Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Recent
    • Tags
    • Users
    • Login

    Weird Serial Number issue

    Scheduled Pinned Locked Moved SDK Help
    16 Posts 0 Posters 1.4k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 26/01/2010 at 05:05, xxxxxxxx wrote:

      just a side note: it's not recommended to use the whole 11 digits since the first ones represent the C4D version and thus you'd have to create a new s/n for each customer who updates the version.

      It's rather recommended using only the last 5 digits of the sn so maybe you want to use sn.nr.SubStr(6, 5) instead.

      There was a thread around here stating this but I'm unable to find it now...

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/01/2010 at 05:51, xxxxxxxx wrote:

        Originally posted by xxxxxxxx

        ...the problem I am running in to is that the LONG MySN always equals zero.  My guess is that because the serial number is 11 digits, that this is too large for a long.   However, in order to use StringToLong, I need to convert it to a LONG.   Can anyone think of a way around this?~Shawn

        I had exactly the same problem. Three possible solutions:

        1. do as Mallard suggests - I hadn't heard this before but it sounds good, so it would be worth looking into.

        2. use a LULONG to hold the result of StringToLong(), which can take the 11 digits - but I couldn't get this to work in the R10 SDK, I don't know why; it worked OK in R11.

        3. split the 11-digit serial string into two parts and check them individually, which is what I did in the end (but method 1 might have saved time!).

        Steve

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 26/01/2010 at 05:51, xxxxxxxx wrote:

          thanks for the info mallard.   I will try that when I get home.

          ~Shawn

          1 Reply Last reply Reply Quote 0
          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 26/01/2010 at 08:00, xxxxxxxx wrote:

            And thanks Steve!  🙂   We must have posted at the exact same time because I didn't see your reply until now.  LOL

            1 Reply Last reply Reply Quote 0
            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 26/01/2010 at 15:53, xxxxxxxx wrote:

              Awesome, thanks guys.   all of your ideas and techniques have led me to a working serial number system..     Now,  I have one last question on this issue.   How do I make the plugin do nothing if the serial number isn't correct?

              ~Shawn

              1 Reply Last reply Reply Quote 0
              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 27/01/2010 at 01:09, xxxxxxxx wrote:

                Depends whether you use SNHook or Read/WritePluginInfo

                In the first case return SN_WRONGNUMBER in the latter case just leave PluginStart() returning FALSE without calling RegisterMyPlugin()

                1 Reply Last reply Reply Quote 0
                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 06/02/2010 at 09:33, xxxxxxxx wrote:

                  So I set the plugin to return SN_WRONGNUMBER and I get the dialog telling me that the serial is not correct,  however, if I simply press cancel from that Dialog, I am able to go in to C4D and my plugin is available.    Does anyone know why this is happening?

                  ~Shawn

                  1 Reply Last reply Reply Quote 0
                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 06/02/2010 at 09:49, xxxxxxxx wrote:

                    SOrry..  let me be a bit more specific...

                    Here's the code..

                      
                          LONG err=0;  
                            
                          SerialInfo si;  
                          GeGetSerialInfo(SERIAL_CINEMA4D, &si);           
                          LONG mySN = si.nr.SubStr(6,5).StringToLong(&err);  
                          LONG myAlgorithm = **REMOVED**  
                          String mySerial = LongToString(myAlgorithm);  
                      
                          return sn == mySerial ? SN_OKAY : SN_WRONGNUMBER;  
                      
                    

                    When the serial number doesn't match mySerial..  I get the box that says incorrect serial number..  however,  I can just cancel out of that dialog and I am able to access C4D and my plugin is available. .    This is in my full version of C4D..

                    Thanks,

                    ~Shawn

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 07/02/2010 at 09:02, xxxxxxxx wrote:

                      any thoughts on this?

                      1 Reply Last reply Reply Quote 0
                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 07/02/2010 at 17:23, xxxxxxxx wrote:

                        Here's all of the code that pertains to the serialization.   Without the algorithm.

                          
                        //SERIAL CODE/////////////////////////////////  
                        //////////////////////////////////////////////  
                          
                          
                           
                        class PlanetXSerial : public SNHookClass  
                        {  
                          private:  
                          const String title;  
                          
                        public:  
                          
                          PlanetXSerial() : title("Planet X Generator") {}  
                          
                          virtual LONG SNCheck(const String &c4dsn,const String &sn,LONG regdate,LONG curdate)  
                          {  
                              LONG err=0;  
                                
                              SerialInfo si;  
                              GeGetSerialInfo(SERIAL_CINEMA4D, &si);           
                              LONG mySN = si.nr.SubStr(6,5).StringToLong(&err);  
                              LONG myAlgorithm = **REMOVED**  
                              String mySerial = LongToString(myAlgorithm);  
                          
                              if (sn == mySerial)  
                              {  
                                  return SN_OKAY;  
                              }  
                              else  
                              {  
                                  return SN_WRONGNUMBER;  
                              }  
                            
                                  ///return sn == mySerial ? SN_OKAY : SN_WRONGNUMBER;  
                          }  
                          
