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    Selected Keys? Move Keys?

    PYTHON Development
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 25/02/2011 at 03:47, xxxxxxxx wrote:

      Hi All

      Sorry for lack of contribution - yesterdays work over ran
      try to get back to this as soon as job is out of the door

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/02/2011 at 02:07, xxxxxxxx wrote:

        Hi all

        Finally escaped from the last job.

        A couple of things

        1
        Confusion
        Just to confirm - the original concept was for staggered keys on multiple objects
        Don't get me wrong - not complaining - just need to be clear what I'm seeing

        The code is there in the while loop looks like it iterates through all the tracks of a single selected object.
        If I select more than one object - nothing happens? (no provision in script so far)

        2
        I'd assume (if you want to modify keys differently for different objects) it would be better to write a small function 
        and modify the Key value before running Key.SetTime(...etc 
        dependent on the number of selected tracks
        Sadly I cant see a way to return the count of selected tracks (yes Scott I now see the route) - so I guess 
        the whole things needs to run in an outer loop - iterating through the selected objects?

        Another issue  - if you modify the offset inside the While track loop
        ie after
        key.SetTime..
        with something as simple as offset = offset + 10
        Assuming you have a POS ROT SCALE tracks as well
        Selecting all tracks is fine
        Selecting just one track ie POS - inserts two extra sets of keyframes
        as the while loop count is based on the total number of tracks
        Cant see a simple solution

        3
        can't find reference to
        C4d.NBIT_TL1_SELECT in the SDK - I take it these refer to the 4 timelines
        Where did you get that info pls?

        def MoveSelectedKeys(op,offset,timeln = 1) :    # offset in frames
            import c4d
          
            if (not op) or (not offset) : return False
          
            if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
            elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
            elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
            elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
            else:
                import math
                timeln = math.fmod(timeln,4)
                MoveSelectedKeys(op,offset,timeln)
          
            doc = op.GetDocument()
            doc.StartUndo()
          
            track = op.GetFirstCTrack()
            if not track: return False
          
            fps = float(doc.GetFps())
          
            while track:
                curve = track.GetCurve()
                cnt = curve.GetKeyCount()
                for i in xrange(cnt) :
                    key = curve.GetKey(i)
                    if key.GetNBit(int(timeln)) == True:
                        tme = key.GetTime()
                        doc.AddUndo(c4d.UNDOTYPE_CHANGE,op)
                        key.SetTime(curve,c4d.BaseTime(offset/fps+tme.Get()))
                track = track.GetNext()
            doc.EndUndo()
            c4d.EventAdd(c4d.MSG_UPDATE)
          
            return True
          
          
        import c4d
        def main() :
            offset = 50 #change this value as needed
            MoveSelectedKeys(op,offset) 
          
        if __name__=='__main__':
            main()
        
        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 26/02/2011 at 03:06, xxxxxxxx wrote:

          1:
          You can simply use the function in an iteration through the selected objects.

          What means staggered ? Don't know the word ^^

          2:
          Why modifieng the
          key value ? I thought it's about moving keys ?
          And what do you want to achieve with offset = offset + 10

          Don't select a track, select the keys.

          3:
          It's in the GetNBits() function. Search for it without the c4d. in front.

          I'll can answer your questions better later when im at home in about 2 hours.
          Till then,

          cheers

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 26/02/2011 at 04:32, xxxxxxxx wrote:

            What means staggered ? Don't know the word ^^

            All explained here
            http://forums.cgsociety.org/showthread.php?f=182&t=959094
            with sample file (first post)

            file shows example of before and after stagger

            hth

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 26/02/2011 at 05:23, xxxxxxxx wrote:

              Ah, you mean the 2nd Cube should start moving when the 1st one finished ?
              That shouldn't be a problem.
              I'll be back in a minute with a function doing this.

              cheers

              PS: Do still only the selected keys need to be moved ?

              //So, this is a bit more complex than i thought. 😂
              But it works fine 🙂

              import c4d  
              from c4d import documents  
                
              overlap = 20    ## Change this to the Frame you want to let the keys beeing overlapped  
                
              def MoveSelectedKeys(op,offset,timeln = 1) :    # offset in frames  
                import c4d  
                
                if (not op) or (not offset) : return False  
                
                if timeln == 1: timeln = c4d.NBIT_TL1_SELECT  
                elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT  
                elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT  
                elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT  
                else:  
                    import math  
                    timeln = math.fmod(timeln,4)  
                    MoveSelectedKeys(op,offset,timeln)  
                
                doc = op.GetDocument()  
                
                track = op.GetFirstCTrack()  
                if not track: return False  
                
                fps = float(doc.GetFps())  
                
