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    Weird Serial Number issue

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 25/01/2010 at 11:28, xxxxxxxx wrote:

      You're missing out a step - you have to get the SerialInfo structure from C4D first:

      SerialInfo si;
      GeGetSerialInfo(SERIAL_CINEMA4D, &si;);
      // then the rest of your code

      Steve

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 25/01/2010 at 13:25, xxxxxxxx wrote:

        Thank you Steve!

        ~Shawn

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 25/01/2010 at 14:59, xxxxxxxx wrote:

          okay so here's the code now..

            
            
                LONG err=0;  
                  
                SerialInfo si;  
                GeGetSerialInfo(SERIAL_CINEMA4D, &si);   
                String c4dSerial = si.nr;          
                LONG mySN = c4dSerial.StringToLong(&err);  
                LONG myAlgorithm =  REMOVED  
                String mySerial = LongToString(myAlgorithm);  
            
          

          the problem I am running in to is that the LONG MySN always equals zero.  My guess is that because the serial number is 11 digits, that this is too large for a long.   However, in order to use StringToLong, I need to convert it to a LONG.

          Can anyone think of a way around this?

          ~Shawn

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 26/01/2010 at 05:05, xxxxxxxx wrote:

            just a side note: it's not recommended to use the whole 11 digits since the first ones represent the C4D version and thus you'd have to create a new s/n for each customer who updates the version.

            It's rather recommended using only the last 5 digits of the sn so maybe you want to use sn.nr.SubStr(6, 5) instead.

            There was a thread around here stating this but I'm unable to find it now...

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 26/01/2010 at 05:51, xxxxxxxx wrote:

              Originally posted by xxxxxxxx

              ...the problem I am running in to is that the LONG MySN always equals zero.  My guess is that because the serial number is 11 digits, that this is too large for a long.   However, in order to use StringToLong, I need to convert it to a LONG.   Can anyone think of a way around this?~Shawn

              I had exactly the same problem. Three possible solutions:

              1. do as Mallard suggests - I hadn't heard this before but it sounds good, so it would be worth looking into.

              2. use a LULONG to hold the result of StringToLong(), which can take the 11 digits - but I couldn't get this to work in the R10 SDK, I don't know why; it worked OK in R11.

              3. split the 11-digit serial string into two parts and check them individually, which is what I did in the end (but method 1 might have saved time!).

              Steve

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 26/01/2010 at 05:51, xxxxxxxx wrote:

                thanks for the info mallard.   I will try that when I get home.

                ~Shawn

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 26/01/2010 at 08:00, xxxxxxxx wrote:

                  And thanks Steve!  🙂   We must have posted at the exact same time because I didn't see your reply until now.  LOL

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 26/01/2010 at 15:53, xxxxxxxx wrote:

                    Awesome, thanks guys.   all of your ideas and techniques have led me to a working serial number system..     Now,  I have one last question on this issue.   How do I make the plugin do nothing if the serial number isn't correct?

                    ~Shawn

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 27/01/2010 at 01:09, xxxxxxxx wrote:

                      Depends whether you use SNHook or Read/WritePluginInfo

                      In the first case return SN_WRONGNUMBER in the latter case just leave PluginStart() returning FALSE without calling RegisterMyPlugin()

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 06/02/2010 at 09:33, xxxxxxxx wrote:

                        So I set the plugin to return SN_WRONGNUMBER and I get the dialog telling me that the serial is not correct,  however, if I simply press cancel from that Dialog, I am able to go in to C4D and my plugin is available.    Does anyone know why this is happening?

                        ~Shawn

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 06/02/2010 at 09:49, xxxxxxxx wrote:

                          SOrry..  let me be a bit more specific...

                          Here's the code..

