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    Question about ID_MODELING_NORMALSCALE_TO

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 09/06/2008 at 10:33, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi,

      I'm moddelig a cylinder with ID_MODELING_NORMALSCALE_TOOL. That works fine until it comes to the top or bottom. There the side-Polygons are scaled, but the polygons of the top/bottom doesn't change. So if I scale the Polygon bigger, the top edge of the polygon is higher than the side edge of the top-Polygon.
      Is there a way to avoid this or do I have to move the points instead of scaling the polygon?

      Thanks
      Basti

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 10/06/2008 at 02:45, xxxxxxxx wrote:

        Can you post a picture of the problem please? I can't quite follow you here.

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 03/07/2008 at 01:33, xxxxxxxx wrote:

          This is a cone with an extruded top. I moved the marked polygon and here you can see my problem: Theres a hole between the cone and the extrusion!
          Is there a way to connect the parts before moving programmatically?

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 03/07/2008 at 02:37, xxxxxxxx wrote:

            You could run the Optimize command with SendModelingCommand() the command ID is MCOMMAND_OPTIMIZE.

            cheers,
            Matthias

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