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    Point's position on HyperNURBS?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 28/02/2009 at 10:02, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.1+ 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Howdy,

      I need to draw a handle on a polygon object' point, but where the point is on the HyperNURBS surface. I looked in the SDK Documentation for the SDSObject class, and there is a function TransformPoint() but it only says "Dummy function. Always returns FALSE."

      So, how do you get a polygon object's point position on the HyperNURBS surface?

      Adios,
      Cactus Dan

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 28/02/2009 at 16:11, xxxxxxxx wrote:

        I would also like to know. I asked this question about 2 years ago already and it was told that it´s not possible to get the unsubdivided point on the subdivided HN surface (well, you could project the point yourself with a ray, but that´s not very efficient).

        So if it is possible I am also highly interested in knowing this.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 01/03/2009 at 04:04, xxxxxxxx wrote:

          Hm. Must be possible some way, because the Isoline Editing mode in Cinema does exactly that. Unfortunately, I also don't know how to do that. The function
          LineObject* GetIsoparm(void)
          should have something to do with it...

          Greetings,
          Jack

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 01/03/2009 at 07:48, xxxxxxxx wrote:

            The isoparm should have nothing to do with the subdivided point relations of an unsubdivided and subdivided mesh. It´s not even sure to be there (if the object doesn´t incorporate the isoparm it´s not there).

            Check my old thread for what I mean and want. 🙂

            link

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 01/03/2009 at 07:57, xxxxxxxx wrote:

              Hi,

              is PolygonObject* GetSDSMesh(BaseObject* op) not what you are looking for?

              You get a PolygonObject which returns the polygonized object where you can get the point positions.

              Bye.

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 01/03/2009 at 08:50, xxxxxxxx wrote:

                Howdy,

                AHA! Thank you Shawni. That works! The first points in the SDS mesh's points array correspond to the points in the cage's points array. 🐵

                Adios,
                Cactus Dan

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 01/03/2009 at 08:55, xxxxxxxx wrote:

                  Happy End 🙂

                  Good to know about that point order in the SDS mesh. One day I'll need that, too.

                  Greetings,
                  Jack

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 01/03/2009 at 10:23, xxxxxxxx wrote:

                    GetSDSMesh unfortunately doesn´t seem to work in GetVirtualObjects() as there are no caches and this returns the polygon object of the caches. That is the initial problem. 😞

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 03/03/2009 at 02:58, xxxxxxxx wrote:

                      CSTO on a SDS object returns a polygon object with the iso cage points at their original point indices. The additional points of the subdivision are listed after the iso cage points.

                      cheers,
                      Matthias

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 03/03/2009 at 03:21, xxxxxxxx wrote:

                        And that is supposed to work in GetVirtualobjects Matthias? Hmm, I must try this again.

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 01/07/2009 at 11:06, xxxxxxxx wrote:

                          Howdy,

                          OK, it seems GetSDSMesh() doesn't work from TagData::Execute() either.

                          CSTO works, but I've only tested it when the polygon mesh is a direct child of the HyperNURBS object. How do you match up a single polygon mesh to the correct index in the "result" AtomArray when there's more than one polygon mesh under a Null, under the HN?

                          Adios,
                          Cactus Dan

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