Getting Serial number in NETrender
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/10/2009 at 23:57, xxxxxxxx wrote:
thank you very much... lets see if i can get the hang of all this finally
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/10/2009 at 11:58, xxxxxxxx wrote:
Quote: __
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> Note that I donot check the serial number when running Demo, Net, Server.
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> * * *doesn't that mean that everyone using net could use the plugin??
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/10/2009 at 12:40, xxxxxxxx wrote:
Quote: Originally posted by anubis23 on 14 October 2009
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>> Quote: __
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>> Note that I donot check the serial number when running Demo, Net, Server.
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> doesn't that mean that everyone using net could use the plugin??
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> * * *Yes, but you can't do anything useful except rendering in NET, for example you can't create scenes.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/10/2009 at 12:46, xxxxxxxx wrote:
To render and that is all.
Can't do much else without the registered plugin in Cinema 4D itself.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/10/2009 at 12:52, xxxxxxxx wrote:
*crosspost*
I don't agree with tcastudios take on this. I don't care if someone has a license version of my plugin or not to do NET Render work. Anyway, without a license for Cinema 4D itself, they can't even load a document and use NET Render to render it from there - they'll just have a bunch of malfunctioning garbage with '?' for the unregistered plugins required. So, they can get a c4d document with my plugin being used and render it with NET Render but that is about it.
For several of the render farms out there, I simply provide them the plugin - no serial number needed. Less work for me, less stress on them.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/10/2009 at 14:00, xxxxxxxx wrote:
Robert, there must be a misunderstanding here.
All my plugin do run -without- licenses on NET, and I recommended
that that is a good idea.Having licenses for NET is just a hustle for renderfarms to do installs
and possible just make life complicated for all.What I meant was, in the case that anyone should run them without buying a license (for the main app) they cannot count on any support.
Luckely no problems have turned up and the prominent commercial
renderfarms have all bought a main license.Cheers
Lennart -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/10/2009 at 14:50, xxxxxxxx wrote:
I misunderstood then. Sorry about that.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/10/2009 at 23:28, xxxxxxxx wrote:
ah, ok.. didnt know how that whole net thing works.. now i guess i understand..
thanks a lot to all of you!
cheers,
ello -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/06/2011 at 07:46, xxxxxxxx wrote:
Hi Robert,
I notice that you use two separate versions of Rijndael.h in your code sample. would you mind sharing what changes you had to make for it to work on Mac?
Thanks,
Shawn
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/06/2011 at 21:33, xxxxxxxx wrote:
Shawn,
There were some changes required between the OSs. I'll attached them to a PM.