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    Which UNDU_MSG for de-/activating?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 19/05/2009 at 04:15, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10.1/11 
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hi,

      with a command plugin, I activate and deactivate certain objects in my scene (checking and unchecking the green/red icon behind the object's name in the Object Manager).

      Which Undo Message do I have to use for that?

      It seems, UNDO_ACTIVATE and UNDO_DEACTIVATE are not the right ones. If I understand the SDK correctly, those are meant for selecting objects.

      Thanks & Greetings,
      Jack

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 19/05/2009 at 07:04, xxxxxxxx wrote:

        UNDO_BITS seems like the obvious choice here.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 19/05/2009 at 07:16, xxxxxxxx wrote:

          Ah, ok. Thanks Robert!
          Some things are not as obvious to me as they are to you.

          Greetings,
          Jack

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