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    VPBuffers

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 24/08/2007 at 17:33, xxxxxxxx wrote:

      😞

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 25/08/2007 at 11:34, xxxxxxxx wrote:

        Matthias won't be back until tomorrow so hold tight! 🙂

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 25/08/2007 at 13:46, xxxxxxxx wrote:

          Thanks Robert 🙂

          Can't you help me on this?

          Cheers
          Renato

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 25/08/2007 at 14:36, xxxxxxxx wrote:

            I don't know anything about VPBuffers.

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 27/08/2007 at 03:17, xxxxxxxx wrote:

              Here's how to browse through a multipass bitmap. For lights there is an inner loop that retrieves the data.

              The main bitmap should be checked with bmp->IsMultipassBitmap() first and then casted into a (MultipassBitmap* )

                
                   LONG j,i,id;  
                   LONG cnt = b3d->GetLayerCount();  
                
                   for (i=0; i<cnt; i++)  
                   {  
                        MultipassBitmap *sublayer,*layer = b3d->GetLayerNum(i);  
                        if (!layer) continue;  
                
                        LONG subcnt = layer->GetLayerCount();  
                
                        for (j=0;j<subcnt || subcnt==-1;j++)  
                        {  
                             if (subcnt>0)  
                                  sublayer   = layer->GetLayerNum(j);  
                             else   
                                  sublayer = layer;  
                
                             if (!sublayer) continue;  
                
                             id = sublayer->GetParameter(MPB_USERID).GetLong();  
                        }  
                   }  
              
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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 27/08/2007 at 10:47, xxxxxxxx wrote:

                Thanks Philip,

                but what do you mean about main bitmap?

                do i need to get it from Multipass::VPBitmap[0]?

                Cheers
                Renato

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 28/08/2007 at 12:26, xxxxxxxx wrote:

                  You can retrieve the main bitmap by calling

                    
                  MultipassBitmap *mpb = (MultipassBitmap* )renderinstance->GetBuffer(NOTOK,0);  
                  
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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 29/08/2007 at 08:49, xxxxxxxx wrote:

                    Hello Philip,

                    where:
                    LONG subcnt = layer->GetLayerCount();

                    subcnt always is -1 so the internal cycle go in loop forewer.

                    What's mean that GetLayerCount() return -1 ?

                    cheers
                    Renato

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 29/08/2007 at 11:08, xxxxxxxx wrote:

                      But Philip did this in his loop:

                      for (j=0;j<subcnt || subcnt==-1;j++)
                      

                      Probably explicitly to avoid the infinite loop. No idea about what -1 represents here though.

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 29/08/2007 at 11:35, xxxxxxxx wrote:

                        Hello dear Robert,

                        but when the subcnt == -1.. it loop

                        🙂
                        renato

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 29/08/2007 at 12:29, xxxxxxxx wrote:

                          Are you sure of your types (LONG)? In actuality, all that is needed is:

                          for (j = 0; j < subcnt; ++j)
                          

                          Since -1L is less than 0L, the loop should exit immediately. But if ULONG is used, -1L is of course 4 billion.

                          All else failing, just check for -1 on subcnt and avoid the loop altogether:

                          LONG subcnt = layer->GetLayerCount();  
                          if (subcnt < 0)     continue;  
                          for (j=0; j!=subcnt; ++j)  
                          ...
                          
                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 30/08/2007 at 01:54, xxxxxxxx wrote:

                            My excuses... one line of source code was missing!

                              
                                 LONG j,i,id;  
                                 LONG cnt = b3d->GetLayerCount();  
                              
                                 for (i=0; i<cnt; i++)  
                                 {  
                                      MultipassBitmap *sublayer,*layer = b3d->GetLayerNum(i);  
                                      if (!layer) continue;  
                              
                                      LONG subcnt = layer->GetLayerCount();  
                              
                                      for (j=0;j<subcnt || subcnt==-1;j++)  
                                      {  
                                           if (subcnt>0)  
                                                sublayer   = layer->GetLayerNum(j);  
                                           else  
                                                sublayer = layer;  
                              
                                           if (!sublayer) continue;  
                              
                                           id = sublayer->GetParameter(MPB_USERID).GetLong();  
                                           if (subcnt==-1) break;       
                                      }  
                                 }  
                            
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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 30/08/2007 at 11:10, xxxxxxxx wrote:

                              Hello Philip,

                              ok now 🙂 but the objectID are the only buffers not detected with this way 😞

                              any suggestions?

                              Cheers
                              Renato

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                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 30/08/2007 at 14:25, xxxxxxxx wrote:

                                To retrieve the alpha channels use:

                                  
                                cnt = b3d->GetAlphaLayerCount();  
                                for (i=0; i<cnt; i++)  
                                {  
                                     B3dBitmap *layer = b3d->GetAlphaLayerNum(i);  
                                     if (!layer) continue;  
                                  
                                     id = sublayer->GetParameter(MPB_USERID).GetLong();  
                                     if (!id) continue;  
                                  
                                     ...  
                                }  
                                
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                                • H
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 30/08/2007 at 14:26, xxxxxxxx wrote:

                                  Ah.. thanks.. i forgot that ObjectID are in fact alpha channels 🙂

                                  Thanks a lot
                                  Renato

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