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    Weird Serial Number issue

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 26/01/2010 at 05:51, xxxxxxxx wrote:

      Originally posted by xxxxxxxx

      ...the problem I am running in to is that the LONG MySN always equals zero.  My guess is that because the serial number is 11 digits, that this is too large for a long.   However, in order to use StringToLong, I need to convert it to a LONG.   Can anyone think of a way around this?~Shawn

      I had exactly the same problem. Three possible solutions:

      1. do as Mallard suggests - I hadn't heard this before but it sounds good, so it would be worth looking into.

      2. use a LULONG to hold the result of StringToLong(), which can take the 11 digits - but I couldn't get this to work in the R10 SDK, I don't know why; it worked OK in R11.

      3. split the 11-digit serial string into two parts and check them individually, which is what I did in the end (but method 1 might have saved time!).

      Steve

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/01/2010 at 05:51, xxxxxxxx wrote:

        thanks for the info mallard.   I will try that when I get home.

        ~Shawn

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 26/01/2010 at 08:00, xxxxxxxx wrote:

          And thanks Steve!  🙂   We must have posted at the exact same time because I didn't see your reply until now.  LOL

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 26/01/2010 at 15:53, xxxxxxxx wrote:

            Awesome, thanks guys.   all of your ideas and techniques have led me to a working serial number system..     Now,  I have one last question on this issue.   How do I make the plugin do nothing if the serial number isn't correct?

            ~Shawn

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 27/01/2010 at 01:09, xxxxxxxx wrote:

              Depends whether you use SNHook or Read/WritePluginInfo

              In the first case return SN_WRONGNUMBER in the latter case just leave PluginStart() returning FALSE without calling RegisterMyPlugin()

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 06/02/2010 at 09:33, xxxxxxxx wrote:

                So I set the plugin to return SN_WRONGNUMBER and I get the dialog telling me that the serial is not correct,  however, if I simply press cancel from that Dialog, I am able to go in to C4D and my plugin is available.    Does anyone know why this is happening?

                ~Shawn

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 06/02/2010 at 09:49, xxxxxxxx wrote:

                  SOrry..  let me be a bit more specific...

                  Here's the code..

                    
                        LONG err=0;  
                          
                        SerialInfo si;  
                        GeGetSerialInfo(SERIAL_CINEMA4D, &si);           
                        LONG mySN = si.nr.SubStr(6,5).StringToLong(&err);  
                        LONG myAlgorithm = **REMOVED**  
                        String mySerial = LongToString(myAlgorithm);  
                    
                        return sn == mySerial ? SN_OKAY : SN_WRONGNUMBER;  
                    
                  

                  When the serial number doesn't match mySerial..  I get the box that says incorrect serial number..  however,  I can just cancel out of that dialog and I am able to access C4D and my plugin is available. .    This is in my full version of C4D..

                  Thanks,

                  ~Shawn

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 07/02/2010 at 09:02, xxxxxxxx wrote:

                    any thoughts on this?

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 07/02/2010 at 17:23, xxxxxxxx wrote:

                      Here's all of the code that pertains to the serialization.   Without the algorithm.

                        
                      //SERIAL CODE/////////////////////////////////  
                      //////////////////////////////////////////////  
                        
                        
                         
                      class PlanetXSerial : public SNHookClass  
                      {  
                        private:  
                        const String title;  
                        
                      public:  
                        
                        PlanetXSerial() : title("Planet X Generator") {}  
                        
                        virtual LONG SNCheck(const String &c4dsn,const String &sn,LONG regdate,LONG curdate)  
                        {  
                            LONG err=0;  
                              
                            SerialInfo si;  
                            GeGetSerialInfo(SERIAL_CINEMA4D, &si);           
                            LONG mySN = si.nr.SubStr(6,5).StringToLong(&err);  
                            LONG myAlgorithm = **REMOVED**  
                            String mySerial = LongToString(myAlgorithm);  
                        
                            if (sn == mySerial)  
                            {  
                                return SN_OKAY;  
                            }  
                            else  
                            {  
                                return SN_WRONGNUMBER;  
                            }  
                          
                                ///return sn == mySerial ? SN_OKAY : SN_WRONGNUMBER;  
                        }  
                        
                        virtual const String& GetTitle()  
                        {  
                            return title;  
                        }  
                      };  
                        
                      PlanetXSerial *snhook = NULL;  
                        
                      Bool RegisterPlanetXSerial()  
                      {  
                        snhook = gNew PlanetXSerial;  
                        return snhook->Register(ID_PLANET_OBJECT_SERIAL, SNFLAG_OWN);  
                        return FALSE;  
                      }  
                        
                      void FreePlanetXSerial()  
                      {  
                        if (snhook)  
                            gDelete(snhook);  
                      }  
                      

