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    Point's position on HyperNURBS?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 28/02/2009 at 16:11, xxxxxxxx wrote:

      I would also like to know. I asked this question about 2 years ago already and it was told that it´s not possible to get the unsubdivided point on the subdivided HN surface (well, you could project the point yourself with a ray, but that´s not very efficient).

      So if it is possible I am also highly interested in knowing this.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 01/03/2009 at 04:04, xxxxxxxx wrote:

        Hm. Must be possible some way, because the Isoline Editing mode in Cinema does exactly that. Unfortunately, I also don't know how to do that. The function
        LineObject* GetIsoparm(void)
        should have something to do with it...

        Greetings,
        Jack

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 01/03/2009 at 07:48, xxxxxxxx wrote:

          The isoparm should have nothing to do with the subdivided point relations of an unsubdivided and subdivided mesh. It´s not even sure to be there (if the object doesn´t incorporate the isoparm it´s not there).

          Check my old thread for what I mean and want. 🙂

          link

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 01/03/2009 at 07:57, xxxxxxxx wrote:

            Hi,

            is PolygonObject* GetSDSMesh(BaseObject* op) not what you are looking for?

            You get a PolygonObject which returns the polygonized object where you can get the point positions.

            Bye.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 01/03/2009 at 08:50, xxxxxxxx wrote:

              Howdy,

              AHA! Thank you Shawni. That works! The first points in the SDS mesh's points array correspond to the points in the cage's points array. 🐵

              Adios,
              Cactus Dan

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 01/03/2009 at 08:55, xxxxxxxx wrote:

                Happy End 🙂

                Good to know about that point order in the SDS mesh. One day I'll need that, too.

                Greetings,
                Jack

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 01/03/2009 at 10:23, xxxxxxxx wrote:

                  GetSDSMesh unfortunately doesn´t seem to work in GetVirtualObjects() as there are no caches and this returns the polygon object of the caches. That is the initial problem. 😞

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 03/03/2009 at 02:58, xxxxxxxx wrote:

                    CSTO on a SDS object returns a polygon object with the iso cage points at their original point indices. The additional points of the subdivision are listed after the iso cage points.

                    cheers,
                    Matthias

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 03/03/2009 at 03:21, xxxxxxxx wrote:

                      And that is supposed to work in GetVirtualobjects Matthias? Hmm, I must try this again.

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 01/07/2009 at 11:06, xxxxxxxx wrote:

                        Howdy,

                        OK, it seems GetSDSMesh() doesn't work from TagData::Execute() either.

                        CSTO works, but I've only tested it when the polygon mesh is a direct child of the HyperNURBS object. How do you match up a single polygon mesh to the correct index in the "result" AtomArray when there's more than one polygon mesh under a Null, under the HN?

                        Adios,
                        Cactus Dan

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