                while track:  
                    curve = track.GetCurve()  
                    cnt = curve.GetKeyCount()  
                    for i in xrange(cnt) :  
                        key = curve.GetKey(i)  
                        if key.GetNBit(int(timeln)) == True:  
                            tme = key.GetTime()  
                            key.SetTime(curve,c4d.BaseTime(offset/fps+tme.Get()))  
                    track = track.GetNext()  
                c4d.EventAdd(c4d.MSG_UPDATE)  
                
                return True  
                
              def GetLastSelectedKey(track, timeln = 1) :  
                import c4d  
                
                if timeln == 1: timeln = c4d.NBIT_TL1_SELECT  
                elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT  
                elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT  
                elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT  
                else:  
                    import math  
                    timeln = math.fmod(timeln,4)  
                    MoveSelectedKeys(op,offset,timeln)  
                
                curve = track.GetCurve()  
                cnt = curve.GetKeyCount()  
                
                for i in xrange(cnt) :  
                    key = curve.GetKey(cnt-i-1)  
                    if key.GetNBit(int(timeln)) == True:  
                        return key  
                
              def GetHNext(op) :  
                if not op: return  
                if op.GetDown() : return op.GetDown()  
                while not op.GetNext() and op.GetUp() :  
                    op = op.GetUp()  
                return op.GetNext()  
                
              def GetActiveObjects(doc) :  
                import c4d  
                lst = list()  
                op = doc.GetFirstObject()  
                while op:  
                    if op.GetBit(c4d.BIT_ACTIVE) == True: lst.append(op)  
                    op = GetHNext(op)  
                return lst  
                
                
              def main() :  
                doc = documents.GetActiveDocument()  
                doc.StartUndo()  
                
                lst = GetActiveObjects(doc)  
                op = lst[0]  
                if not op: return False  
                
                key = GetLastSelectedKey(op.GetFirstCTrack())  
                if not key: offset = 0  
                else: offset = key.GetTime().GetFrame(doc.GetFps())-overlap  
                
                
                for i in xrange(len(lst)) :  
                    doc.AddUndo(c4d.UNDOTYPE_CHANGE,op)  
                    MoveSelectedKeys(op,offset)  
                    key = GetLastSelectedKey(op.GetFirstCTrack())  
                    if not key: offset = 0  
                    else: offset = key.GetTime().GetFrame(doc.GetFps())-overlap  
                    print op.GetName()  
                    op = lst[i+1]  
                doc.EndUndo()  
                
                
                
              if __name__=='__main__':  
                main()
              

              Here a tiny Screencast to show you how to use it:

              " target="_blank" rel="noopener noreferrer nofollow ugc">

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 26/02/2011 at 12:08, xxxxxxxx wrote:

                Hey Nux95

                This is just great

                And there's so much useful stuff here for reference
                It's really appreciated  - many thanks

                line 103 
                op=list[i+1]
                is throwing an error
                index out of range

                I guess this is just incrementing one object too many? at the end of the selected objects

                Not wanting to take anything away from what you've done here - far beyond the call of duty 🙂
                I think it would be nice to have the 'processing' part of the script possibly
                in a function

                ie release a collection of key manipulating scripts - by just changing the function

                stagger - by offset - as we have now
                stagger  - by total time - total time over which to stagger all frames
                stagger exponentially large to small
                stagger exponentially small to large
                etc etc

                cheers again

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 26/02/2011 at 13:22, xxxxxxxx wrote:

                  Originally posted by xxxxxxxx

                  line 103 
                  op=list[i+1]
                  is throwing an error
                  index out of range

                  Do you recieve that message every time ? It didn't appear when I was using the Script.

                  I guess this is just incrementing one object too many? at the end of the selected objects

                  Shouldnt. 'op' is already the object with index 0, and 'i' starts with '0', so the next object for 'op' in the first iteration should be 1 => 'i+1'
                  But .. Hm, very bizarre. I didn't recieve that error, but as I think about it, that error MUST occure at the end of the loop.
                  Try it like this and tell me if the problen still exists:

                    
                  op = lst[i+1]   
                  if not op: break # Hopefully there is a 'break' expression for 'for'-loops. If not try something that stops the loop   
                  

                  stagger  - by total time - total time over which to stagger all frames
                  stagger exponentially large to small
                  stagger exponentially small to large
                  etc etc

                  Why not writing a Plugin ? 😉

                  cheers, nux

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 27/02/2011 at 03:10, xxxxxxxx wrote:

                    Using

                    if i+1 < len(lst) :
                    	op = lst[i+1]
                    

                    got rid of the index error

                    As far as writing a plugin. A bit beyond me at present, probably best to learn from your foundation work here Nux.