                      And here is the main.cpp

                        
                      /////////////////////////////////////////////////////////////  
                      // Planet  
                        
                      // Starts the plugin registration  
                        
                      #include "c4d.h"  
                      #include <string.h>  
                        
                      // forward declarations  
                      Bool RegisterPlanet(void);  
                      Bool RegisterSun(void);  
                      Bool RegisterSpace(void);  
                      Bool RegisterPlanetXSerial();  
                      void FreePlanetXSerial();  
                        
                      C4D_CrashHandler old_handler;  
                        
                      void SDKCrashHandler(CHAR *crashinfo)  
                      {  
                        // don't forget to call the original handler!!!  
                        if (old_handler) (*old_handler)(crashinfo);  
                      }  
                        
                      void EnhanceMainMenu(void)   
                      {  
                        // do this only if necessary - otherwise the user will end up with dozens of menus!  
                        
                        if (!(GeGetVersionType()&VERSION_CINEMA4D)) // only if C4D is loaded  
                            return;  
                        
                        BaseContainer *bc = GetMenuResource(String("M_EDITOR"));  
                        if (!bc) return;  
                        
                        // search for the most important menu entry. if present, the user has customized the settings  
                        // -> don't add menu again  
                        if (SearchMenuResource(bc,String("PLUGIN_CMD_1000472")))  
                            return;   
                        
                        GeData *last = SearchPluginMenuResource();  
                        
                        BaseContainer sc;  
                        sc.InsData(MENURESOURCE_SUBTITLE,String("SDK Test"));  
                        sc.InsData(MENURESOURCE_COMMAND,String("IDM_NEU")); // add C4D's new scene command to menu  
                        sc.InsData(MENURESOURCE_SEPERATOR,TRUE);  
                        sc.InsData(MENURESOURCE_COMMAND,String("PLUGIN_CMD_1000472")); // add ActiveObject dialog to menu  
                          
                        if (last)  
                            bc->InsDataAfter(MENURESOURCE_STRING,sc,last);  
                        else // user killed plugin menu - add as last overall entry  
                            bc->InsData(MENURESOURCE_STRING,sc);  
                      }  
                        
                      Bool PluginStart(void)  
                      {  
                        // example of installing a crashhandler  
                        old_handler = C4DOS.CrashHandler; // backup the original handler (must be called!)  
                        C4DOS.CrashHandler = SDKCrashHandler; // insert the own handler  
                          
                        // Planet Object  
                        if (!RegisterPlanet()) return FALSE;  
                        // Sun Object  
                        if (!RegisterSun()) return FALSE;  
                        // Space Object  
                        if (!RegisterSpace()) return FALSE;  
                        //SERIAL NUMBER  
                        if (!RegisterPlanetXSerial()) return FALSE;  
                        
                        return RegisterPlanet() && RegisterSun() && RegisterSpace();  
                      }  
                        
                      void PluginEnd(void)  
                      {  
                      FreePlanetXSerial();  
                      }  
                        
                        
                      Bool PluginMessage(LONG id, void *data)  
                      {  
                        //use the following lines to set a plugin priority  
                        //  
                        switch (id)  
                        {  
                            case C4DPL_INIT_SYS:  
                                if (!resource.Init()) return FALSE; // don't start plugin without resource  
                                if (!RegisterPlanetXSerial()) return FALSE;  
                                return TRUE;  
                        
                            case C4DPL_ENDACTIVITY:  
                                FreePlanetXSerial(); return TRUE;  
                        
                            case C4DMSG_PRIORITY:   
                                return TRUE;  
                        
                            case C4DPL_BUILDMENU:  
                                //EnhanceMainMenu();       
                                break;  
                                  
                            case C4DPL_COMMANDLINEARGS:  
                                {  
                                    C4DPL_CommandLineArgs *args = (C4DPL_CommandLineArgs* )data;  
                                    LONG i;  
                        
                                    for (i=0;i<args->argc;i++)  
                                    {  
                                        if (!args->argv[i]) continue;  
                                          
                                        if (!strcmp(args->argv[i],"--help") || !strcmp(args->argv[i],"-help"))  
                                        {  
                                            // do not clear the entry so that other plugins can make their output!!!  
                                            GePrint("\x01-SDK is here :-)");  
                                        }  
                                        else if (!strcmp(args->argv[i],"-SDK"))  
                                        {  
                                            args->argv[i] = NULL;  
                                            GePrint("\x01-SDK executed:-)");  
                                        }  
                                        else if (!strcmp(args->argv[i],"-plugincrash"))  
                                        {  
                                            args->argv[i] = NULL;  
                                            *((LONG* )0) = 1234;  
                                        }  
                                    }  
                                }  
                                break;  
                        