                            
                                LONG err=0;  
                                  
                                SerialInfo si;  
                                GeGetSerialInfo(SERIAL_CINEMA4D, &si);           
                                LONG mySN = si.nr.SubStr(6,5).StringToLong(&err);  
                                LONG myAlgorithm = **REMOVED**  
                                String mySerial = LongToString(myAlgorithm);  
                            
                                return sn == mySerial ? SN_OKAY : SN_WRONGNUMBER;  
                            
                          

                          When the serial number doesn't match mySerial..  I get the box that says incorrect serial number..  however,  I can just cancel out of that dialog and I am able to access C4D and my plugin is available. .    This is in my full version of C4D..

                          Thanks,

                          ~Shawn

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                          • H Offline
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 07/02/2010 at 09:02, xxxxxxxx wrote:

                            any thoughts on this?

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                            • H Offline
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 07/02/2010 at 17:23, xxxxxxxx wrote:

                              Here's all of the code that pertains to the serialization.   Without the algorithm.

                                
                              //SERIAL CODE/////////////////////////////////  
                              //////////////////////////////////////////////  
                                
                                
                                 
                              class PlanetXSerial : public SNHookClass  
                              {  
                                private:  
                                const String title;  
                                
                              public:  
                                
                                PlanetXSerial() : title("Planet X Generator") {}  
                                
                                virtual LONG SNCheck(const String &c4dsn,const String &sn,LONG regdate,LONG curdate)  
                                {  
                                    LONG err=0;  
                                      
                                    SerialInfo si;  
                                    GeGetSerialInfo(SERIAL_CINEMA4D, &si);           
                                    LONG mySN = si.nr.SubStr(6,5).StringToLong(&err);  
                                    LONG myAlgorithm = **REMOVED**  
                                    String mySerial = LongToString(myAlgorithm);  
                                
                                    if (sn == mySerial)  
                                    {  
                                        return SN_OKAY;  
                                    }  
                                    else  
                                    {  
                                        return SN_WRONGNUMBER;  
                                    }  
                                  
                                        ///return sn == mySerial ? SN_OKAY : SN_WRONGNUMBER;  
                                }  
                                
                                virtual const String& GetTitle()  
                                {  
                                    return title;  
                                }  
                              };  
                                
                              PlanetXSerial *snhook = NULL;  
                                
                              Bool RegisterPlanetXSerial()  
                              {  
                                snhook = gNew PlanetXSerial;  
                                return snhook->Register(ID_PLANET_OBJECT_SERIAL, SNFLAG_OWN);  
                                return FALSE;  
                              }  
                                
                              void FreePlanetXSerial()  
                              {  
                                if (snhook)  
                                    gDelete(snhook);  
                              }  
                              

                              And here is the main.cpp

                                
                              /////////////////////////////////////////////////////////////  
                              // Planet  
                                
                              // Starts the plugin registration  
                                
                              #include "c4d.h"  
                              #include <string.h>  
                                
                              // forward declarations  
                              Bool RegisterPlanet(void);  
                              Bool RegisterSun(void);  
                              Bool RegisterSpace(void);  
                              Bool RegisterPlanetXSerial();  
                              void FreePlanetXSerial();  
                                
                              C4D_CrashHandler old_handler;  
                                
                              void SDKCrashHandler(CHAR *crashinfo)  
                              {  
                                // don't forget to call the original handler!!!  
                                if (old_handler) (*old_handler)(crashinfo);  
                              }  
                                
                              void EnhanceMainMenu(void)   
                              {  
                                // do this only if necessary - otherwise the user will end up with dozens of menus!  
                                
                                if (!(GeGetVersionType()&VERSION_CINEMA4D)) // only if C4D is loaded  
                                    return;  
                                
                                BaseContainer *bc = GetMenuResource(String("M_EDITOR"));  
                                if (!bc) return;  
                                
                                // search for the most important menu entry. if present, the user has customized the settings  
                                // -> don't add menu again  
                                if (SearchMenuResource(bc,String("PLUGIN_CMD_1000472")))  
                                    return;   
                                
                                GeData *last = SearchPluginMenuResource();  
                                