                          virtual const String& GetTitle()  
                          {  
                              return title;  
                          }  
                        };  
                          
                        PlanetXSerial *snhook = NULL;  
                          
                        Bool RegisterPlanetXSerial()  
                        {  
                          snhook = gNew PlanetXSerial;  
                          return snhook->Register(ID_PLANET_OBJECT_SERIAL, SNFLAG_OWN);  
                          return FALSE;  
                        }  
                          
                        void FreePlanetXSerial()  
                        {  
                          if (snhook)  
                              gDelete(snhook);  
                        }  
                        

                        And here is the main.cpp

                          
                        /////////////////////////////////////////////////////////////  
                        // Planet  
                          
                        // Starts the plugin registration  
                          
                        #include "c4d.h"  
                        #include <string.h>  
                          
                        // forward declarations  
                        Bool RegisterPlanet(void);  
                        Bool RegisterSun(void);  
                        Bool RegisterSpace(void);  
                        Bool RegisterPlanetXSerial();  
                        void FreePlanetXSerial();  
                          
                        C4D_CrashHandler old_handler;  
                          
                        void SDKCrashHandler(CHAR *crashinfo)  
                        {  
                          // don't forget to call the original handler!!!  
                          if (old_handler) (*old_handler)(crashinfo);  
                        }  
                          
                        void EnhanceMainMenu(void)   
                        {  
                          // do this only if necessary - otherwise the user will end up with dozens of menus!  
                          
                          if (!(GeGetVersionType()&VERSION_CINEMA4D)) // only if C4D is loaded  
                              return;  
                          
                          BaseContainer *bc = GetMenuResource(String("M_EDITOR"));  
                          if (!bc) return;  
                          
                          // search for the most important menu entry. if present, the user has customized the settings  
                          // -> don't add menu again  
                          if (SearchMenuResource(bc,String("PLUGIN_CMD_1000472")))  
                              return;   
                          
                          GeData *last = SearchPluginMenuResource();  
                          
                          BaseContainer sc;  
                          sc.InsData(MENURESOURCE_SUBTITLE,String("SDK Test"));  
                          sc.InsData(MENURESOURCE_COMMAND,String("IDM_NEU")); // add C4D's new scene command to menu  
                          sc.InsData(MENURESOURCE_SEPERATOR,TRUE);  
                          sc.InsData(MENURESOURCE_COMMAND,String("PLUGIN_CMD_1000472")); // add ActiveObject dialog to menu  
                            
                          if (last)  
                              bc->InsDataAfter(MENURESOURCE_STRING,sc,last);  
                          else // user killed plugin menu - add as last overall entry  
                              bc->InsData(MENURESOURCE_STRING,sc);  
                        }  
                          
                        Bool PluginStart(void)  
                        {  
                          // example of installing a crashhandler  
                          old_handler = C4DOS.CrashHandler; // backup the original handler (must be called!)  
                          C4DOS.CrashHandler = SDKCrashHandler; // insert the own handler  
                            
                          // Planet Object  
                          if (!RegisterPlanet()) return FALSE;  
                          // Sun Object  
                          if (!RegisterSun()) return FALSE;  
                          // Space Object  
                          if (!RegisterSpace()) return FALSE;  
                          //SERIAL NUMBER  
                          if (!RegisterPlanetXSerial()) return FALSE;  
                          
                          return RegisterPlanet() && RegisterSun() && RegisterSpace();  
                        }  
                          
                        void PluginEnd(void)  
                        {  
                        FreePlanetXSerial();  
                        }  
                          
                          
                        Bool PluginMessage(LONG id, void *data)  
                        {  
                          //use the following lines to set a plugin priority  
                          //  
                          switch (id)  
                          {  
                              case C4DPL_INIT_SYS:  
                                  if (!resource.Init()) return FALSE; // don't start plugin without resource  
                                  if (!RegisterPlanetXSerial()) return FALSE;  
                                  return TRUE;  
                          
                              case C4DPL_ENDACTIVITY:  
                                  FreePlanetXSerial(); return TRUE;  
                          
                              case C4DMSG_PRIORITY:   
                                  return TRUE;  
                          
                              case C4DPL_BUILDMENU:  
                                  //EnhanceMainMenu();       
                                  break;  
                                    
                              case C4DPL_COMMANDLINEARGS:  
                                  {  
                                      C4DPL_CommandLineArgs *args = (C4DPL_CommandLineArgs* )data;  
                                      LONG i;  
                          
                                      for (i=0;i<args->argc;i++)  
                                      {  
                                          if (!args->argv[i]) continue;  
                                            
                                          if (!strcmp(args->argv[i],"--help") || !strcmp(args->argv[i],"-help"))  
                                          {  
                                              // do not clear the entry so that other plugins can make their output!!!  
                                              GePrint("\x01-SDK is here :-)");  
                                          }  
                                          else if (!strcmp(args->argv[i],"-SDK"))  
                                          {  
                                              args->argv[i] = NULL;  
                                              GePrint("\x01-SDK executed:-)");  
                                          }  
                                          else if (!strcmp(args->argv[i],"-plugincrash"))  
                                          {  
                                              args->argv[i] = NULL;  
                                              *((LONG* )0) = 1234;  
                                          }  
                                      }  
                                  }  
                                  break;  
                          