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 27/02/2011 at 08:05, xxxxxxxx wrote:

                      Trying to move this on in a more modular way
                      ie have a  function for each transformation on selected keys

                      just wondered if I was heading in the right direction???
                      (ignore print checkpoints just for testing)

                      Next objective to 'nudge' everything back
                      as 'everything' gets moved over by staggering process
                      ie first track shouldnt move - everything else - stagger

                      #####################################
                      Updated version in later post
                      
                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 01/03/2011 at 00:42, xxxxxxxx wrote:

                        Making an effort to understand what I'm seeing

                        Line 14 function call within itself - seems incorrect?
                               
                        MoveSelectedKeys(op,offset,timeln)

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 01/03/2011 at 07:21, xxxxxxxx wrote:

                          I am sorry, I may can go to my pc this weekend, but not earlier.

                          Does the Console tell you this ? O.o

                          If A function calls itself, everything starts again. But you may have changed some values before. (Here the timeln variable)

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 02/03/2011 at 01:03, xxxxxxxx wrote:

                            Can anyone tell me why this message 
                            doesn't pop up if NO object is selected using the function from the code above?

                            lst = GetActiveObjects(doc)
                                op = lst[0]
                                if not op:
                                    gui.MessageDialog("No objects selected") 
                                    return False #leave the script if not an object

                            1 Reply Last reply Reply Quote 0
                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 02/03/2011 at 02:37, xxxxxxxx wrote:

                              Dunnoo .. Gonna test this this weekend. Maybe it's because op = lst[0] ist not in the right column ?

                                lst = GetActiveObjects(doc)
                                op = lst[0] ## here
                                  if not op:
                                      gui.MessageDialog("No objects selected") 
                                      return False #leave the script if not an object
                              
                              1 Reply Last reply Reply Quote 0
                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 02/03/2011 at 03:03, xxxxxxxx wrote:

                                Hi Nux

                                nope, not that - must be forum paste incorrect
                                indent is as your example

                                appreciate you can't test at moment

                                I think its to do with this function setting op to the first object in doc
                                if nothing selected
                                that way op is never NULL 
                                #####################################
                                def GetActiveObjects(doc) :
                                    import c4d
                                    lst = list()
                                    op = doc.GetFirstObject()
                                    while op:
                                        if op.GetBit(c4d.BIT_ACTIVE) == True: lst.append(op)
                                        op = GetHNext(op)
                                    return lst
                                #####################################

                                1 Reply Last reply Reply Quote 0
                                • H
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 02/03/2011 at 03:22, xxxxxxxx wrote:

                                  the list only gets appended if op is selected.

                                  1 Reply Last reply Reply Quote 0
                                  • H
                                    Helper
                                    last edited by

                                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                    On 03/03/2011 at 06:11, xxxxxxxx wrote:

                                    And this is where I'm at so far

                                    Ignore some Print items - just for console checks

                                    Still trying to make it modular
                                    ie have a function for each type of key transform - (just stagger in this one)
                                    appreciate any advice on good/bad code form

                                    added gui to take offset
                                    count selected objects - need more than 2
                                    and now first object doesnt get offset (its popped off array)

                                    #####################################
                                    def MoveSelectedKeys(op,offset,timeln = 1) :    # offset in frames
                                        import c4d
                                      
                                        if (not op) or (not offset) : return False
                                      
                                        if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                                        elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                                        elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                                        elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                                        else:
                                            import math
                                            timeln = math.fmod(timeln,4)
                                      
                                        doc = op.GetDocument()
                                      
                                        track = op.GetFirstCTrack()
                                        if not track: return False
                                      
                                        fps = float(doc.GetFps())
                                      
                                        while track:
                                            curve = track.GetCurve()
                                            cnt = curve.GetKeyCount()
                                            for i in xrange(cnt) :
                                                key = curve.GetKey(i)
                                                if key.GetNBit(int(timeln)) == True:
                                                    tme = key.GetTime()
                                                    key.SetTime(curve,c4d.BaseTime(offset/fps+tme.Get()))
                                            track = track.GetNext()
                                        c4d.EventAdd(c4d.MSG_UPDATE)
                                      
                                        return True
                                    #####################################
                                    def GetLastSelectedKey(track, timeln = 1) :
                                        import c4d
                                      
                                        if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                                        elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                                        elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                                        elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                                        else:
                                            import math
                                            timeln = math.fmod(timeln,4)
                                      
                                        curve = track.GetCurve()
                                        cnt = curve.GetKeyCount()
                                      
                                        for i in xrange(cnt) :
                                            key = curve.GetKey(cnt-i-1)
                                            if key.GetNBit(int(timeln)) == True:
                                                return key  
                                    ####################################MINE
                                    def GetFirstSelectedKey(track, timeln = 1) :
                                        import c4d
                                      