                                BaseContainer sc;  
                                sc.InsData(MENURESOURCE_SUBTITLE,String("SDK Test"));  
                                sc.InsData(MENURESOURCE_COMMAND,String("IDM_NEU")); // add C4D's new scene command to menu  
                                sc.InsData(MENURESOURCE_SEPERATOR,TRUE);  
                                sc.InsData(MENURESOURCE_COMMAND,String("PLUGIN_CMD_1000472")); // add ActiveObject dialog to menu  
                                  
                                if (last)  
                                    bc->InsDataAfter(MENURESOURCE_STRING,sc,last);  
                                else // user killed plugin menu - add as last overall entry  
                                    bc->InsData(MENURESOURCE_STRING,sc);  
                              }  
                                
                              Bool PluginStart(void)  
                              {  
                                // example of installing a crashhandler  
                                old_handler = C4DOS.CrashHandler; // backup the original handler (must be called!)  
                                C4DOS.CrashHandler = SDKCrashHandler; // insert the own handler  
                                  
                                // Planet Object  
                                if (!RegisterPlanet()) return FALSE;  
                                // Sun Object  
                                if (!RegisterSun()) return FALSE;  
                                // Space Object  
                                if (!RegisterSpace()) return FALSE;  
                                //SERIAL NUMBER  
                                if (!RegisterPlanetXSerial()) return FALSE;  
                                
                                return RegisterPlanet() && RegisterSun() && RegisterSpace();  
                              }  
                                
                              void PluginEnd(void)  
                              {  
                              FreePlanetXSerial();  
                              }  
                                
                                
                              Bool PluginMessage(LONG id, void *data)  
                              {  
                                //use the following lines to set a plugin priority  
                                //  
                                switch (id)  
                                {  
                                    case C4DPL_INIT_SYS:  
                                        if (!resource.Init()) return FALSE; // don't start plugin without resource  
                                        if (!RegisterPlanetXSerial()) return FALSE;  
                                        return TRUE;  
                                
                                    case C4DPL_ENDACTIVITY:  
                                        FreePlanetXSerial(); return TRUE;  
                                
                                    case C4DMSG_PRIORITY:   
                                        return TRUE;  
                                
                                    case C4DPL_BUILDMENU:  
                                        //EnhanceMainMenu();       
                                        break;  
                                          
                                    case C4DPL_COMMANDLINEARGS:  
                                        {  
                                            C4DPL_CommandLineArgs *args = (C4DPL_CommandLineArgs* )data;  
                                            LONG i;  
                                
                                            for (i=0;i<args->argc;i++)  
                                            {  
                                                if (!args->argv[i]) continue;  
                                                  
                                                if (!strcmp(args->argv[i],"--help") || !strcmp(args->argv[i],"-help"))  
                                                {  
                                                    // do not clear the entry so that other plugins can make their output!!!  
                                                    GePrint("\x01-SDK is here :-)");  
                                                }  
                                                else if (!strcmp(args->argv[i],"-SDK"))  
                                                {  
                                                    args->argv[i] = NULL;  
                                                    GePrint("\x01-SDK executed:-)");  
                                                }  
                                                else if (!strcmp(args->argv[i],"-plugincrash"))  
                                                {  
                                                    args->argv[i] = NULL;  
                                                    *((LONG* )0) = 1234;  
                                                }  
                                            }  
                                        }  
                                        break;  
                                
                                    case C4DPL_EDITIMAGE:  
                                        {  
                                            GePrint("Something Changed");  
                                            C4DPL_EditImage *editimage = (C4DPL_EditImage* )data;  
                                            if (!data) break;  
                                            if (editimage->return_processed) break;  
                                            GePrint("C4DSDK - Edit Image Hook: "+editimage->imagefn->GetString());  
                                            // editimage->return_processed = TRUE; if image was processed  
                                        }  
                                        return FALSE;  
                                }  
                                
                                return FALSE;  
                              }  
                                
                              

                              I'm a bit frustrated because I can't see why the user would be able to see the plugin when the serial number is not valid.  If I start up C4D I get a message that say's WRONG SERIAL NUMBER for PLanet X Generator.    Then I click cancel to bypass the serial number dialog and I go in to C4D and I am still able to use the plugin.

