Which UNDU_MSG for de-/activating?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/05/2009 at 04:15, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.1/11
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
Hi,with a command plugin, I activate and deactivate certain objects in my scene (checking and unchecking the green/red icon behind the object's name in the Object Manager).
Which Undo Message do I have to use for that?
It seems, UNDO_ACTIVATE and UNDO_DEACTIVATE are not the right ones. If I understand the SDK correctly, those are meant for selecting objects.
Thanks & Greetings,
Jack -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/05/2009 at 07:04, xxxxxxxx wrote:
UNDO_BITS seems like the obvious choice here.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/05/2009 at 07:16, xxxxxxxx wrote:
Ah, ok. Thanks Robert!
Some things are not as obvious to me as they are to you.Greetings,
Jack