                                      
                                        if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                                        elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                                        elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                                        elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                                        else:
                                            import math
                                            timeln = math.fmod(timeln,4)
                                      
                                        curve = track.GetCurve()
                                        cnt = curve.GetKeyCount()
                                        key = curve.GetKey(0)
                                      
                                        if key.GetNBit(int(timeln)) == True:
                                            return key 
                                    #####################################
                                    def GetHNext(op) :
                                        if not op: return
                                        if op.GetDown() : return op.GetDown()
                                        while not op.GetNext() and op.GetUp() :
                                            op = op.GetUp()
                                        return op.GetNext()
                                    #####################################
                                    def GetActiveObjects(doc) :
                                        import c4d
                                        lst = list()
                                        op = doc.GetFirstObject()
                                        while op:
                                            if op.GetBit(c4d.BIT_ACTIVE) == True: lst.append(op)
                                            op = GetHNext(op)
                                        return lst
                                    #####################################MINE
                                    def Stagger(doc,op,lst,keylast,overlap) :
                                        import c4d
                                        print "Length of list before pop", len(lst) 
                                        lst.pop(0)  #remove the first object as its not moved
                                        op = lst[0] #get fist active object again, less original first object
                                        print "Length of list after pop", len(lst) 
                                      
                                     
                                        offset = keylast.GetTime().GetFrame(doc.GetFps())-overlap
                                        for i in xrange(len(lst)) : #increment through allthe objects selected
                                            doc.AddUndo(c4d.UNDOTYPE_CHANGE,op)
                                            MoveSelectedKeys(op,offset) #moves all the selected keys on a track
                                            keylast = GetLastSelectedKey(op.GetFirstCTrack())
                                      
                                      
                                          
                                            if not keylast: offset = 0
                                            # the original cal moved everything # else: offset = key.GetTime().GetFrame(doc.GetFps())-overlap
                                            else: 
                                                print "OS1", offset
                                                offset = keylast.GetTime().GetFrame(doc.GetFps())-overlap
                                                print "OS2", offset
                                            # object namecheck # print op.GetName()
                                            if  i+1 < len(lst) : # +1 stops index going out of range ie more objects than listed
                                                op = lst[i+1]# ok to get next object in list
                                      
                                        return 
                                    #####################################
                                    def main() :
                                        import c4d
                                        from c4d import documents
                                        from c4d import gui
                                        
                                        c4d.CallCommand(1024314); # clear the python console
                                     
                                        # get a value form the user
                                        guival = gui.InputDialog("Enter a value < your max keyspan","10")
                                        print "Dialog Value =",guival
                                        overlap = int(guival)   
                                        doc = documents.GetActiveDocument()
                                        doc.StartUndo()
                                      
                                        lst = GetActiveObjects(doc) #get selected objects
                                      
                                        print "List Length = ", len(lst) 
                                        if len(lst)<=1:
                                            c4d.gui.MessageDialog("You need to select at least two objects") 
                                            return False #leave if not enough objects selected
                                     
                                        op = lst[0] #get fist active object
                                      
                                      
                                        keyfirst = GetFirstSelectedKey(op.GetFirstCTrack())
                                        keylast = GetLastSelectedKey(op.GetFirstCTrack())
                                        
                                      
                                        keyfirstval = keyfirst.GetTime().GetFrame(doc.GetFps())
                                        keylastval = keylast.GetTime().GetFrame(doc.GetFps())
                                        keyspanval = keylastval - keyfirstval
                                       
                                        print "Selected Keyspan 1st track = ", keyspanval
                                        print "Keytime of start key = ", keyfirstval
                                        print "Keytime of end key = ", keylastval
                                        
                                     
                                       
                                        if not keylast: offset = 0
                                        ##### else do the stagger
                                        else: Stagger(doc,op,lst,keylast,overlap) 
                                         
                                        doc.EndUndo()
                                      
                                    if __name__=='__main__':
                                        main()
                                      
                                    
                                    
                                    1 Reply Last reply Reply Quote 0
                                    • H
                                      Helper
                                      last edited by

                                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                      On 06/03/2011 at 08:05, xxxxxxxx wrote:

                                      Any feedback on programing 'form' would be appreciated.

                                      Think it would be useful to have a couple more transformations
                                      Stagger2 - enter total stagger length - x frames (rather than current overlap in frames)
                                      Accelerate - gradually space out over x frames
                                      Decelerate - reverse above
                                      Stack - thats essentially stagger with no overlap?

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                                        On 06/03/2011 at 10:29, xxxxxxxx wrote:

                                        Well, works fine. If you want potential increament for eg. you need to calculate something with the offset value. 😉

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                                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                          On 06/03/2011 at 11:09, xxxxxxxx wrote:

                                          cheers Nux

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