                              This is all I lack to finish before the release of my plugin so you can imagine my frustration that this is not playing nice.  Does anyone see anything wrong with my code?

                              Thanks a million to the person who solves this and I will owe you a large PINT.

                              ~Shawn

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                              • H Offline
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 08/02/2010 at 06:01, xxxxxxxx wrote:

                                The SNHookClass will not prevent automatically the loading of plugins if a wrong or empty keyis entered. It only establishes a hook to the Personalize dialog. You have to check for the key independently from the dialog.

                                here is an example that illustrates this:

                                main.cpp

                                  
                                #include "c4d.h"  
                                  
                                // forward declarations  
                                Bool RegisterExampleSNHook();  
                                void FreeExampleSNHook();  
                                Bool IsSerialOKExampleHook();  
                                  
                                Bool RegisterMenuTest(void);  
                                  
                                  
                                Bool PluginStart(void)  
                                {  
                                  if (!IsSerialOKExampleHook()) return FALSE; //don't load plugins if key is wrong  
                                  
                                  if (!RegisterMenuTest()) return FALSE;  
                                  
                                  return TRUE;  
                                }  
                                  
                                void PluginEnd(void)  
                                {  
                                  FreeExampleSNHook();  
                                }  
                                  
                                Bool PluginMessage(LONG id, void *data)  
                                {  
                                  switch (id)  
                                  {  
                                      case C4DPL_INIT_SYS:  
                                          if (!resource.Init()) return FALSE; // don't start plugin without resource  
                                  
                                          // important, the serial hook must be registered before PluginStart(), best in C4DPL_INIT_SYS  
                                          if (!RegisterExampleSNHook()) return FALSE;  
                                            
                                          return TRUE;  
                                  
                                  }  
                                  
                                  return FALSE;  
                                }  
                                

                                serial_hook.cpp

                                  
                                #include "c4d_resource.h"  
                                #include "lib_sn.h"  
                                #include "c4d_symbols.h"  
                                  
                                class ExampleSNHookClass : public SNHookClass  
                                {  
                                  public:  
                                      ExampleSNHookClass()  
                                      {  
                                          name = GeLoadString(IDS_SERIAL_HOOK);  
                                          if(!name.Content())  
                                              name = "C++ SDK - Example Serial Hook";  
                                  
                                          sn_ok = FALSE;  
                                      }  
                                  
                                      virtual LONG SNCheck(const String &c4dsn,const String &sn,LONG regdate,LONG curdate)  
                                      {  
                                          if (sn.Content() && sn == String("123456789-abcdef"))  
                                          {  
                                              sn_ok = TRUE;  
                                              return SN_OKAY;  
                                          }  
                                  
                                          sn_ok = FALSE;  
                                          return SN_WRONGNUMBER;  
                                      }  
                                  
                                      virtual const String& GetTitle()  
                                      {  
                                          return name;  
                                      }  
                                  
                                      Bool IsSerialOK() const { return sn_ok; }  
                                  
                                  private:  
                                      String name;  
                                      Bool sn_ok;  
                                };  
                                  
                                ExampleSNHookClass *snhook = NULL;  
                                  
                                Bool RegisterExampleSNHook()  
                                {  
                                  snhook = gNew ExampleSNHookClass;  
                                  if (!snhook->Register(450000241, SNFLAG_OWN))  
                                      return FALSE;  
                                  return TRUE;  
                                }  
                                  
                                void FreeExampleSNHook()  
                                {  
                                  if (snhook)  
                                      gDelete(snhook);  
                                }  
                                  
                                Bool IsSerialOKExampleHook()  
                                {  
                                  if (snhook)  
                                      return snhook->IsSerialOK();  
                                  
                                  return FALSE;  
                                }  
                                

                                cheers,
                                Matthias

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                                • H Offline
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 08/02/2010 at 06:30, xxxxxxxx wrote:

                                  Thanks a million Matthias.    You've saved me yet again!   I truly appreciate your efforts here at the plugin cafe.    Top notch!

                                  ~Shawn

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