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    VPBuffers

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 25/08/2007 at 13:46, xxxxxxxx wrote:

      Thanks Robert 🙂

      Can't you help me on this?

      Cheers
      Renato

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 25/08/2007 at 14:36, xxxxxxxx wrote:

        I don't know anything about VPBuffers.

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 27/08/2007 at 03:17, xxxxxxxx wrote:

          Here's how to browse through a multipass bitmap. For lights there is an inner loop that retrieves the data.

          The main bitmap should be checked with bmp->IsMultipassBitmap() first and then casted into a (MultipassBitmap* )

            
               LONG j,i,id;  
               LONG cnt = b3d->GetLayerCount();  
            
               for (i=0; i<cnt; i++)  
               {  
                    MultipassBitmap *sublayer,*layer = b3d->GetLayerNum(i);  
                    if (!layer) continue;  
            
                    LONG subcnt = layer->GetLayerCount();  
            
                    for (j=0;j<subcnt || subcnt==-1;j++)  
                    {  
                         if (subcnt>0)  
                              sublayer   = layer->GetLayerNum(j);  
                         else   
                              sublayer = layer;  
            
                         if (!sublayer) continue;  
            
                         id = sublayer->GetParameter(MPB_USERID).GetLong();  
                    }  
               }  
          
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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 27/08/2007 at 10:47, xxxxxxxx wrote:

            Thanks Philip,

            but what do you mean about main bitmap?

            do i need to get it from Multipass::VPBitmap[0]?

            Cheers
            Renato

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 28/08/2007 at 12:26, xxxxxxxx wrote:

              You can retrieve the main bitmap by calling

                
              MultipassBitmap *mpb = (MultipassBitmap* )renderinstance->GetBuffer(NOTOK,0);  
              
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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 29/08/2007 at 08:49, xxxxxxxx wrote:

                Hello Philip,

                where:
                LONG subcnt = layer->GetLayerCount();

                subcnt always is -1 so the internal cycle go in loop forewer.

                What's mean that GetLayerCount() return -1 ?

                cheers
                Renato

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 29/08/2007 at 11:08, xxxxxxxx wrote:

                  But Philip did this in his loop:

                  for (j=0;j<subcnt || subcnt==-1;j++)
                  

                  Probably explicitly to avoid the infinite loop. No idea about what -1 represents here though.

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 29/08/2007 at 11:35, xxxxxxxx wrote:

                    Hello dear Robert,

                    but when the subcnt == -1.. it loop

                    🙂
                    renato

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 29/08/2007 at 12:29, xxxxxxxx wrote:

                      Are you sure of your types (LONG)? In actuality, all that is needed is:

                      for (j = 0; j < subcnt; ++j)
                      

                      Since -1L is less than 0L, the loop should exit immediately. But if ULONG is used, -1L is of course 4 billion.

                      All else failing, just check for -1 on subcnt and avoid the loop altogether:

                      LONG subcnt = layer->GetLayerCount();  
                      if (subcnt < 0)     continue;  
                      for (j=0; j!=subcnt; ++j)  
                      ...
                      
                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 30/08/2007 at 01:54, xxxxxxxx wrote:

                        My excuses... one line of source code was missing!

                          
                             LONG j,i,id;  
                             LONG cnt = b3d->GetLayerCount();  
                          
                             for (i=0; i<cnt; i++)  
                             {  
                                  MultipassBitmap *sublayer,*layer = b3d->GetLayerNum(i);  
                                  if (!layer) continue;  
                          
                                  LONG subcnt = layer->GetLayerCount();  
                          
                                  for (j=0;j<subcnt || subcnt==-1;j++)  
                                  {  
                                       if (subcnt>0)  
                                            sublayer   = layer->GetLayerNum(j);  
                                       else  
                                            sublayer = layer;  
                          
                                       if (!sublayer) continue;  
                          
                                       id = sublayer->GetParameter(MPB_USERID).GetLong();  
                                       if (subcnt==-1) break;       
                                  }  
                             }  
                        
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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 30/08/2007 at 11:10, xxxxxxxx wrote:

                          Hello Philip,

                          ok now 🙂 but the objectID are the only buffers not detected with this way 😞

                          any suggestions?

                          Cheers
                          Renato

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 30/08/2007 at 14:25, xxxxxxxx wrote:

                            To retrieve the alpha channels use:

                              
                            cnt = b3d->GetAlphaLayerCount();  
                            for (i=0; i<cnt; i++)  
                            {  
                                 B3dBitmap *layer = b3d->GetAlphaLayerNum(i);  
                                 if (!layer) continue;  
                              
                                 id = sublayer->GetParameter(MPB_USERID).GetLong();  
                                 if (!id) continue;  
                              
                                 ...  
                            }  
                            
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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 30/08/2007 at 14:26, xxxxxxxx wrote:

                              Ah.. thanks.. i forgot that ObjectID are in fact alpha channels 🙂

                              Thanks a lot
                              Renato

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