Material inheritance
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/11/2010 at 21:08, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R12
Platform: Windows ;
Language(s) : C++ ;---------
Just some questions about material inheritance and the scene hierarchy. Given a parent-child object scenario,
it appears as if TextureTags are automatically inherited from the parent object/poly, when the child object/poly
has no TextureTags.
Two questions:
- Are there any object flags that control this inheritance? For example, can it be enabled/disabled?
- What else, besides TextureTags, are automatically inherited from the parent object in a C4D scene hierarchy?
Thanks -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/11/2010 at 04:41, xxxxxxxx wrote:
A tag can have the TAG_HIERARCHICAL flag set to signal it should be inherited to its parent children.
In the child objects' tags of the same type it can then be checked if there exists a parent tag with this flag set.
To check for the flag use BaseList2D::GetInfo.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/11/2010 at 12:27, xxxxxxxx wrote:
Thanks!