Question about ID_MODELING_NORMALSCALE_TO
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/06/2008 at 10:33, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10
Platform: Windows ;
Language(s) : C++ ;---------
Hi,I'm moddelig a cylinder with ID_MODELING_NORMALSCALE_TOOL. That works fine until it comes to the top or bottom. There the side-Polygons are scaled, but the polygons of the top/bottom doesn't change. So if I scale the Polygon bigger, the top edge of the polygon is higher than the side edge of the top-Polygon.
Is there a way to avoid this or do I have to move the points instead of scaling the polygon?Thanks
Basti -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/06/2008 at 02:45, xxxxxxxx wrote:
Can you post a picture of the problem please? I can't quite follow you here.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/07/2008 at 01:33, xxxxxxxx wrote:
This is a cone with an extruded top. I moved the marked polygon and here you can see my problem: Theres a hole between the cone and the extrusion!
Is there a way to connect the parts before moving programmatically? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/07/2008 at 02:37, xxxxxxxx wrote:
You could run the Optimize command with SendModelingCommand() the command ID is MCOMMAND_OPTIMIZE.
cheers,
Matthias