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    Material inheritance

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 03/11/2010 at 21:08, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R12 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Just some questions about material inheritance and the scene hierarchy.  Given a parent-child object scenario,
      it appears as if TextureTags are automatically inherited from the parent object/poly, when the child object/poly
      has no TextureTags.
      Two questions:
      - Are there any object flags that control this inheritance?  For example, can it be enabled/disabled?
      - What else, besides TextureTags, are automatically inherited from the parent object in a C4D scene hierarchy?
      Thanks

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 04/11/2010 at 04:41, xxxxxxxx wrote:

        A tag can have the TAG_HIERARCHICAL flag set to signal it should be inherited to its parent children.

        In the child objects' tags of the same type it can then be checked if there exists a parent tag with this flag set.

        To check for the flag use BaseList2D::GetInfo.

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 04/11/2010 at 12:27, xxxxxxxx wrote:

          Thanks!

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