                            case C4DPL_EDITIMAGE:  
                                {  
                                    GePrint("Something Changed");  
                                    C4DPL_EditImage *editimage = (C4DPL_EditImage* )data;  
                                    if (!data) break;  
                                    if (editimage->return_processed) break;  
                                    GePrint("C4DSDK - Edit Image Hook: "+editimage->imagefn->GetString());  
                                    // editimage->return_processed = TRUE; if image was processed  
                                }  
                                return FALSE;  
                        }  
                        
                        return FALSE;  
                      }  
                        
                      

                      I'm a bit frustrated because I can't see why the user would be able to see the plugin when the serial number is not valid.  If I start up C4D I get a message that say's WRONG SERIAL NUMBER for PLanet X Generator.    Then I click cancel to bypass the serial number dialog and I go in to C4D and I am still able to use the plugin.

                      This is all I lack to finish before the release of my plugin so you can imagine my frustration that this is not playing nice.  Does anyone see anything wrong with my code?

                      Thanks a million to the person who solves this and I will owe you a large PINT.

                      ~Shawn

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 08/02/2010 at 06:01, xxxxxxxx wrote:

                        The SNHookClass will not prevent automatically the loading of plugins if a wrong or empty keyis entered. It only establishes a hook to the Personalize dialog. You have to check for the key independently from the dialog.

                        here is an example that illustrates this:

                        main.cpp

                          
                        #include "c4d.h"  
                          
                        // forward declarations  
                        Bool RegisterExampleSNHook();  
                        void FreeExampleSNHook();  
                        Bool IsSerialOKExampleHook();  
                          
                        Bool RegisterMenuTest(void);  
                          
                          
                        Bool PluginStart(void)  
                        {  
                          if (!IsSerialOKExampleHook()) return FALSE; //don't load plugins if key is wrong  
                          
                          if (!RegisterMenuTest()) return FALSE;  
                          
                          return TRUE;  
                        }  
                          
                        void PluginEnd(void)  
                        {  
                          FreeExampleSNHook();  
                        }  
                          
                        Bool PluginMessage(LONG id, void *data)  
                        {  
                          switch (id)  
                          {  
                              case C4DPL_INIT_SYS:  
                                  if (!resource.Init()) return FALSE; // don't start plugin without resource  
                          
                                  // important, the serial hook must be registered before PluginStart(), best in C4DPL_INIT_SYS  
                                  if (!RegisterExampleSNHook()) return FALSE;  
                                    
                                  return TRUE;  
                          
                          }  
                          
                          return FALSE;  
                        }  
                        

                        serial_hook.cpp

                          
                        #include "c4d_resource.h"  
                        #include "lib_sn.h"  
                        #include "c4d_symbols.h"  
                          
                        class ExampleSNHookClass : public SNHookClass  
                        {  
                          public:  
                              ExampleSNHookClass()  
                              {  
                                  name = GeLoadString(IDS_SERIAL_HOOK);  
                                  if(!name.Content())  
                                      name = "C++ SDK - Example Serial Hook";  
                          
                                  sn_ok = FALSE;  
                              }  
                          
                              virtual LONG SNCheck(const String &c4dsn,const String &sn,LONG regdate,LONG curdate)  
                              {  
                                  if (sn.Content() && sn == String("123456789-abcdef"))  
                                  {  
                                      sn_ok = TRUE;  
                                      return SN_OKAY;  
                                  }  
                          
                                  sn_ok = FALSE;  
                                  return SN_WRONGNUMBER;  
                              }  
                          
                              virtual const String& GetTitle()  
                              {  
                                  return name;  
                              }  
                          
                              Bool IsSerialOK() const { return sn_ok; }  
                          
                          private:  
                              String name;  
                              Bool sn_ok;  
                        };  
                          
                        ExampleSNHookClass *snhook = NULL;  
                          
                        Bool RegisterExampleSNHook()  
                        {  
                          snhook = gNew ExampleSNHookClass;  
                          if (!snhook->Register(450000241, SNFLAG_OWN))  
                              return FALSE;  
                          return TRUE;  
                        }  
                          
                        void FreeExampleSNHook()  
                        {  
                          if (snhook)  
                              gDelete(snhook);  
                        }  
                          
                        Bool IsSerialOKExampleHook()  
                        {  
                          if (snhook)  
                              return snhook->IsSerialOK();  
                          
                          return FALSE;  
                        }  
                        

                        cheers,
                        Matthias

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 08/02/2010 at 06:30, xxxxxxxx wrote:

                          Thanks a million Matthias.    You've saved me yet again!   I truly appreciate your efforts here at the plugin cafe.    Top notch!

                          ~Shawn

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