        On 06/03/2011 at 11:09, xxxxxxxx wrote:

                                        cheers Nux

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