Equivalent of COPY_NO_INTERNALS
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/09/2010 at 22:00, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R12
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
Is there an equivalent for this in R12 or should I just ignore it in this version/ -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/09/2010 at 09:14, xxxxxxxx wrote:
It is COPYFLAGS_PRIVATE_NO_INTERNALS, but you shouldn't check for it... what was the purpose for that?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/09/2010 at 10:25, xxxxxxxx wrote:
Per the explanation in the older SDK docs:
COPY_NO_INTERNALS:
In
\_<\_span title=" c4datom"\_>\_C4DAtom
[URL-REMOVED]::\_rn">CopyTo()
[URL-REMOVED] this flag means that just the source object's data is transferred to the destination (without modifying the source).In
\_ns trn">GetClone()
[URL-REMOVED] this flag means that base links aren't transferred to the new cloned object, so that they still point at the source object.
There were situations where this is exactly what I wanted.
[URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/09/2010 at 11:55, xxxxxxxx wrote:
OK, just be careful when using it - there is no guarantee that it is set!