                              case C4DPL_EDITIMAGE:  
                                  {  
                                      GePrint("Something Changed");  
                                      C4DPL_EditImage *editimage = (C4DPL_EditImage* )data;  
                                      if (!data) break;  
                                      if (editimage->return_processed) break;  
                                      GePrint("C4DSDK - Edit Image Hook: "+editimage->imagefn->GetString());  
                                      // editimage->return_processed = TRUE; if image was processed  
                                  }  
                                  return FALSE;  
                          }  
                          
                          return FALSE;  
                        }  
                          
                        

                        I'm a bit frustrated because I can't see why the user would be able to see the plugin when the serial number is not valid.  If I start up C4D I get a message that say's WRONG SERIAL NUMBER for PLanet X Generator.    Then I click cancel to bypass the serial number dialog and I go in to C4D and I am still able to use the plugin.

                        This is all I lack to finish before the release of my plugin so you can imagine my frustration that this is not playing nice.  Does anyone see anything wrong with my code?

                        Thanks a million to the person who solves this and I will owe you a large PINT.

                        ~Shawn

                        1 Reply Last reply Reply Quote 0
                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 08/02/2010 at 06:01, xxxxxxxx wrote:

                          The SNHookClass will not prevent automatically the loading of plugins if a wrong or empty keyis entered. It only establishes a hook to the Personalize dialog. You have to check for the key independently from the dialog.

                          here is an example that illustrates this:

                          main.cpp

                            
                          #include "c4d.h"  
                            
                          // forward declarations  
                          Bool RegisterExampleSNHook();  
                          void FreeExampleSNHook();  
                          Bool IsSerialOKExampleHook();  
                            
                          Bool RegisterMenuTest(void);  
                            
                            
                          Bool PluginStart(void)  
                          {  
                            if (!IsSerialOKExampleHook()) return FALSE; //don't load plugins if key is wrong  
                            
                            if (!RegisterMenuTest()) return FALSE;  
                            
                            return TRUE;  
                          }  
                            
                          void PluginEnd(void)  
                          {  
                            FreeExampleSNHook();  
                          }  
                            
                          Bool PluginMessage(LONG id, void *data)  
                          {  
                            switch (id)  
                            {  
                                case C4DPL_INIT_SYS:  
                                    if (!resource.Init()) return FALSE; // don't start plugin without resource  
                            
                                    // important, the serial hook must be registered before PluginStart(), best in C4DPL_INIT_SYS  
                                    if (!RegisterExampleSNHook()) return FALSE;  
                                      
                                    return TRUE;  
                            
                            }  
                            
                            return FALSE;  
                          }  
                          

                          serial_hook.cpp

                            
                          #include "c4d_resource.h"  
                          #include "lib_sn.h"  
                          #include "c4d_symbols.h"  
                            
                          class ExampleSNHookClass : public SNHookClass  
                          {  
                            public:  
                                ExampleSNHookClass()  
                                {  
                                    name = GeLoadString(IDS_SERIAL_HOOK);  
                                    if(!name.Content())  
                                        name = "C++ SDK - Example Serial Hook";  
                            
                                    sn_ok = FALSE;  
                                }  
                            
                                virtual LONG SNCheck(const String &c4dsn,const String &sn,LONG regdate,LONG curdate)  
                                {  
                                    if (sn.Content() && sn == String("123456789-abcdef"))  
                                    {  
                                        sn_ok = TRUE;  
                                        return SN_OKAY;  
                                    }  
                            
                                    sn_ok = FALSE;  
                                    return SN_WRONGNUMBER;  
                                }  
                            
                                virtual const String& GetTitle()  
                                {  
                                    return name;  
                                }  
                            
                                Bool IsSerialOK() const { return sn_ok; }  
                            
                            private:  
                                String name;  
                                Bool sn_ok;  
                          };  
                            
                          ExampleSNHookClass *snhook = NULL;  
                            
                          Bool RegisterExampleSNHook()  
                          {  
                            snhook = gNew ExampleSNHookClass;  
                            if (!snhook->Register(450000241, SNFLAG_OWN))  
                                return FALSE;  
                            return TRUE;  
                          }  
                            
                          void FreeExampleSNHook()  
                          {  
                            if (snhook)  
                                gDelete(snhook);  
                          }  
                            
                          Bool IsSerialOKExampleHook()  
                          {  
                            if (snhook)  
                                return snhook->IsSerialOK();  
                            
                            return FALSE;  
                          }  
                          

                          cheers,
                          Matthias

                          1 Reply Last reply Reply Quote 0
                          • H Offline
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 08/02/2010 at 06:30, xxxxxxxx wrote:

                            Thanks a million Matthias.    You've saved me yet again!   I truly appreciate your efforts here at the plugin cafe.    Top notch!

                            ~Shawn

                            1 Reply Last reply Reply Quote 0
                            • First post
                              Last post